In a collaborative worldbuilding session my players and I decided to play in a world formed by another plane "smashing" into the Material Plane (or was it vice versa? Depends whom you ask!). Arcane magic is from the Material Plane; divine, the other. Our working idea was for the "other" plane to be the Feywild, but I'm looking for something more alien. Not the Far Realm; that's practically antithetical to life. But *different*. Any suggestions, please?
I would use the Far Realm or Feywild, but you have already rejected those.
Other than that, I would consider creating a new inner plane "Plane of Magic". This would involve creating an Elemental of Magic and likely a Djinn of Magic as well.
You could always use an alternate material plane. Or the outlands. Or just invent a new plane. It depends a bit on what you're trying to accomplish with this collision.
What about a plane that had a different relationship with time than the material one. Maybe it’s rampant with wild chronurgy. You could have sone fun encounters with time travel, time pockets, haste, slow, popping in and out of one time to change the other.
Maybe use a variant verson of Dal Quor (Plane of Dreams) from Eberron? Or, make a new plane of existence (used to exist in previous editions), a plane of mirrors that lets you teleport from one mirror to another on the same world. When the plane of mirrors collides with your plane, you see certain objects and creatures becoming more and more reflective, and creatures start teleporting around.
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Please check out my homebrew, I would appreciate feedback:
Mordenkainen's Tome of Foes has a good list of creatures from the shadowfell. For lower CR creatures, I would use Skulks, Measels, Shadows, Wretched, and shadow dragon wyrmlings.
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Please check out my homebrew, I would appreciate feedback:
"Different" is super open-ended! I think looking up the planes from Magic (the card game) could be a great reference for you to see what kind of difference you're after, and the best part of borrowing one of those styles is the sheer quantity of amazing art out there for it. I personally take a lot of art from Zendikar since I like the wildness, ancient ruins and floating islands, but Ixalan has a great jungle / meso-american feel with dinosaurs, Shadowmoor ( and I think another one called Eldraine?) are like spooky fairytale feywild places, Innistraad is very gothic horror, etc, etc.
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In a collaborative worldbuilding session my players and I decided to play in a world formed by another plane "smashing" into the Material Plane (or was it vice versa? Depends whom you ask!). Arcane magic is from the Material Plane; divine, the other. Our working idea was for the "other" plane to be the Feywild, but I'm looking for something more alien. Not the Far Realm; that's practically antithetical to life. But *different*. Any suggestions, please?
All of the Outer Planes are pretty "different" from the Prime Material.
For some classical divine, Mount Celestia
For some proper chaos, Limbo
For some weirdly orderly chaos, Mechanus
For some absolute horror, The abyss
I would use the Far Realm or Feywild, but you have already rejected those.
Other than that, I would consider creating a new inner plane "Plane of Magic". This would involve creating an Elemental of Magic and likely a Djinn of Magic as well.
You could always use an alternate material plane. Or the outlands. Or just invent a new plane. It depends a bit on what you're trying to accomplish with this collision.
What about a plane that had a different relationship with time than the material one. Maybe it’s rampant with wild chronurgy. You could have sone fun encounters with time travel, time pockets, haste, slow, popping in and out of one time to change the other.
Maybe use a variant verson of Dal Quor (Plane of Dreams) from Eberron? Or, make a new plane of existence (used to exist in previous editions), a plane of mirrors that lets you teleport from one mirror to another on the same world. When the plane of mirrors collides with your plane, you see certain objects and creatures becoming more and more reflective, and creatures start teleporting around.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
The shadowfell is a decent idea, except most of the occupants are higher CR
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
In the Forgotten Realms, Toril and a different Material Plane called Abier collided and formed Abier-Toril
DM: Dragon of Icespire Peak PbP
"Different" is super open-ended! I think looking up the planes from Magic (the card game) could be a great reference for you to see what kind of difference you're after, and the best part of borrowing one of those styles is the sheer quantity of amazing art out there for it. I personally take a lot of art from Zendikar since I like the wildness, ancient ruins and floating islands, but Ixalan has a great jungle / meso-american feel with dinosaurs, Shadowmoor ( and I think another one called Eldraine?) are like spooky fairytale feywild places, Innistraad is very gothic horror, etc, etc.