We are about to finish LMOP, and i'm making the Black spider an assassin / arcane trickster villain instead of a wizard. He will drop a dagger instead of a staff, and the dagger will be aimed at our Warlock who has a ranged build. Here goes.
This +1 dagger deald +1d4 poison damage with an attack. The dagger hold 10 charges, it can be used to cast the following spells Spider climb: 2 charges Web: 2 Charges Cloud of Daggers: 4 charges The dagger regains 1d6+4 charges each dawn.
If your warlock specializes in ranged attacks and/or keeping away from the fight, perhaps add features that help them better evade/make ranged attacks (i'm assuming with eldritch blast). Maybe add the ability to sacrifice 2 charges and cast longstrider or misty step, or double the dagger's thrown range.
Personally i think the poison damage might be a bit much on top of the spells and +1 to attack and damage rolls, but it's only 1d4 so it's not exactly game breaking, especially since so many monsters are immune to poison damage.
Dont you think that it would make him too OP if he can cast misty steps too many times? I was wondering if the cloud of dagger charges would make him able to "cast too much" ..
I guess first i would have to know what your revised statblock for nezznar, but combat doesn't last that long in D&D. Besides, misty step just moves you around, and it doesn't do anything that Cunning Action can't solve, save for a few exceptions.
I suppose it depends on how you want to play Neznar. A spiderstaff is already great loot and the spells are more than sufficient (just ask the wizard in my party who got it, haha). Cloud of daggers costing 4 charges doesn’t quite make sense when your second level spells only cost 2, and I don’t think it’s entirely needed.
Insofar as the weapon itself being OP; No I wouldn't necessarily say that. Those are some good spell selections considering that Warlocks do not prepare a set of spells meaning that there's less pressure when selecting utility spells verse damaging spells. Not to mention their limits on spell slots.
Is the +1d4 poison on top of the daggers base 1d4 damage? just wondering.
I also agree that the 4 charge cost for a 2nd level spell doesn't make sense, but I'm guessing you didn't want him to have access to an AOE spell so cheaply but if I wanted him to pay 4 charges maybe make than a third level spell or some other function of the item. Or you could have Cloud of Daggers cast at a higher level to make it cost more.
I'd maybe model a weapon that cast spells after wands because most of those items have a chance of being destroyed if using all the charges, That might balance it more and curb any potential abuse of the item - not that there is necessarily going to be abuse with it. Just some food for thought. Sometimes it's easier to modify items that already exist rather than trying to balance something from the ground up.
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Hello Everyone!
We are about to finish LMOP, and i'm making the Black spider an assassin / arcane trickster villain instead of a wizard.
He will drop a dagger instead of a staff, and the dagger will be aimed at our Warlock who has a ranged build.
Here goes.
This +1 dagger deald +1d4 poison damage with an attack.
The dagger hold 10 charges, it can be used to cast the following spells
Spider climb: 2 charges
Web: 2 Charges
Cloud of Daggers: 4 charges
The dagger regains 1d6+4 charges each dawn.
What do you guys think, is it too powerful?
If your warlock specializes in ranged attacks and/or keeping away from the fight, perhaps add features that help them better evade/make ranged attacks (i'm assuming with eldritch blast). Maybe add the ability to sacrifice 2 charges and cast longstrider or misty step, or double the dagger's thrown range.
Personally i think the poison damage might be a bit much on top of the spells and +1 to attack and damage rolls, but it's only 1d4 so it's not exactly game breaking, especially since so many monsters are immune to poison damage.
Dont you think that it would make him too OP if he can cast misty steps too many times? I was wondering if the cloud of dagger charges would make him able to "cast too much" ..
I guess first i would have to know what your revised statblock for nezznar, but combat doesn't last that long in D&D. Besides, misty step just moves you around, and it doesn't do anything that Cunning Action can't solve, save for a few exceptions.
I suppose it depends on how you want to play Neznar. A spiderstaff is already great loot and the spells are more than sufficient (just ask the wizard in my party who got it, haha). Cloud of daggers costing 4 charges doesn’t quite make sense when your second level spells only cost 2, and I don’t think it’s entirely needed.
Insofar as the weapon itself being OP; No I wouldn't necessarily say that. Those are some good spell selections considering that Warlocks do not prepare a set of spells meaning that there's less pressure when selecting utility spells verse damaging spells. Not to mention their limits on spell slots.
Is the +1d4 poison on top of the daggers base 1d4 damage? just wondering.
I also agree that the 4 charge cost for a 2nd level spell doesn't make sense, but I'm guessing you didn't want him to have access to an AOE spell so cheaply but if I wanted him to pay 4 charges maybe make than a third level spell or some other function of the item. Or you could have Cloud of Daggers cast at a higher level to make it cost more.
I'd maybe model a weapon that cast spells after wands because most of those items have a chance of being destroyed if using all the charges, That might balance it more and curb any potential abuse of the item - not that there is necessarily going to be abuse with it. Just some food for thought. Sometimes it's easier to modify items that already exist rather than trying to balance something from the ground up.