I'm playing a shared campaign in which for each session the dungeon master can give a maximum of 100 gp per character level to the whole party. in the campaign you will be able to buy magical objects to customize your character. it's too much? or too little?
really depends on how long the campaign is and how expensive things are. some magic items should be thousands of gold so will still take a bit to afford. however the access may spike the character power so challenging them later on may be tough
The campaing will be long... We are at level 3 and we will gain a level every two sessions. so in two sessions at lv 3 we could get a maximum of 600 gp in two sessions (therefore 2 quests). the idea is that we have to work a bit hard for buy magical items but don't take too long to get expensive items. the prices are those of the sale of magic objects, so to buy an uncommon magic item it will take us between 5 and 7 sessions. what do you think?
It depends how you price magic items things but generally level 10 characters get more than twice what level 5 characters get.
Some things have a fixed price so set a scale so players can get things like armor upgrades when you think appropriate.
Healers can get shafted with such a system if they are expected to buy the diamonds to resurrect reckless party members, I suggest a rule that if a player wants their character to be resurrected they must either provide the diamond or pay the healer out of ther rewards.
There can also be an issue with different characters needing more money than others for example plate mail is expensive for those wanting to go heavy armor you can either work round this or live with it. If it affects character choice so be it.
It depends how you price magic items things but generally level 10 characters get more than twice what level 5 characters get.
Some things have a fixed price so set a scale so players can get things like armor upgrades when you think appropriate.
Healers can get shafted with such a system if they are expected to buy the diamonds to resurrect reckless party members, I suggest a rule that if a player wants their character to be resurrected they must either provide the diamond or pay the healer out of ther rewards.
There can also be an issue with different characters needing more money than others for example plate mail is expensive for those wanting to go heavy armor you can either work round this or live with it. If it affects character choice so be it.
So what do you think is the best maximum of reward to give to players?
I run a city-based adventuring guild campaign, which means about every 2-3 sessions, my players are getting paid for completing a mission. I offer them rewards in either gold or "credits" that they can cash in at the guild magic shop. Each player earns on average about 40gp per mission, which translates to about 15-20gp per session. They recently made it to level 3. Started at level 1.
I keep my players poor, and always have. I like money and magic items to feel very special, so I tend to restrict how much loot they get. This campaign, however, is the first one in which I've actually allowed players to buy magic items - in my previous campaign, they were so rare they could only be found while adventuring. That's just my playstyle.
If you like the idea of money feeling hard-earned, and magic items being a big deal to get, then consider giving them less gold. If you like the idea of them feeling super rich and you love throwing magic items at them (and are prepared for them to be very strong or overpowered), then get your Santa hat on and make it rain.
Remember, though, that money is a resource that is meant to ebb and flow just like HP. If you give them coin, give them chances to spend it. On weapons/magic, on pets, on healing potions, on a keep/home base, on bribes to crime syndicates, on fun in-game amenities (like a spa day, candy store, fantasy Disneyland, etc.)...Treat gold like a renewable resource on their character sheet and that'll help keep it meaningful in the game - as well as help you balance their wealth and power levels.
Really it depends on the cost of magic items in the setting. Rules as written magic items are very expensive.
Are there other rewards in your campaign , like loot from things killed, or is the only reward the gold?
If there are no rewards from loot, then the gold seems very low if you are sticking with the prices Rules as written. The 600 GP for the two level 3 sessions will buy a few health potions, and maybe a common or uncommon item. If it is 100 GP times X number of players Times level, for every two sessions then at level 20 the reward would be 10,000 GP (assuming 5 party members ) then from level 1 to level 20 the total reward is 109,000 GP(again assuming 5 party members). That might by your party 2 top end very rare items.
In the DMG it list Common 50-100gp, Uncommon 101- 500 GP, Rare 501-5,000 GP, Very rare 5001- 50,000 GP, and legendary 50,001 GP that is the base line.
Really it depends on the cost of magic items in the setting. Rules as written magic items are very expensive.
Are there other rewards in your campaign , like loot from things killed, or is the only reward the gold?
If there are no rewards from loot, then the gold seems very low if you are sticking with the prices Rules as written. The 600 GP for the two level 3 sessions will buy a few health potions, and maybe a common or uncommon item. If it is 100 GP times X number of players Times level, for every two sessions then at level 20 the reward would be 10,000 GP (assuming 5 party members ) then from level 1 to level 20 the total reward is 109,000 GP(again assuming 5 party members). That might by your party 2 top end very rare items.
