Hey All, I'm looking for a published 5e adventure that can take a party to between 10-15. More importantly, it's got to be able to incorporate a homebrew Macguffin as a major plot point.
The party will be in search of a book which will eventually tie them to another party that I'm dm-ing in a separate campaign. The book has the occasional ability to tell the future with strong accuracy so is a major artifact in the homebrew.
Would Strahd maybe be harboring such an item? I'd love to run the adventure but don't know how well it can absorb homebrew elements and story restructuring. Is there a different adventure that's just as fun and better suited to that?
I'd suggest looking into Tomb of Annihilation. It's a pretty open world/sand-boxy adventure that takes the party up to 11+ levels with pretty normal play, possibly higher if more things are explored. Also the end dungeon would be a pretty normal place to find your custom item. It seems like the kind of thing the archlich Acererak would have squirreled away in his dungeon while he worked on raising an aborted godling.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
If you're interested in running CoS, well, it's plenty sandboxy (it doesn't particularly direct the PCs at all). I'd probably put weird artifacts in the Amber Temple, not Castle Ravenloft at all. You'd likely need to upgrade the opposition to make it go past level 9-10 though.
These suggestions are all fantastic, many thanks to all! Will look at them all. Would love to find one that has a climactic ending in which the PC's could get the McGuffin at the very ending maybe from the BBEG which would propel them into the the rest of the homebrew. So far these seem great for that.
Hey All, I'm looking for a published 5e adventure that can take a party to between 10-15. More importantly, it's got to be able to incorporate a homebrew Macguffin as a major plot point.
The party will be in search of a book which will eventually tie them to another party that I'm dm-ing in a separate campaign. The book has the occasional ability to tell the future with strong accuracy so is a major artifact in the homebrew.
Would Strahd maybe be harboring such an item? I'd love to run the adventure but don't know how well it can absorb homebrew elements and story restructuring. Is there a different adventure that's just as fun and better suited to that?
Man thanks in advance for any thoughts!
I'd suggest looking into Tomb of Annihilation. It's a pretty open world/sand-boxy adventure that takes the party up to 11+ levels with pretty normal play, possibly higher if more things are explored. Also the end dungeon would be a pretty normal place to find your custom item. It seems like the kind of thing the archlich Acererak would have squirreled away in his dungeon while he worked on raising an aborted godling.
If you're interested in running CoS, well, it's plenty sandboxy (it doesn't particularly direct the PCs at all). I'd probably put weird artifacts in the Amber Temple, not Castle Ravenloft at all. You'd likely need to upgrade the opposition to make it go past level 9-10 though.
Ghosts of Saltmarsh is entirely sandbox and goes up to level 12. Macguffin could be on a deserted island or in a shipwreck on the bottom of the sea.
These suggestions are all fantastic, many thanks to all! Will look at them all. Would love to find one that has a climactic ending in which the PC's could get the McGuffin at the very ending maybe from the BBEG which would propel them into the the rest of the homebrew. So far these seem great for that.
LMoP has a side quest where you get sent to ask a banshee for the whereabouts of a long lost spell book. That could be a great lead in for this.
I used that Side Quest to lead my party into Hoard of the Dragon Queen, actually.
That said, it's gonna take a ton of Homebrewing to make LMoP viable for a level 10-15 party.
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