I've been running LMoP into STK, and one of my players stuck his lower arm into the Forge of spells. As the title says: What could be some fun effects for the player? And how could this effect his backstory starting into STK?
but what does STK stand for? LMoP stands for lost mines of phandelver right, and the only module with those letters in the name is Storm Kings Thunder, but that be SKT right?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
but what does STK stand for? LMoP stands for lost mines of phandelver right, and the only module with those letters in the name is Storm Kings Thunder, but that be SKT right?
What race and class is the PC who stuck his arm in the Forge? I think this could be a fun opportunity to give the PC access to some low level magic or ability that they normally wouldn't have access to.
I will remind you that the forge of spells, as written, is broken and only grants temporary enchantment.
That aside, if you are going into SKT, maybe have it emblazon a rune on his hand. Maybe it gives some benefits but because it's grafted on his hand (what does damaged arm mean?) that it also has some dramatic disadvantages too. Maybe it resonates when in the presence of other runes.
What race and class is the PC who stuck his arm in the Forge? I think this could be a fun opportunity to give the PC access to some low level magic or ability that they normally wouldn't have access to.
Should have written this in OP. Barbarian half-orc
Maybe have the rune be something like the spell part aberrant dragon mark feat. Not the con bonus or chance at an epic boon, just a disfiguring feature that has RP consequences and a sorcerer cantrip and/or level 1 spell 1/LR.
I've been running LMoP into STK, and one of my players stuck his lower arm into the Forge of spells. As the title says: What could be some fun effects for the player? And how could this effect his backstory starting into STK?
well it was made to produce magic items correct? why not just give him the natural weapons effect of the alter self spell, as his arm is now knives?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Yes! That could work!
but what does STK stand for? LMoP stands for lost mines of phandelver right, and the only module with those letters in the name is Storm Kings Thunder, but that be SKT right?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Yes!
What race and class is the PC who stuck his arm in the Forge? I think this could be a fun opportunity to give the PC access to some low level magic or ability that they normally wouldn't have access to.
I will remind you that the forge of spells, as written, is broken and only grants temporary enchantment.
That aside, if you are going into SKT, maybe have it emblazon a rune on his hand. Maybe it gives some benefits but because it's grafted on his hand (what does damaged arm mean?) that it also has some dramatic disadvantages too. Maybe it resonates when in the presence of other runes.
Transform the character into a warforged construct.
Should have written this in OP. Barbarian half-orc
Yeah, runes are a good idea! Damaged as in broken.
Chainsaw hand ala Ash from The Evil Dead.
Maybe have the rune be something like the spell part aberrant dragon mark feat. Not the con bonus or chance at an epic boon, just a disfiguring feature that has RP consequences and a sorcerer cantrip and/or level 1 spell 1/LR.
Thanks for all the great replies! All good Suggestions!