Bravest. The adamantine Cleric cannot be frightened and all allies who can see the adamantine guard have advantage on saves against frightened
Adamantine Armor. Any critical hit on the adamantine guardbecomes a regular hit.
Legendary Actions
The Adamantine Guardcan take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Adamantine Guard regains spent legendary actions at the start of its turn.
Not too big a deal. Happens with me all the time, which is why there end up being so many versions of my homebrews; going back and editing things I missed.
Bravest. The adamantine Cleric cannot be frightened and all allies who can see the adamantine guard have advantage on saves against frightened
Adamantine Armor. Any critical hit on the adamantine guardbecomes a regular hit.
Legendary Actions
The Adamantine Guardcan take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Adamantine Guard regains spent legendary actions at the start of its turn.
Not too big a deal. Happens with me all the time, which is why there end up being so many versions of my homebrews; going back and editing things I missed.
Jeez, Didn't even notice that. Thanks man
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how so
"adamantine guard" was left in a lot of the descriptive text for "adamantine cleric"
Not too big a deal. Happens with me all the time, which is why there end up being so many versions of my homebrews; going back and editing things I missed.
Ongoing Projects: The Mimic Book of Mimics :: SHARK WEEK
Completed Projects: The Trick-or-Treat Table
My Homebrews: Races :: Classes :: Spells :: Items :: Monsters
Jeez, Didn't even notice that. Thanks man