I am a fairly new hobbyist, working entirely on terrain. I'm rubbish at minis, but love the terrain aspect. I have an idea I want to pursue, but would like to get some insight from veterans.
I want to demonstrate the glowing effect from items that illuminate blue from the Detect Magic spell. My first thought was to use a blacklight florescent pigment, and use them on items that call for the appropriate color. The premise would be a player calls that they're using detect magic, I turn off the lights, and they use a blacklight on the map to see the magical items.
Does anyone have any experience with this concept? I can't bet he only person who has thought of this- any advice on how to proceed or if I'm totally on the right track would be greatly appreciated. I'm preparing for our first session, and I want to really impress and hook our party into playing and interacting with objects. Using their imagination and all-
That is a really awesome idea and if I experienced it in an IRL game it'd blow my mind, tbh. That's super creative.
I only play online so I don't have any experience with this whatsoever but I know that the quinine in tonic water is blacklight reactive, so I looked it up and apparently you can make some easy cheap blacklight-reactive paint by mixing equal parts tonic water and corn starch. Probably cheaper than buying blacklight paint, unless you already have some.
You can also get blacklight flashlights fairly cheap online so you could even do this but instead of having to turn off the lights and illuminate EVERYTHING in the room, especially if their Detect Magic doesn't reach, you could use a BL flashlight to "spotlight" on the items they're trying to identify.
You could also print out item cards that have secret magical properties on the back in blacklight-reactive ink if you make some and handwrite on the magical properties that are only visible if they use the blacklight.
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Hello!
I am a fairly new hobbyist, working entirely on terrain. I'm rubbish at minis, but love the terrain aspect. I have an idea I want to pursue, but would like to get some insight from veterans.
I want to demonstrate the glowing effect from items that illuminate blue from the Detect Magic spell. My first thought was to use a blacklight florescent pigment, and use them on items that call for the appropriate color. The premise would be a player calls that they're using detect magic, I turn off the lights, and they use a blacklight on the map to see the magical items.
Does anyone have any experience with this concept? I can't bet he only person who has thought of this- any advice on how to proceed or if I'm totally on the right track would be greatly appreciated. I'm preparing for our first session, and I want to really impress and hook our party into playing and interacting with objects. Using their imagination and all-
Thank you,
- Jake "Dorne"
Half-Elf Necromancer
That is a really awesome idea and if I experienced it in an IRL game it'd blow my mind, tbh. That's super creative.
I only play online so I don't have any experience with this whatsoever but I know that the quinine in tonic water is blacklight reactive, so I looked it up and apparently you can make some easy cheap blacklight-reactive paint by mixing equal parts tonic water and corn starch. Probably cheaper than buying blacklight paint, unless you already have some.
You can also get blacklight flashlights fairly cheap online so you could even do this but instead of having to turn off the lights and illuminate EVERYTHING in the room, especially if their Detect Magic doesn't reach, you could use a BL flashlight to "spotlight" on the items they're trying to identify.
You could also print out item cards that have secret magical properties on the back in blacklight-reactive ink if you make some and handwrite on the magical properties that are only visible if they use the blacklight.