I am running PaB and was thinking of adding either adding some psionic goblins or intellect devourer to the redbrand hide out dungeon, maybe an intellect devourer masquerading as a redbrand or a few of them. I just want to hint at the presence of aberrations earlier than the book does. Thoughts? Or maybe suggestions on what other changes I could make.
I ran the full adventure last year and agree that the two halves of the adventure really don't mesh without some changes. The main ones I made was replacing the orcs in The Spider's Web section with the psionic goblins to introduce them sooner and moved the mutant cow up and made it a side quest when the party are doing favours for villagers when they first arrive.
I found it also helped to give the Spider a reason to be there that relates to the larger narrative, in my case I made it so he was doing all his plots and trying to find Wave Echo Cave so he could build up a defence against the Mind Flayers. Gave the players a nice "oh, maybe we shouldn't have done that" moment when he revealed with his dying breath he was trying to stop a larger threat.
On the whole though I think WotC should really have made a much better attempt to make it one campaign because as it is it's literally one of the most loved 5e campaigns with this totally separate tonally different story added on like an eldritch growth
I found it also helped to give the Spider a reason to be there that relates to the larger narrative, in my case I made it so he was doing all his plots and trying to find Wave Echo Cave so he could build up a defence against the Mind Flayers. Gave the players a nice "oh, maybe we shouldn't have done that" moment when he revealed with his dying breath he was trying to stop a larger threat.
Well done. I love this twist!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Good day!
I am running PaB and was thinking of adding either adding some psionic goblins or intellect devourer to the redbrand hide out dungeon, maybe an intellect devourer masquerading as a redbrand or a few of them. I just want to hint at the presence of aberrations earlier than the book does. Thoughts? Or maybe suggestions on what other changes I could make.
I ran the full adventure last year and agree that the two halves of the adventure really don't mesh without some changes. The main ones I made was replacing the orcs in The Spider's Web section with the psionic goblins to introduce them sooner and moved the mutant cow up and made it a side quest when the party are doing favours for villagers when they first arrive.
I found it also helped to give the Spider a reason to be there that relates to the larger narrative, in my case I made it so he was doing all his plots and trying to find Wave Echo Cave so he could build up a defence against the Mind Flayers. Gave the players a nice "oh, maybe we shouldn't have done that" moment when he revealed with his dying breath he was trying to stop a larger threat.
On the whole though I think WotC should really have made a much better attempt to make it one campaign because as it is it's literally one of the most loved 5e campaigns with this totally separate tonally different story added on like an eldritch growth
Well done. I love this twist!