I'm going to be running a fast home brew campaign based upon Nest. While we don't know exactly what is in the high level module, keeping things vague and giving hints should work well. The hints that are wrong turned out to be red herrings planted to distract or confuse Vecna's enemies.
I would love to get ideas from the community which can be incorporated into the early level adventure.
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I'm going to be running a fast home brew campaign based upon Nest. While we don't know exactly what is in the high level module, keeping things vague and giving hints should work well. The hints that are wrong turned out to be red herrings planted to distract or confuse Vecna's enemies.
I would love to get ideas from the community which can be incorporated into the early level adventure.