so steel hawk fighters have an ability called launch which states
Launch
When you choose this archetype at 3rd level, you learn to magically launch yourself with a mighty leap. While standing on a solid surface, you can use a bonus action to leap horizontally, vertically, or a combination of both, up to a combined distance that totals no more than 15 feet. For example, you can choose to leap 10 feet horizontally and 5 feet vertically, potentially allowing you to avoid a dangerous trap or barricade blocking your path. When you reach 7th level in this class, the leap’s distance can total up to 30 feet instead.
You can’t use this feature if your speed is 0, and if you leap completely horizontally, you still leap 1 foot off the ground. Leaping in this way doesn’t provoke opportunity attacks, and if you fall immediately after using this feature, you can subtract up to 30 feet from the fall when calculating falling damage.
You can use this feature three times, and you regain all expended uses of it when you finish a short or long rest. Beginning at 7th level, you can use this feature four times between rests, and beginning at 15th level, you can use it five times between rests.
Leaping in this way can also strengthen your strikes by using the force of your momentum. If you make a melee weapon attack immediately after using Launch, you have advantage on the attack roll, and if the attack hits, the target takes an extra 1d8 damage of the weapon’s type. At 10th level, this extra damage becomes 1d10, and at 18th level, it becomes 1d12. The attack can be made immediately after you land at the end of the leap or during the leap’s movement.
so my players question is, seeing as by the wording launch doesnt use your REMAINING or current TOTAL amount of movement, its a free 15 feet and free 30 feet at level 7, can they use this ability to grapple an enemy and launch themselves and the grappled target 30 feet vertically then WWE style slam them down 30 feet for the 3D6 fall damage seeing as the player would be safe from this damage, but also if they grappled the creature with a single hand, launch, attack with they're weapon in the other hand for the abilities extra 1D8 damage THEN slam them down for the 3D6 damage, would this be possible? im aware that normally moving a grappled creature would be at half your movement speed but the launch ability doesnt seem to use your own movement so it sounds like it by passes this limitation.
The ability doesn't count towards your normal movement, and while technically it doesn't look like there's any restrictions against performing the maneuver described, 3d6 is not really impressive damage at 7th level- a decently-built fighter is going to match or exceed that with their weapon damage even without a magic weapon.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
If you're needing to use movement to move a grappled opponent, but then saying the launch isn't movement then you could argue that launch can't move the opponent.
So I'd suggest, since grappling someone then launching sounds cool, that you DO treat it as movement, but as kind of EXTRA movement for the purposes of transporting the grappled foe, with any implications that fall out from that.
Otherwise you're kind of saying it both is and isn't "movement ".
I would say that they need to use the half movement as it is written as moving 1 foot costs 2 feet for grapple and the movement isnt a teleport. However, the character needs to have the strength to lift the opponent ( medium: str x 15 lbs) not just drag. Also if this is the archetype they want to flesh out, encourage grappler feat for fast wrestler to gain back movement and let the suplex begin.
Yes, the Launch feature counts as extra movement as a bonus action for 15ft or 30ft... moving anyway while grappling still incurs its penalties to movement (x2), the same with encumbrance like Damasc comments (you would not be able to supplex someone to large or to heavy).
From Grappled (Condition): "The grappler can drag or carry you when it moves, but every foot of movement costs it 1 extra foot unless you are Tiny or two or more sizes smaller than it."
The "when it moves" part cuts either way; either it requires movement to move the grappled creature (meaning this jump that doesn't use movement doesn't qualify), or it costs the extra foot out of whatever they're doing because it still costs extra movement from whatever means they're using (meaning they'd only get 15 feet out of the 30-foot jump).
You could rule that the magic isn't powerful enough to lift you and a grappled creature into the air until later levels, but it does sound like the kind of cool thing a player can do that makes them feel good about themselves and encourages creativity. i wouldn't say that it's a problem for being too good, unless you're trying to play a gritty resource management game and its too silly or something for your tastes, so I'd just allow it.
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He doesn't have much besides the skin on his bones. Me: I'll take the skin on his bones, then.
"You see a gigantic, monstrous praying mantis burst from out of the ground. It sprays a stream of acid from it's mouth at one soldier, dissolving him instantly, then it turns and chomps another soldier in half with it's- "
"When are we gonna take a snack break?"
