I am a first time Dm and I am not too familiar with most of the the spells. For context, my party is robbing a vault and they will fail. My question is what spells I should give a wizard who is interrogating them. My character slots are full so I cannot create a new character. If someone could provide some useful spells to interrogate my level 2 party with, that would be helpful.
Well, the most basic spell would be Zone of Truth (a Cleric spell). For Wizards there is also Detect Thoughts (with the interrogation meant to steer conversation towards thoughts the caster might want to detect), or Dream (to shape the dream of the target to re-enact a crime). Also many enchantment spells like Friends, Charm Person, Suggestion, or even Geas to influence the target to get answers.
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
But also, I would in the future avoid making NPCs using player character rules. The two function differently from a game ballance perspective, as the game is not designed for PVP. You can free up your character slots if you delete your NPCs and just use NPC stat blocks found in the Monster Manual or on this site.
If this is a character you expect the players at some point to fight, then you can use the stats of any magic-using humanoid enemy of appropriate CR, and if they don't have the spells you need them to you can just change them on the fly.
If your npc Mage doesn't have Detect Thoughts on its stat block, that doesn't need to stop you from just, doing it anyways.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I am a first time Dm and I am not too familiar with most of the the spells. For context, my party is robbing a vault and they will fail. My question is what spells I should give a wizard who is interrogating them. My character slots are full so I cannot create a new character. If someone could provide some useful spells to interrogate my level 2 party with, that would be helpful.
Well, the most basic spell would be Zone of Truth (a Cleric spell). For Wizards there is also Detect Thoughts (with the interrogation meant to steer conversation towards thoughts the caster might want to detect), or Dream (to shape the dream of the target to re-enact a crime). Also many enchantment spells like Friends, Charm Person, Suggestion, or even Geas to influence the target to get answers.
Thanks!
But also, I would in the future avoid making NPCs using player character rules. The two function differently from a game ballance perspective, as the game is not designed for PVP. You can free up your character slots if you delete your NPCs and just use NPC stat blocks found in the Monster Manual or on this site.
If this is a character you expect the players at some point to fight, then you can use the stats of any magic-using humanoid enemy of appropriate CR, and if they don't have the spells you need them to you can just change them on the fly.
If your npc Mage doesn't have Detect Thoughts on its stat block, that doesn't need to stop you from just, doing it anyways.