Hey all! I know this gets asked a lot and people seem to be either totally for or against it. My players and I just wrapped a long running campaign. They want to do another shorter adventure before we start a whole new campaign. One of my players wants to be secretly the BBEG. I’m considering let her because
1. it’s a short 6-10 session home brew adventure and not a full on campaign. Feel like the betrayal and resulting trust issues would be lessened lol.
2. The characters were going to be sent on basically temple/dungeon crawls to retrieve artifacts for someone they don’t realize is the BBEG anyway. I could just have her accompany them, so they all have the same goals. 3. Since they have the same goals, recovering the artifacts, it doesn’t seem like it would be that different from them playing a normal adventure until the reveal, which would be the end of the second to last session before they have the boss fight with her.
I know this can cause problems, and if it were going to be a long campaign I would have flat out said no. But thoughts on doing it in this shorter session? Has anyone tried anything like this before?
If the player is into it? Sure. But as soon as you reveal the betrayal, that character reverts to DM control, and the player should have a new character ready to join the party. That or it needs to be a "thanks for helping me grab all this stuff. Later, suckers!" and BAMF out of there.
Hey all! I know this gets asked a lot and people seem to be either totally for or against it. My players and I just wrapped a long running campaign. They want to do another shorter adventure before we start a whole new campaign. One of my players wants to be secretly the BBEG. I’m considering let her because
1. it’s a short 6-10 session home brew adventure and not a full on campaign. Feel like the betrayal and resulting trust issues would be lessened lol.
2. The characters were going to be sent on basically temple/dungeon crawls to retrieve artifacts for someone they don’t realize is the BBEG anyway. I could just have her accompany them, so they all have the same goals.
3. Since they have the same goals, recovering the artifacts, it doesn’t seem like it would be that different from them playing a normal adventure until the reveal, which would be the end of the second to last session before they have the boss fight with her.
I know this can cause problems, and if it were going to be a long campaign I would have flat out said no. But thoughts on doing it in this shorter session? Has anyone tried anything like this before?
If the player is into it? Sure. But as soon as you reveal the betrayal, that character reverts to DM control, and the player should have a new character ready to join the party. That or it needs to be a "thanks for helping me grab all this stuff. Later, suckers!" and BAMF out of there.
Haha thanks! I was kind of thinking of doing something similar to this. I appreciate the input