In my homebrew world their are old gods called primals that are based on 9 aspects of the material plane: Earth, Water, Fire, Wind, Light, Dark, Life, Death, and Willpower. Their connection to the material plane is represented by items called "Anchors". The party has just entered the endgame of the campaign (levels 15-20) and will soon be taking on the final BBEG. They are friendly with the "Light" primal (She's the Warlock's patron) and while they COULD just go straight for the BBEG (The "Dark" Primal) the Light Primal is going to recommend convincing some of the more neutral primals to their side by finding their "Anchors".
What I'm Looking For:
I'm looking for some unique magic items (Legendary) that pair well with their Primal's attribute. While weapons and armor are great, Wondrous Items are also good. Also, usually I'd be ok with the idea of items that don't necessarily help in combat, they ARE essentially at the front door of the final boss so SOME combat usage might be required so that the item isn't wasted.
The Party:
Rogue(Inquisitive)/Fighter(Battle master)
Warlock(Celestial)
Monk (water exclusive 4-elements)
Fighter (Gunslinger)
Barbarian(Totem)/Fighter(Cavalier)
Cleric(Life)
The Anchors I have/Need
Earth: ???
Fire: A +3 Rapier with charges that can cast burning hands on a hit (paraphrased) (Intended for rogue)
Water: A +3 Trident that gives a fast swim speed, water breathing, and can cast cone of cold 1/Long rest (Intended for Monk)
Wind: A large wondrous object that when fastened correctly into a vehicle, allows it to fly (in use powering their airship)
Light: The Warlock himself (Long story but its been buffing his spell casting periodically throughout the campaign)
Dark: Hazirawn from the Tiamat modules (throwback to previous campaign) (for the barbarian)
Life: ???
Death: ??? (probably unnecessary to make, near 0% chance of this primal actually cooperating)
Willpower: ???
Summary:
Pretty much I need a Life, Willpower, and Earth Item and I'm trying to give the Cleric and Gunslinger something
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Context!:
In my homebrew world their are old gods called primals that are based on 9 aspects of the material plane: Earth, Water, Fire, Wind, Light, Dark, Life, Death, and Willpower. Their connection to the material plane is represented by items called "Anchors". The party has just entered the endgame of the campaign (levels 15-20) and will soon be taking on the final BBEG. They are friendly with the "Light" primal (She's the Warlock's patron) and while they COULD just go straight for the BBEG (The "Dark" Primal) the Light Primal is going to recommend convincing some of the more neutral primals to their side by finding their "Anchors".
What I'm Looking For:
I'm looking for some unique magic items (Legendary) that pair well with their Primal's attribute. While weapons and armor are great, Wondrous Items are also good. Also, usually I'd be ok with the idea of items that don't necessarily help in combat, they ARE essentially at the front door of the final boss so SOME combat usage might be required so that the item isn't wasted.
The Party:
Rogue(Inquisitive)/Fighter(Battle master)
Warlock(Celestial)
Monk (water exclusive 4-elements)
Fighter (Gunslinger)
Barbarian(Totem)/Fighter(Cavalier)
Cleric(Life)
The Anchors I have/Need
Earth: ???
Fire: A +3 Rapier with charges that can cast burning hands on a hit (paraphrased) (Intended for rogue)
Water: A +3 Trident that gives a fast swim speed, water breathing, and can cast cone of cold 1/Long rest (Intended for Monk)
Wind: A large wondrous object that when fastened correctly into a vehicle, allows it to fly (in use powering their airship)
Light: The Warlock himself (Long story but its been buffing his spell casting periodically throughout the campaign)
Dark: Hazirawn from the Tiamat modules (throwback to previous campaign) (for the barbarian)
Life: ???
Death: ??? (probably unnecessary to make, near 0% chance of this primal actually cooperating)
Willpower: ???
Summary:
Pretty much I need a Life, Willpower, and Earth Item and I'm trying to give the Cleric and Gunslinger something