hey everyone! My friends and I are wanting to have a consistent group to play with. Our old DM just wants nothing to do with it anymore. I’m looking into running it myself. Does anyone have suggestions on where to start? There’s a total of 4 players not including me. Thank you!
have a talk with the other players and see what they're looking for in a game, get the DMG and read it cover to cover, same goes for monster manual. if you have played a lot before then you should be fine running a game and creating your own world, other wise i'd get some premade stuff such as forgotten realms,
trying to takeover an ongoing campaign in someone elses homebrew world is a recipe for inconsistency and dissatisfaction. unless the old DM is going to turn over everything they have on their world.to give you a basis to run from.
the most important factor in being a DM is be consistent.if your party go back to a shop then they should meet the same shopkeeper, unless there's a good reason for them to have changed, so know what they look like, know how they act and know what they're called. same goes for other recurring people.
don't be searching through books for information, while you play, get it to hand somewhere you can check it quickly, if you don't have a DM screen, then make up your tables, print them out and stick them on the inside covers of a folder use that.
if you don't have lots of figures, there's printable tokens out there on the net, you can download for free and use till you can afford them, the cheapest floorplans are a sheet of graph paper, covered in clear plastic and draw a rough outline with drywipe marker, that solves your problem of knowing where people are in combat and knowing the lay out of the land. you can get more fancy stuff as life and finances allow.. if you do decide to make your own world read a premade adventure and see how they did it.
make maps inkarnate is good for that you need at least 1 at a 6 miles per hex scale for your local area. a few at 1 mile per hex help add detail to adventuring locales, then get site specific on graph. 10 foor per 1cm square is a good resolution. for things like dungeons. create a home base there's a massive ammount more i can write but it would be a waste of time if you're using premade so i will leave it there
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All plans turn into, run into the room waving a sword and see what happens from there, once the first die gets rolled
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hey everyone! My friends and I are wanting to have a consistent group to play with. Our old DM just wants nothing to do with it anymore. I’m looking into running it myself. Does anyone have suggestions on where to start? There’s a total of 4 players not including me. Thank you!
have a talk with the other players and see what they're looking for in a game, get the DMG and read it cover to cover, same goes for monster manual. if you have played a lot before then you should be fine running a game and creating your own world, other wise i'd get some premade stuff such as forgotten realms,
trying to takeover an ongoing campaign in someone elses homebrew world is a recipe for inconsistency and dissatisfaction. unless the old DM is going to turn over everything they have on their world.to give you a basis to run from.
the most important factor in being a DM is be consistent.if your party go back to a shop then they should meet the same shopkeeper, unless there's a good reason for them to have changed, so know what they look like, know how they act and know what they're called. same goes for other recurring people.
don't be searching through books for information, while you play, get it to hand somewhere you can check it quickly, if you don't have a DM screen, then make up your tables, print them out and stick them on the inside covers of a folder use that.
if you don't have lots of figures, there's printable tokens out there on the net, you can download for free and use till you can afford them,
the cheapest floorplans are a sheet of graph paper, covered in clear plastic and draw a rough outline with drywipe marker, that solves your problem of knowing where people are in combat and knowing the lay out of the land. you can get more fancy stuff as life and finances allow..
if you do decide to make your own world read a premade adventure and see how they did it.
make maps inkarnate is good for that you need at least 1 at a 6 miles per hex scale for your local area. a few at 1 mile per hex help add detail to adventuring locales, then get site specific on graph. 10 foor per 1cm square is a good resolution. for things like dungeons.
create a home base there's a massive ammount more i can write but it would be a waste of time if you're using premade so i will leave it there
All plans turn into, run into the room waving a sword and see what happens from there, once the first die gets rolled