Each Guild guards and is empowered by a portal to another plan. As long as a member of a guild is still alive then the portal is secured and only very weak creatures can make their way through. Below is the plane where each portal goes.
Guild
Plane
Azorius Senate
Mechanus - A plane of pure order where all laws are perfectly created and enforced.
Boros Legion
Celstia - The home plane of the gods and angels
House Dimir
Shadow Fell - The plane of the undead
Golgari Swarm
Under Dark - The plane completely underground that houses dark and neutral a lot evil creatures.
Gruul Clans
Abyss - A chaotic realm populated by daemons made of chaos.
Izzet League
House Of Knowledge - A endless library filled with all the knowledge in the multiverse.
Orzhov Syndicate
Elemental Plane of Fire - Home plain of the Ferretti who take create pleasurer in tricking humans into deals.
Cult of Rakdos
Baator (Nine Hell's) - Home of lawful devils
Selesnya Conclave
Beastlands - A pristine wilderness
Simic Combine
Limbo - A endless flat plane which is the home of souls on their way between Celestia and Baator. This world holds a huge library filled with hidden works of a enormous number of souls who were trapped their before they moved on. Many one of a kind manuscripts can be found by authors that have long since moved on.
Mutual Assured Destruction
The less member a Guild has then the weaker the protection is around the portal and the more powerful creatures that can enter this realm. If a Guild was annihilated then it's portal would fully open unleashing power creatures rush and more than likely destroy more Guilds opening more portals leading to a chain reaction that ends with the city becoming ripped apart as ten portals spew enormously powerful creatures out into the world. This would render the city non-existent and more than likely damage the world as a whole.
I think this makes the world more interesting because you can't have a cold war without mutual assured destruction. Their has to be a reason why they guilds both existed and still exist. They are their to protect the world from these portals, and they don't kill each other because it would be suicide. It also leaves it open for a someone to be trying to make sure a war happens so that the city is destroyed. Maybe they were trapped in the material realm and really want to go home now but can't as long as the Guilds exist.
As a fan of Magic's lore, I'd say the Living Guildpact already exists, the other planes aren't part of the world, and it's super canon-breaking. As a D&D player, it sounds really cool! Just make sure you don't have any MTG lore junkies in your group when you run it :-)
I'd also switch some of the planes around. The undead plane seems more appropriate for the Orzhov, and the Rakdos devils definitely don't seem lawful!
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Wizard (Gandalf) of the Tolkien Club
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Here is my idea. Let me know what you think.
Portal Guardians
Each Guild guards and is empowered by a portal to another plan. As long as a member of a guild is still alive then the portal is secured and only very weak creatures can make their way through. Below is the plane where each portal goes.
Guild
Plane
Azorius Senate
Mechanus - A plane of pure order where all laws are perfectly created and enforced.
Boros Legion
Celstia - The home plane of the gods and angels
House Dimir
Shadow Fell - The plane of the undead
Golgari Swarm
Under Dark - The plane completely underground that houses dark and neutral a lot evil creatures.
Gruul Clans
Abyss - A chaotic realm populated by daemons made of chaos.
Izzet League
House Of Knowledge - A endless library filled with all the knowledge in the multiverse.
Orzhov Syndicate
Elemental Plane of Fire - Home plain of the Ferretti who take create pleasurer in tricking humans into deals.
Cult of Rakdos
Baator (Nine Hell's) - Home of lawful devils
Selesnya Conclave
Beastlands - A pristine wilderness
Simic Combine
Limbo - A endless flat plane which is the home of souls on their way between Celestia and Baator. This world holds a huge library filled with hidden works of a enormous number of souls who were trapped their before they moved on. Many one of a kind manuscripts can be found by authors that have long since moved on.
Mutual Assured Destruction
The less member a Guild has then the weaker the protection is around the portal and the more powerful creatures that can enter this realm. If a Guild was annihilated then it's portal would fully open unleashing power creatures rush and more than likely destroy more Guilds opening more portals leading to a chain reaction that ends with the city becoming ripped apart as ten portals spew enormously powerful creatures out into the world. This would render the city non-existent and more than likely damage the world as a whole.
I think this makes the world more interesting because you can't have a cold war without mutual assured destruction. Their has to be a reason why they guilds both existed and still exist. They are their to protect the world from these portals, and they don't kill each other because it would be suicide. It also leaves it open for a someone to be trying to make sure a war happens so that the city is destroyed. Maybe they were trapped in the material realm and really want to go home now but can't as long as the Guilds exist.
As a fan of Magic's lore, I'd say the Living Guildpact already exists, the other planes aren't part of the world, and it's super canon-breaking. As a D&D player, it sounds really cool! Just make sure you don't have any MTG lore junkies in your group when you run it :-)
I'd also switch some of the planes around. The undead plane seems more appropriate for the Orzhov, and the Rakdos devils definitely don't seem lawful!
Wizard (Gandalf) of the Tolkien Club