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so steel hawk fighters have an ability called launch which states
Launch
When you choose this archetype at 3rd level, you learn to magically launch yourself with a mighty leap. While standing on a solid surface, you can use a bonus action to leap horizontally, vertically, or a combination of both, up to a combined distance that totals no more than 15 feet. For example, you can choose to leap 10 feet horizontally and 5 feet vertically, potentially allowing you to avoid a dangerous trap or barricade blocking your path. When you reach 7th level in this class, the leap’s distance can total up to 30 feet instead.
You can’t use this feature if your speed is 0, and if you leap completely horizontally, you still leap 1 foot off the ground. Leaping in this way doesn’t provoke opportunity attacks, and if you fall immediately after using this feature, you can subtract up to 30 feet from the fall when calculating falling damage.
You can use this feature three times, and you regain all expended uses of it when you finish a short or long rest. Beginning at 7th level, you can use this feature four times between rests, and beginning at 15th level, you can use it five times between rests.
Leaping in this way can also strengthen your strikes by using the force of your momentum. If you make a melee weapon attack immediately after using Launch, you have advantage on the attack roll, and if the attack hits, the target takes an extra 1d8
damage of the weapon’s type. At 10th level, this extra damage becomes 1d10
, and at 18th level, it becomes 1d12
. The attack can be made immediately after you land at the end of the leap or during the leap’s movement.
so my players question is, seeing as by the wording launch doesnt use your REMAINING or current TOTAL amount of movement, its a free 15 feet and free 30 feet at level 7, can they use this ability to grapple an enemy and launch themselves and the grappled target 30 feet vertically then WWE style slam them down 30 feet for the 3D6 fall damage seeing as the player would be safe from this damage, but also if they grappled the creature with a single hand, launch, attack with they're weapon in the other hand for the abilities extra 1D8 damage THEN slam them down for the 3D6 damage, would this be possible? im aware that normally moving a grappled creature would be at half your movement speed but the launch ability doesnt seem to use your own movement so it sounds like it by passes this limitation.
thoughts?
The ability doesn't count towards your normal movement, and while technically it doesn't look like there's any restrictions against performing the maneuver described, 3d6 is not really impressive damage at 7th level- a decently-built fighter is going to match or exceed that with their weapon damage even without a magic weapon.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Interesting.
If you're needing to use movement to move a grappled opponent, but then saying the launch isn't movement then you could argue that launch can't move the opponent.
So I'd suggest, since grappling someone then launching sounds cool, that you DO treat it as movement, but as kind of EXTRA movement for the purposes of transporting the grappled foe, with any implications that fall out from that.
Otherwise you're kind of saying it both is and isn't "movement ".
I think.
I would say that they need to use the half movement as it is written as moving 1 foot costs 2 feet for grapple and the movement isnt a teleport. However, the character needs to have the strength to lift the opponent ( medium: str x 15 lbs) not just drag. Also if this is the archetype they want to flesh out, encourage grappler feat for fast wrestler to gain back movement and let the suplex begin.
Yes, the Launch feature counts as extra movement as a bonus action for 15ft or 30ft... moving anyway while grappling still incurs its penalties to movement (x2), the same with encumbrance like Damasc comments (you would not be able to supplex someone to large or to heavy).
Yeah, definitely got an issue here.
From Grappled (Condition): "The grappler can drag or carry you when it moves, but every foot of movement costs it 1 extra foot unless you are Tiny or two or more sizes smaller than it."
The "when it moves" part cuts either way; either it requires movement to move the grappled creature (meaning this jump that doesn't use movement doesn't qualify), or it costs the extra foot out of whatever they're doing because it still costs extra movement from whatever means they're using (meaning they'd only get 15 feet out of the 30-foot jump).
Seems legal if you have a problem talk to the player if it does not work then creatures with high strength are the way to go
You could rule that the magic isn't powerful enough to lift you and a grappled creature into the air until later levels, but it does sound like the kind of cool thing a player can do that makes them feel good about themselves and encourages creativity. i wouldn't say that it's a problem for being too good, unless you're trying to play a gritty resource management game and its too silly or something for your tastes, so I'd just allow it.
He doesn't have much besides the skin on his bones. Me: I'll take the skin on his bones, then.
"You see a gigantic, monstrous praying mantis burst from out of the ground. It sprays a stream of acid from it's mouth at one soldier, dissolving him instantly, then it turns and chomps another soldier in half with it's- "
"When are we gonna take a snack break?"