About to start a new campaign and my players have decided they want to try Spelljammer. I'm all for this and I really like the setting but the Light of Xaryxis campaign released for 5e is both very short and a little underwhelming. Has anyone got any suggestions for campaigns or one shots from previous editions or third party publishers that might give me better ideas?
I’m reading through that at the moment, it’s the Light of Xaryxis I mentioned that was part of that pack and as I said it’s not sparking my creative juices. I’ve got a couple of months while we take a break for summer so hopefully I can at least rip it apart for pieces
I've got no suggestions, but a significant caveat: once the players have a ship, every campaign is a sandbox. Unless they have a goal they've bought in on and a deadline (such as in light of xylophone), you're going to have to be prepared to improvise.
I thought that might be the case, I'm ok with that but also my players (or at least this group) are usually pretty good at staying on plot so long as I give them a plot so hopefully it won't come up too often
About to start a new campaign and my players have decided they want to try Spelljammer. I'm all for this and I really like the setting but the Light of Xaryxis campaign released for 5e is both very short and a little underwhelming. Has anyone got any suggestions for campaigns or one shots from previous editions or third party publishers that might give me better ideas?
There's Spelljammer: Adventures in Space
I’m reading through that at the moment, it’s the Light of Xaryxis I mentioned that was part of that pack and as I said it’s not sparking my creative juices. I’ve got a couple of months while we take a break for summer so hopefully I can at least rip it apart for pieces
I've got no suggestions, but a significant caveat: once the players have a ship, every campaign is a sandbox. Unless they have a goal they've bought in on and a deadline (such as in light of xylophone), you're going to have to be prepared to improvise.
I thought that might be the case, I'm ok with that but also my players (or at least this group) are usually pretty good at staying on plot so long as I give them a plot so hopefully it won't come up too often
There's also short adventure Spelljammer Academy , for Third party i don't know
I completely forgot about Academy! I claimed it and never looked at it so thanks for the reminder