The thought was that melee advantage from hidden could only be used if an enemy was within 30, but perhaps that's too much? What if I made it half speed or less to benefit from the "remain hidden while moving" feature?
Or is the thinking that being able to Hide near melee range makes rogues too hard to target/hit? To that I would say, once they are in melee, they have to get out to do it again. Disengage and Hide would be mutually exclusive in any situation where they also attacked. This already makes the Hide/Attack with advantage loop much harder in melee where the change I'm proposing only really benefits the first attack in the loop anyway.
Well, regardless of how many attack the rogue has, it's only the first one that would get advantage because of losing "unseen" once the attack hits or misses. And now they have to get out of melee if they want to survive.
The Assassin would probably gain the least from this change since they already have advantage on initiative and advantage on the first attack of the first round as long as they go before the enemy they are attacking.
EDIT: Note that the way the Skulker Feat is worded, "Sniper" would also apply to these "melee attacks from hidden". I don't know how I feel about that, yet. Going to think on it for a bit.
Holy cow, I never noticed Skulker works with spells....
Well, it mostly doesn't; it exempts you from the part where you get revealed by making an attack roll, but not the part where you get revealed by casting a spell with a verbal component, and I cannot find any spells that have an attack roll but do not have a verbal component.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The thought was that melee advantage from hidden could only be used if an enemy was within 30, but perhaps that's too much? What if I made it half speed or less to benefit from the "remain hidden while moving" feature?
Or is the thinking that being able to Hide near melee range makes rogues too hard to target/hit? To that I would say, once they are in melee, they have to get out to do it again. Disengage and Hide would be mutually exclusive in any situation where they also attacked. This already makes the Hide/Attack with advantage loop much harder in melee where the change I'm proposing only really benefits the first attack in the loop anyway.
Well, regardless of how many attack the rogue has, it's only the first one that would get advantage because of losing "unseen" once the attack hits or misses. And now they have to get out of melee if they want to survive.
The Assassin would probably gain the least from this change since they already have advantage on initiative and advantage on the first attack of the first round as long as they go before the enemy they are attacking.
EDIT: Note that the way the Skulker Feat is worded, "Sniper" would also apply to these "melee attacks from hidden". I don't know how I feel about that, yet. Going to think on it for a bit.
Well, it mostly doesn't; it exempts you from the part where you get revealed by making an attack roll, but not the part where you get revealed by casting a spell with a verbal component, and I cannot find any spells that have an attack roll but do not have a verbal component.