How would you convert your players characters to te 5e levels? Level to level or conversion based on their XP? Based on level to level, my players get grumpy because of going down in XP. (we convert from 2nd edition to 5e)
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"Semper in faecibus sumus, solum profundum variat" playing since 1986
Thanks, I have that document. And as a DM, last word is mine. The document states "Level in other editions converts directly into fifth edition, but only up to 20th level" , so the grumpy will have to deal with the loss of XP, I gues.
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"Semper in faecibus sumus, solum profundum variat" playing since 1986
I would think the bigger issue coming from 2e would be how different classes are different levels at the same number of xp, and how magic items were much more prevalent and more powerful in 2e. Since this edition strives (with varying degrees of success) to balance characters so they are roughly equivalent in power at the same level, you could always just pick a point, like tell everyone to build a level 7 (or whatever) character from scratch, and then give them whatever gear is appropriate. Then if there are any multi-class, or dual class, characters let them choose how much they want to focus on their various classes.
And if they are grumpy, point out xp works differently in 5e. For example, wizards don't have to spend xp to create magic items or cast some spells anymore. So having that number go down won't really impact them, since its not a de facto currency like it was in the early editions.
XP curves between editions are entirely different. Your players are like children getting upset when they give up five nickels for one quarter because now they have “less.”
Exchanging between currencies would be a better metaphor, but I don’t have exchange rates internalized, haha.
In general, conversion (either from another version, or from a non-D&D source) should be done based on theme, not strict mechanics; the various editions are just too different for a literal conversion to make sense, and it won't even have the same feel because of vastly different power curves (5e probably has the flattest power curve since Basic).
Back when 3e originally came out it came with a disk that helped convert your 2e characters to 3e. I do believe there is a similar 3.5 to 5e conversion method out there too.
How would you convert your players characters to te 5e levels? Level to level or conversion based on their XP? Based on level to level, my players get grumpy because of going down in XP. (we convert from 2nd edition to 5e)
playing since 1986
I dunno, maybe search it with your favorite search engine?
Direct link to WOTC pdf
Thanks, I have that document. And as a DM, last word is mine. The document states "Level in other editions converts directly into fifth edition, but only up to 20th level" , so the grumpy will have to deal with the loss of XP, I gues.
playing since 1986
Yes, but what about the proficiencies, bonuses and skills ???
Some had changes.............. huh ??
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
I would think the bigger issue coming from 2e would be how different classes are different levels at the same number of xp, and how magic items were much more prevalent and more powerful in 2e. Since this edition strives (with varying degrees of success) to balance characters so they are roughly equivalent in power at the same level, you could always just pick a point, like tell everyone to build a level 7 (or whatever) character from scratch, and then give them whatever gear is appropriate. Then if there are any multi-class, or dual class, characters let them choose how much they want to focus on their various classes.
And if they are grumpy, point out xp works differently in 5e. For example, wizards don't have to spend xp to create magic items or cast some spells anymore. So having that number go down won't really impact them, since its not a de facto currency like it was in the early editions.
XP curves between editions are entirely different. Your players are like children getting upset when they give up five nickels for one quarter because now they have “less.”
Exchanging between currencies would be a better metaphor, but I don’t have exchange rates internalized, haha.
In general, conversion (either from another version, or from a non-D&D source) should be done based on theme, not strict mechanics; the various editions are just too different for a literal conversion to make sense, and it won't even have the same feel because of vastly different power curves (5e probably has the flattest power curve since Basic).
Back when 3e originally came out it came with a disk that helped convert your 2e characters to 3e. I do believe there is a similar 3.5 to 5e conversion method out there too.