So running a gothic horror game soon. I got the standards, ghosts, vampires, werewolves, Flesh Golems. Any other classic monsters that I am not thinking of?
Rollback Post to RevisionRollBack
GM of The Bonus Role - We are playing a 5E game set in my homebrew world of Audra check us out Sunday's at 10 AM CST and follow us at the following social media links. https://www.twitch.tv/thebonusrole @BonusRole
One of my favorites is the Will o Wisp. It's not particularly dangerous, but can lead to some real exciting places. Also, if you haven't, definitely check out Curse of Strahd. It's gothic horror to the nines.
Oh also, Witches. Bog witches or hags can be really fun and they have some cool flavor!
A brilliant monster that is wonderfully Gothic in nature is the Dream Vestige. I think it first popped up in 3rd edition.
It's an Undead wave, like a living fog, that moves between dream and reality, bearing with it the nightmares and emotions of the many souls within it.
If you're going for classic Gothic horror style, a definite favorite is the Banshee. Go watch 'Woman in Black' for inspiration there.
Another thing not to forget is how creepy a simple 'There's something wrong with the townspeople' type story-line. Taking inspiration from films like The Wicker Man or Kill List. Sometimes you don't even need monsters...
I got them, and I'm using a lot out of them. I'm borrowing the events from the Old Bonegrinder for the first session/arc and changing the story line slightly so it's less obvious that the pastry seller is up to no good. I'm also borrowing some elements from the Shadowfell, I want to work that ruling council of intelligent ghouls in some how. I am using Eberron deities but not the setting so I can use a few Silver Flame Inquisitors as an example that being too righteous can lead to evil just as much as depravity.
Players: Human Rogue/Monk, Orc Barb, Elf Wizard, Goliath Warlock, and Sea Elf/Merfolk Priest so it's an eclectic bunch.
I've already worked out a backstory connecting both the Barbarian and the Warlock to Orcus through different means so I plan to have plenty of undead show up.
I am thinking the next session/arc will be more of a paranoia inspiring event/encounter involving a troup (is that the right word?) of doppelgangers. The over arching plot is going to be Orcus manipulating the Warlock and Barbarian to try and drive the group to an elvish tower hidden at the edge of the realm called The Tower of Time and Illusion because he wants them to steal something. The Savent/Leader/Head Elf of the tower is the mentor of the Elf Wizard of the group, she is an LG master of illusion and divination spells, the top level of the tower is off limits because she has ensconced a "Tome of Great Evil" there (I plan on using a mish mash of The Book of Vile Darkness and a Tome of the Stilled Tongue), and periodically has to commit a evil act to keep the book interested/around. It started small with her having to torture animals and stuff but she is creeping deeper and deeper into the darkness and has moved on to committing truly evil things in the name of keeping the book where it can do less harm than if it was out in the world. A kind of doing the wrong thing for the right reason theme.
GM of The Bonus Role - We are playing a 5E game set in my homebrew world of Audra check us out Sunday's at 10 AM CST and follow us at the following social media links. https://www.twitch.tv/thebonusrole @BonusRole
Well, it certainly sounds awesome. I love gothic horror themed adventures even though my players are probably sick of it. Aside from Ancient Eqyptian themed content (Desert of Desolation, etc), gothic horror is my favorite sub-genre.
Crawling claws are always a fun surprise for my players (I like to hide them everywhere (people's pockets, baskets of dissected body parts, and clinging to PC's backs without them noticing).
Rollback Post to RevisionRollBack
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
So running a gothic horror game soon. I got the standards, ghosts, vampires, werewolves, Flesh Golems. Any other classic monsters that I am not thinking of?
GM of The Bonus Role - We are playing a 5E game set in my homebrew world of Audra check us out Sunday's at 10 AM CST and follow us at the following social media links.
https://www.twitch.tv/thebonusrole
@BonusRole
The Mad Scientist and Igor.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
One of my favorites is the Will o Wisp. It's not particularly dangerous, but can lead to some real exciting places. Also, if you haven't, definitely check out Curse of Strahd. It's gothic horror to the nines.
Oh also, Witches. Bog witches or hags can be really fun and they have some cool flavor!
A brilliant monster that is wonderfully Gothic in nature is the Dream Vestige. I think it first popped up in 3rd edition.
It's an Undead wave, like a living fog, that moves between dream and reality, bearing with it the nightmares and emotions of the many souls within it.
If you're going for classic Gothic horror style, a definite favorite is the Banshee. Go watch 'Woman in Black' for inspiration there.
Another thing not to forget is how creepy a simple 'There's something wrong with the townspeople' type story-line. Taking inspiration from films like The Wicker Man or Kill List. Sometimes you don't even need monsters...
Pick up Curse of Strahd or any of the old Ravenloft supplements for inspiration.
I got them, and I'm using a lot out of them. I'm borrowing the events from the Old Bonegrinder for the first session/arc and changing the story line slightly so it's less obvious that the pastry seller is up to no good. I'm also borrowing some elements from the Shadowfell, I want to work that ruling council of intelligent ghouls in some how. I am using Eberron deities but not the setting so I can use a few Silver Flame Inquisitors as an example that being too righteous can lead to evil just as much as depravity.
Players: Human Rogue/Monk, Orc Barb, Elf Wizard, Goliath Warlock, and Sea Elf/Merfolk Priest so it's an eclectic bunch.
I've already worked out a backstory connecting both the Barbarian and the Warlock to Orcus through different means so I plan to have plenty of undead show up.
I am thinking the next session/arc will be more of a paranoia inspiring event/encounter involving a troup (is that the right word?) of doppelgangers. The over arching plot is going to be Orcus manipulating the Warlock and Barbarian to try and drive the group to an elvish tower hidden at the edge of the realm called The Tower of Time and Illusion because he wants them to steal something. The Savent/Leader/Head Elf of the tower is the mentor of the Elf Wizard of the group, she is an LG master of illusion and divination spells, the top level of the tower is off limits because she has ensconced a "Tome of Great Evil" there (I plan on using a mish mash of The Book of Vile Darkness and a Tome of the Stilled Tongue), and periodically has to commit a evil act to keep the book interested/around. It started small with her having to torture animals and stuff but she is creeping deeper and deeper into the darkness and has moved on to committing truly evil things in the name of keeping the book where it can do less harm than if it was out in the world. A kind of doing the wrong thing for the right reason theme.
*Edited for grammar and clarity
GM of The Bonus Role - We are playing a 5E game set in my homebrew world of Audra check us out Sunday's at 10 AM CST and follow us at the following social media links.
https://www.twitch.tv/thebonusrole
@BonusRole
Well, it certainly sounds awesome. I love gothic horror themed adventures even though my players are probably sick of it. Aside from Ancient Eqyptian themed content (Desert of Desolation, etc), gothic horror is my favorite sub-genre.
Crawling claws are always a fun surprise for my players (I like to hide them everywhere (people's pockets, baskets of dissected body parts, and clinging to PC's backs without them noticing).
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
Planeshift innastrad is good too.