In the DMG it list Common 50-100gp, Uncommon 101- 500 GP, Rare 501-5,000 GP, Very rare 5001- 50,000 GP, and legendary 50,001 GP that is the base line.
Thank you for the answer. We use these prices: Common 100 gp, Uncommon 500 gp, Rare 5.000 gp, Very rare 50.000 gp and Legendary we don't know, I think we will decide it when it becomes relevant. So it is not too much? Because we are 3 players and a DM, so the reward is divided among 3 adventurers, and 100 gp x pc lv in the maximum (we never reach it)
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I'm playing a shared campaign in which for each session the dungeon master can give a maximum of 100 gp per character level to the whole party. in the campaign you will be able to buy magical objects to customize your character. it's too much? or too little?
really depends on how long the campaign is and how expensive things are. some magic items should be thousands of gold so will still take a bit to afford. however the access may spike the character power so challenging them later on may be tough
The campaing will be long... We are at level 3 and we will gain a level every two sessions. so in two sessions at lv 3 we could get a maximum of 600 gp in two sessions (therefore 2 quests). the idea is that we have to work a bit hard for buy magical items but don't take too long to get expensive items. the prices are those of the sale of magic objects, so to buy an uncommon magic item it will take us between 5 and 7 sessions. what do you think?
It depends how you price magic items things but generally level 10 characters get more than twice what level 5 characters get.
Some things have a fixed price so set a scale so players can get things like armor upgrades when you think appropriate.
Healers can get shafted with such a system if they are expected to buy the diamonds to resurrect reckless party members, I suggest a rule that if a player wants their character to be resurrected they must either provide the diamond or pay the healer out of ther rewards.
There can also be an issue with different characters needing more money than others for example plate mail is expensive for those wanting to go heavy armor you can either work round this or live with it. If it affects character choice so be it.
So what do you think is the best maximum of reward to give to players?
I run a city-based adventuring guild campaign, which means about every 2-3 sessions, my players are getting paid for completing a mission. I offer them rewards in either gold or "credits" that they can cash in at the guild magic shop. Each player earns on average about 40gp per mission, which translates to about 15-20gp per session. They recently made it to level 3. Started at level 1.
I keep my players poor, and always have. I like money and magic items to feel very special, so I tend to restrict how much loot they get. This campaign, however, is the first one in which I've actually allowed players to buy magic items - in my previous campaign, they were so rare they could only be found while adventuring. That's just my playstyle.
If you like the idea of money feeling hard-earned, and magic items being a big deal to get, then consider giving them less gold. If you like the idea of them feeling super rich and you love throwing magic items at them (and are prepared for them to be very strong or overpowered), then get your Santa hat on and make it rain.
Remember, though, that money is a resource that is meant to ebb and flow just like HP. If you give them coin, give them chances to spend it. On weapons/magic, on pets, on healing potions, on a keep/home base, on bribes to crime syndicates, on fun in-game amenities (like a spa day, candy store, fantasy Disneyland, etc.)...Treat gold like a renewable resource on their character sheet and that'll help keep it meaningful in the game - as well as help you balance their wealth and power levels.
Really it depends on the cost of magic items in the setting. Rules as written magic items are very expensive.
Are there other rewards in your campaign , like loot from things killed, or is the only reward the gold?
If there are no rewards from loot, then the gold seems very low if you are sticking with the prices Rules as written. The 600 GP for the two level 3 sessions will buy a few health potions, and maybe a common or uncommon item. If it is 100 GP times X number of players Times level, for every two sessions then at level 20 the reward would be 10,000 GP (assuming 5 party members ) then from level 1 to level 20 the total reward is 109,000 GP(again assuming 5 party members). That might by your party 2 top end very rare items.
In the DMG it list Common 50-100gp, Uncommon 101- 500 GP, Rare 501-5,000 GP, Very rare 5001- 50,000 GP, and legendary 50,001 GP that is the base line.
Thank you for the answer. We use these prices: Common 100 gp, Uncommon 500 gp, Rare 5.000 gp, Very rare 50.000 gp and Legendary we don't know, I think we will decide it when it becomes relevant. So it is not too much? Because we are 3 players and a DM, so the reward is divided among 3 adventurers, and 100 gp x pc lv in the maximum (we never reach it)