Russ Johnson here. Sound designer, composer and D&D geek. Here at Tabletop Sound Design, my goal is to help you run amazing tabletop campaigns by creating stunning sound design for you to use in your digital TTRPG or home games. You can find them here. They're free. https://www.youtube.com/channel/UCun7F3u1FzxQCokbnxo_Y9gview_as=subscriber
I'm a GM. I know that creating an immersive world is difficult and time consuming and your focus needs to be on your players and your game. Having to worry about background sound or anything else takes away from that. But having great sound design in your games is the one surefire way to help immerse your players AND take the pressure off you. I know, I create sound for my games and my players love it!
Do you want your BBEG come to life and scare the crap out of your players? Getting fed up with having to come up with 100 different voices for NPC's? I'm creating character monologues that you can just drop into your tabletop campaign! For more personalised sound effects, contact me at: guildoftheblackcrow@gmail.com
May your adventures be full of character and your characters full of adventure!
I have briefly listened to all of the ones you already published. First of all: good work, the quality is extremely high and I can definitely see their usefulness!
Secondly (completely personal opinion): I fear you might have overdid it a little bit on effects in the first two. While in the other ones the speech is perfectly understandable (although I'd probably lower the rain effect in Strahd's audio, just a tiny bit to make the voice pop out more), the Lich King and the Water Demon are extremely difficult to understand (for me at least). The Water Demon obviously speaks in some native language at the beginning of the track, but even when it starts speaking in "common" the effects applied make it really hard to understand.
I only notify this because, while I see the desire to be as faithful as possible to what these creatures might sound, understanding should still be the main priority, I think.
In any case, good job, you got yourself a subscriber!
EDIT: hope I am not overstepping here (in case let me know and I'll just delete this edit), but should others be interested here is the link to the soundcloud page of the gentleman above, with the what he created so far in audio format.
I have been giving some thought to that and may move forward without ambient effects in the background. It should make it easier to slot into campaigns.
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Hi there!
Russ Johnson here. Sound designer, composer and D&D geek. Here at Tabletop Sound Design, my goal is to help you run amazing tabletop campaigns by creating stunning sound design for you to use in your digital TTRPG or home games. You can find them here. They're free. https://www.youtube.com/channel/UCun7F3u1FzxQCokbnxo_Y9gview_as=subscriber
I'm a GM. I know that creating an immersive world is difficult and time consuming and your focus needs to be on your players and your game. Having to worry about background sound or anything else takes away from that. But having great sound design in your games is the one surefire way to help immerse your players AND take the pressure off you. I know, I create sound for my games and my players love it!
Do you want your BBEG come to life and scare the crap out of your players? Getting fed up with having to come up with 100 different voices for NPC's? I'm creating character monologues that you can just drop into your tabletop campaign! For more personalised sound effects, contact me at: guildoftheblackcrow@gmail.com
May your adventures be full of character and your characters full of adventure!
Russ.
I have briefly listened to all of the ones you already published.
First of all: good work, the quality is extremely high and I can definitely see their usefulness!
Secondly (completely personal opinion): I fear you might have overdid it a little bit on effects in the first two. While in the other ones the speech is perfectly understandable (although I'd probably lower the rain effect in Strahd's audio, just a tiny bit to make the voice pop out more), the Lich King and the Water Demon are extremely difficult to understand (for me at least). The Water Demon obviously speaks in some native language at the beginning of the track, but even when it starts speaking in "common" the effects applied make it really hard to understand.
I only notify this because, while I see the desire to be as faithful as possible to what these creatures might sound, understanding should still be the main priority, I think.
In any case, good job, you got yourself a subscriber!
EDIT: hope I am not overstepping here (in case let me know and I'll just delete this edit), but should others be interested here is the link to the soundcloud page of the gentleman above, with the what he created so far in audio format.
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Hi LeK.
Thanks for your input and your sub. :)
I have been giving some thought to that and may move forward without ambient effects in the background. It should make it easier to slot into campaigns.