This isn't my original idea, but it's still great D&D fodder. I'm leaving the cause and BBEG vague, so it's easily plantable into just about any world.
Setting is a cursed town called Hinderstrap. Every evening when the sun's final glimmer disappears behind the horizon, Hinderstrap's creatures plunge into an insane frenzy and viciously murder each other. Very much like the church murder scene from Kingsmen. Very rarely is anyone left alive.
Every morning, anything that was killed the previous night, including players, plants, and animals wake up in their bed. Newcomers who died the night before find themselves waking up in an empty bed in an inn, unsettled by vivid nightmares, and doomed to an endless cycle of violence and suffering. The only evidence that remains is damage to property, which is dismissed and explained away by the townspeople. No blood or bodies remain.
Anyone who is cursed that tries to leave the town always find themself back in their bed in Hinderstrap the following morning, no matter how far away they get.
This isn't my original idea, but it's still great D&D fodder. I'm leaving the cause and BBEG vague, so it's easily plantable into just about any world.
Setting is a cursed town called Hinderstrap. Every evening when the sun's final glimmer disappears behind the horizon, Hinderstrap's creatures plunge into an insane frenzy and viciously murder each other. Very much like the church murder scene from Kingsmen. Very rarely is anyone left alive.
Every morning, anything that was killed the previous night, including players, plants, and animals wake up in their bed. Newcomers who died the night before find themselves waking up in an empty bed in an inn, unsettled by vivid nightmares, and doomed to an endless cycle of violence and suffering. The only evidence that remains is damage to property, which is dismissed and explained away by the townspeople. No blood or bodies remain.
Anyone who is cursed that tries to leave the town always find themself back in their bed in Hinderstrap the following morning, no matter how far away they get.
So... how do we lift the curse? Who placed it on the town and why?