One of my players just introduced his new character. (I let him change characters mid-campaign because he was running a prebuilt from LMoP but had never really connected with the character. He wanted to play a character he built and was excited about. Rule of fun.)
I bought a spell slot tracker off etsy for him and it has slots to track metamagic options. I'm not sure why it matters since the only limit on use of metamagic is the sorcery points and the track has separate pegs for those. Unless I'm totally missing something in the PHB about metamagic? There are 4 slots for metamagic on this tracker and the seller's listing doesnn't actually say why they were included in the tracker.
Am I missing something in the rules about metamagic? (Or is there something in the DMG that I'm missing?) Something that might explain this? I've bought lots of trackers from this seller (two ranger, a bard, a wizard, a druid, and now a sorcerer) and they all seem to follow the rules around spellcasting in the PHB so I'm super confused on this one.
Rules-as-written, the sorcerer only ever gets access to 4 Metamagic abilities. Two are chosen at level 3, one at level 10, and one at level 17. There are UA optional rules (which as far as I know have never been implemented) that alter this, and some people homebrew them (I allow my game's sorcerer to change one Metamagic option per long rest, for instance). So the reason your tracker has 4 is because your sorcerer will get 2 now (at level 3, presumably) and then 2 more later in life (if you ever get far enough to hit level 17, which many game groups don't).
That makes sense. I was confused because everything else on the tracker is tracking things that you expend and don't get back until a rest (or in the case of concentration just helping you track that you're concentrating on a spell). Thanks!
One of my players just introduced his new character. (I let him change characters mid-campaign because he was running a prebuilt from LMoP but had never really connected with the character. He wanted to play a character he built and was excited about. Rule of fun.)
I bought a spell slot tracker off etsy for him and it has slots to track metamagic options. I'm not sure why it matters since the only limit on use of metamagic is the sorcery points and the track has separate pegs for those. Unless I'm totally missing something in the PHB about metamagic? There are 4 slots for metamagic on this tracker and the seller's listing doesnn't actually say why they were included in the tracker.
Am I missing something in the rules about metamagic? (Or is there something in the DMG that I'm missing?) Something that might explain this? I've bought lots of trackers from this seller (two ranger, a bard, a wizard, a druid, and now a sorcerer) and they all seem to follow the rules around spellcasting in the PHB so I'm super confused on this one.
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Rules-as-written, the sorcerer only ever gets access to 4 Metamagic abilities. Two are chosen at level 3, one at level 10, and one at level 17. There are UA optional rules (which as far as I know have never been implemented) that alter this, and some people homebrew them (I allow my game's sorcerer to change one Metamagic option per long rest, for instance). So the reason your tracker has 4 is because your sorcerer will get 2 now (at level 3, presumably) and then 2 more later in life (if you ever get far enough to hit level 17, which many game groups don't).
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
That makes sense. I was confused because everything else on the tracker is tracking things that you expend and don't get back until a rest (or in the case of concentration just helping you track that you're concentrating on a spell). Thanks!
My Homebrew Backgrounds | Feats | Magic Items | Monsters | Races | Subclasses