I had an idea for an evil campaign, but am looking for filler material. Are there any good pre-written adventures that can plug into an evil campaign? One character is a member of high society (in a house that colludes with devils). She would be an arcane caster, of some sort. Another character is a zealot barbarian devil-worshiper (the devil prince he worships is the one that is allied with the other character's house. He told his follower to leave his tribe behind, go find her, and be her loyal bodyguard). And I'd play an DM PC, an ally to the main character, but I'd have my own motives. I could help move along the plot (not overtly), or give secret knowledge on the family history. I'd be a ranger rogue, probably.
No, there aren't, because evil campaigns have to work differently for them to be Evil Campaigns.
What are you envisaging the PCs doing that makes it evil? I'm a little puzzled that there is "a main character" since you sound like you have 2 evil aligned PCs but I guess this is a solo campaign. So what is their overall goal? They need to be adventurers or mercenaries of some sort but aren't they still going to be solving people's problems in exchange for rewards?
Evil campaigns need to typically involve:
The PCs are working directly for an evil character (who would be a BBEG in a normal game) and do his bidding to help bring world domination, in which case it's quests but you'll need to design them yourself since published material tends to assume PCs want to be heroes
The PCs are trying to take over a region themselves, in which case it's a freeform sandbox
I wouldn't run a DMPC with so few players. You'll spend more time rolling dice against yourself than they will in combats. Give your PC henchmen if needed and let her control them.
If it's just running a normal, quest-for-cash game with an evil PC then the game can just run any modules.
Good call on the leaving out the DMPC. I'll figure up henchmen. They wouldn't be adventurer's, in the typical sense. They're accruing power in a mostly-court-intrigue plot, trying to (at first) secure the seat of power for the house (and not let it be taken by her half-brother, a half-fiend). The "main character" just kinda means for the plot line. It'll be multiple players, but the other characters are there to serve the purposes of the "main character" of the story. This won't take away agency of the players, however, as they will have their own unique reason for doing these things, which may not be permanent. Most of the storyline will be written by me, but I'd welcome filler one-shots that don't require the PCs to be heroes at any point, and has a reward that might be useful to my storyline, beyond gaining loot. I'm looking for adventures that aren't completely mundane (it wouldn't make sense to visit Hell to meet with a devil prince one week, then guard a caravan from forest bandits the next). Even though the PCs will start lowish level, the scope of setting, and wealth distribution will be completely altered compared to normal. I'll compensate the challenges accordingly, but don't really want to write every single step of the campaign if I can find filler.
I had an idea for an evil campaign, but am looking for filler material. Are there any good pre-written adventures that can plug into an evil campaign? One character is a member of high society (in a house that colludes with devils). She would be an arcane caster, of some sort. Another character is a zealot barbarian devil-worshiper (the devil prince he worships is the one that is allied with the other character's house. He told his follower to leave his tribe behind, go find her, and be her loyal bodyguard). And I'd play an DM PC, an ally to the main character, but I'd have my own motives. I could help move along the plot (not overtly), or give secret knowledge on the family history. I'd be a ranger rogue, probably.
No, there aren't, because evil campaigns have to work differently for them to be Evil Campaigns.
What are you envisaging the PCs doing that makes it evil? I'm a little puzzled that there is "a main character" since you sound like you have 2 evil aligned PCs but I guess this is a solo campaign. So what is their overall goal? They need to be adventurers or mercenaries of some sort but aren't they still going to be solving people's problems in exchange for rewards?
Evil campaigns need to typically involve:
I wouldn't run a DMPC with so few players. You'll spend more time rolling dice against yourself than they will in combats. Give your PC henchmen if needed and let her control them.
If it's just running a normal, quest-for-cash game with an evil PC then the game can just run any modules.
Good call on the leaving out the DMPC. I'll figure up henchmen. They wouldn't be adventurer's, in the typical sense. They're accruing power in a mostly-court-intrigue plot, trying to (at first) secure the seat of power for the house (and not let it be taken by her half-brother, a half-fiend). The "main character" just kinda means for the plot line. It'll be multiple players, but the other characters are there to serve the purposes of the "main character" of the story. This won't take away agency of the players, however, as they will have their own unique reason for doing these things, which may not be permanent. Most of the storyline will be written by me, but I'd welcome filler one-shots that don't require the PCs to be heroes at any point, and has a reward that might be useful to my storyline, beyond gaining loot. I'm looking for adventures that aren't completely mundane (it wouldn't make sense to visit Hell to meet with a devil prince one week, then guard a caravan from forest bandits the next). Even though the PCs will start lowish level, the scope of setting, and wealth distribution will be completely altered compared to normal. I'll compensate the challenges accordingly, but don't really want to write every single step of the campaign if I can find filler.
Any of the books filled with stand alone adventures can be made to fit this model. Candlekeep, TWBTW etc can be easily adapted.