Hey, I have a problem with the fact that combat seems way too easy for my players even when I adjust it using the average party level. They use the AL rules and only have a few magic items from Tomb of Annihilation. It seems that they can easily dispatch every fight I throw at them. Any tips or ideas on a better way to adjust enemies so that they are presented with more of a challenge? Everyone is level 6-8 and there is 6 or 7 players total
I've invested a lot of time and energy into trying to fix the CR system, and the thing I found that works the best is screwing around with monster's HP. Don't try to buff anything else, it will screw up bounded accuracy... Just increase the HPs by about 50-100%. This will allow monsters to survive that one extra turn and actually deal some damage. Also, remember action economy snowballs, so always make sure your monsters have more total actions at the beginning of an encounter than their foes so that they can lose a few and still not be horribly disadvantaged. Between adjusting your CR target to be a little higher and buffing monster's HPs so that your players can't eradicate the entire front line in a single round of action, I guarantee that combat will get tougher and you'll be able to fine-tune it from there.
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Hey, I have a problem with the fact that combat seems way too easy for my players even when I adjust it using the average party level. They use the AL rules and only have a few magic items from Tomb of Annihilation. It seems that they can easily dispatch every fight I throw at them. Any tips or ideas on a better way to adjust enemies so that they are presented with more of a challenge? Everyone is level 6-8 and there is 6 or 7 players total
I've invested a lot of time and energy into trying to fix the CR system, and the thing I found that works the best is screwing around with monster's HP. Don't try to buff anything else, it will screw up bounded accuracy... Just increase the HPs by about 50-100%. This will allow monsters to survive that one extra turn and actually deal some damage. Also, remember action economy snowballs, so always make sure your monsters have more total actions at the beginning of an encounter than their foes so that they can lose a few and still not be horribly disadvantaged. Between adjusting your CR target to be a little higher and buffing monster's HPs so that your players can't eradicate the entire front line in a single round of action, I guarantee that combat will get tougher and you'll be able to fine-tune it from there.