Im creating a dungeon that is pretty much upside down and inverted. No particular reason why. The "top" of the castle is actually the floor, while the "bottom" of the castle is actually the highest point if it were standing upright normally. Basically as if the entire place had reverse gravity on it permanently.
Im struggling with a few dungeon hazards as far as traps and puzzles. I have combat encounters taken care of.
In particular, there is one puzzle that I would like help with, and im ok with it being a bit more complicated, as if done correctly, it would allow the PCs to skip a large portion of the dungeon. A large part of the castle has a hollow chamber in the middle, with inverted stairs surrounding the edges. There is a massive column of water flowing "up" towards the top of the castle into a large pool of water that is suspended above the players when they enter. If they complete the puzzle, the flow of water would reverse, allowing them to basically ride the flow of water towards the "bottom" of the castle. For this puzzle though, i have no idea what to do. Maybe some hints as to various depictions on the stained glass windows or something?
Any ideas, for that main puzzle or for other traps/obstacles, would be appreciated.
I actually played in a campaign were a similar thing happened. We were exploring a flying tower that had stopped flying centuries ago and crashed-upside down. Make puzzles that would normally be hard on a right side up but are easy upside down - puzzle floors, snare traps, stuff you need to be on the floor to be a serious problem. Likewise, make things that would be easier right side up harder - you hgave to fit some puzzle pieces in a table, but the cieling of the room is 30 feet up and the pieces to stick in easily. Just try to lean into the upside down, and it will definitely be a memorable adventure.
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DM: He doesn't have much besides the skin on his bones. Me: I'll take the skin on his bones, then.
Down, down, down the road, down the Witches Road
"You see a gigantic, monstrous praying mantis burst from out of the ground. It sprays a stream of acid from it's mouth at one soldier, dissolving him instantly, then it turns and chomps another soldier in half with it's- "
"When are we gonna take a snack break?"
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Im creating a dungeon that is pretty much upside down and inverted. No particular reason why. The "top" of the castle is actually the floor, while the "bottom" of the castle is actually the highest point if it were standing upright normally. Basically as if the entire place had reverse gravity on it permanently.
Im struggling with a few dungeon hazards as far as traps and puzzles. I have combat encounters taken care of.
In particular, there is one puzzle that I would like help with, and im ok with it being a bit more complicated, as if done correctly, it would allow the PCs to skip a large portion of the dungeon. A large part of the castle has a hollow chamber in the middle, with inverted stairs surrounding the edges. There is a massive column of water flowing "up" towards the top of the castle into a large pool of water that is suspended above the players when they enter. If they complete the puzzle, the flow of water would reverse, allowing them to basically ride the flow of water towards the "bottom" of the castle. For this puzzle though, i have no idea what to do. Maybe some hints as to various depictions on the stained glass windows or something?
Any ideas, for that main puzzle or for other traps/obstacles, would be appreciated.
I actually played in a campaign were a similar thing happened. We were exploring a flying tower that had stopped flying centuries ago and crashed-upside down. Make puzzles that would normally be hard on a right side up but are easy upside down - puzzle floors, snare traps, stuff you need to be on the floor to be a serious problem. Likewise, make things that would be easier right side up harder - you hgave to fit some puzzle pieces in a table, but the cieling of the room is 30 feet up and the pieces to stick in easily. Just try to lean into the upside down, and it will definitely be a memorable adventure.
DM: He doesn't have much besides the skin on his bones. Me: I'll take the skin on his bones, then.
Down, down, down the road, down the Witches Road
"You see a gigantic, monstrous praying mantis burst from out of the ground. It sprays a stream of acid from it's mouth at one soldier, dissolving him instantly, then it turns and chomps another soldier in half with it's- "
"When are we gonna take a snack break?"