I am looking for what book and under what topic the rules for a player to create a new spell. All I found in DMG was suggestions on how to balance it. But I was looking for time, cost, set up. Is there any rules in the books that lay this out and where can I find those rules?? Thanks in advance for the answers.
As far as I'm aware, there aren't any "Official" 5e rules for Spell Creation outside of what you probably found in the DMG. It's essentially all DM Discretion territory.
However, if you would like a recommendation for a rough guideline, I would recommend looking at the table for Spell Scroll as a reference for Spell "Rarity", and treat it like creating a Magic Item with some time/cost multiplier, say.... x5. (or 10/PB, if you want to have a scaling effect.)
This would make a 1st level spell cost 500gp and take 20 days of research. A 3rd level spell would cost 2500gp and take 100 days of research. etc...
From there you can introduce modifiers, such as reducing the time by half, if the player has access to an arcane library. You could also use discovered Spell books as treasure that have a value equal to [X # of Research Days], which can be used to "buy" original spells.
I am looking for what book and under what topic the rules for a player to create a new spell. All I found in DMG was suggestions on how to balance it. But I was looking for time, cost, set up. Is there any rules in the books that lay this out and where can I find those rules?? Thanks in advance for the answers.
As far as I'm aware, there aren't any "Official" 5e rules for Spell Creation outside of what you probably found in the DMG. It's essentially all DM Discretion territory.
However, if you would like a recommendation for a rough guideline, I would recommend looking at the table for Spell Scroll as a reference for Spell "Rarity", and treat it like creating a Magic Item with some time/cost multiplier, say.... x5. (or 10/PB, if you want to have a scaling effect.)
This would make a 1st level spell cost 500gp and take 20 days of research.
A 3rd level spell would cost 2500gp and take 100 days of research.
etc...
From there you can introduce modifiers, such as reducing the time by half, if the player has access to an arcane library.
You could also use discovered Spell books as treasure that have a value equal to [X # of Research Days], which can be used to "buy" original spells.