I have an idea how I would run this.... but wanted to hear everyones ideas.... my players encountered a living iron statue and their druid casts "heat metal" on it.
Give your statue a butt-ton of health to power through but play it off as if the statue has no awareness of the heat. Just have it roll disadvantage on attacks, whiffing often but devastating your players when it does hit due to it's physical power and the extra 2d8 fire damage. Or 1d8 if you wanna be nice.
What creature are you using? The iron golem is immune to fire damage and heals from it.
As general ideas:
Its ok to let players do well in fights if they have a good solution
Creatures are not objects and can't be targeted by heat metal directly though many people expect that it can so you can choose to treat it that way if you want.
Since it is Living Iron - maybe heat metal will actually act to provide additional energy to the creature, granting it the benefits of the Haste spell. :-)
Then you can see how quickly the spell caster decides to stop concentrating on the spell - but the haste shouldn't drop immediately because it has already gained a burst of energy (so maybe it gets to still use it for it's next action after concentration is dropped).
Considering it's a construct, and that you've already decided that it can be cast, it begins to glow red-hot. I might pass along any fire damge to targets that are struck by the statue, since it's glowing red-hot now. Maybe the its Whirl ability recharges automatically, or anyone ending their turn within 5 ft. of it takes a few ticks of fire damage as well. The statue's immutable form really prevents any melting or altering of it's shape or construction. In my mind, this might be similar to the T-1000.
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“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
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I have an idea how I would run this.... but wanted to hear everyones ideas.... my players encountered a living iron statue and their druid casts "heat metal" on it.
Thoughts?
As written, the spell fails -- it can only target an 'object' and a living iron statue is not an object, it's a creature.
Give your statue a butt-ton of health to power through but play it off as if the statue has no awareness of the heat. Just have it roll disadvantage on attacks, whiffing often but devastating your players when it does hit due to it's physical power and the extra 2d8 fire damage. Or 1d8 if you wanna be nice.
What creature are you using? The iron golem is immune to fire damage and heals from it.
As general ideas:
Since it is Living Iron - maybe heat metal will actually act to provide additional energy to the creature, granting it the benefits of the Haste spell. :-)
Then you can see how quickly the spell caster decides to stop concentrating on the spell - but the haste shouldn't drop immediately because it has already gained a burst of energy (so maybe it gets to still use it for it's next action after concentration is dropped).
Considering it's a construct, and that you've already decided that it can be cast, it begins to glow red-hot. I might pass along any fire damge to targets that are struck by the statue, since it's glowing red-hot now. Maybe the its Whirl ability recharges automatically, or anyone ending their turn within 5 ft. of it takes a few ticks of fire damage as well. The statue's immutable form really prevents any melting or altering of it's shape or construction. In my mind, this might be similar to the T-1000.
“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad