My players are currently being sent to the Feywild on a quest via the Ethereal Plane, and I just want to make sure I fully understand how that would work.
So if they enter the Ethereal Plane with etherealness, they'll be transported to the Border Ethereal correct? However, the curtains that will lead them to the Feywild are found within the Deep Ethereal, not the Border Ethereal, right? Is there any way for them to travel from the Border Ethereal to the Deep Ethereal or do they need to travel to the Deep Ethereal directly from the material plane, with a gate or plane shift spell or something?
Don't overthink this. Just do whatever's best for your story. If that means a literal ghost train station where your players catch a ghost train to the Deep Ethereal, that's fine. If they go straight to the Feywild, that's fine too. A lot of stuff is left vague so that you can tailor the universe to your needs.
[+1 for TimCurtin.] If you want your players to get somewhere, then the world will make it happen.
Spell descriptions are standardized mechanics, but a dynamic world will have magic that the players never learn, and different practitioners will learn to cast the same spells with different effects. If the players are casting from a scroll, or getting the help of an NPC, then bending or breaking the rules is entirely fair game. If the players are casting etherealness themselves, then it can't hurt to give them a plot device, like an ethereal Tuning Fork, to guide them into the unknown.
According to 5e, reaching the deep ethereal requires plane shift or something similar, but given that etherealness is the same level as plane shift, you're unlikely to unbalance anything by permitting traveling through a curtain from the border ethereal to the deep ethereal, as well as the reverse.
Honestly love the ghost train idea lmao. And fair enough, that seems reasonable, I just wanted to make sure there weren't rules for this stuff that I would be steeping on.
I would tend to disagree with a lot of the posters here. Yes, you can modify spell descriptions, but that is going into homebrew territory, and then you will have to track it somewhere for the future, which is a bit of a hassle.
Having ways to get from the near ethereal to the deep ethereal isn't changing the spells, it's changing the geography of the ethereal.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hey yall,
My players are currently being sent to the Feywild on a quest via the Ethereal Plane, and I just want to make sure I fully understand how that would work.
So if they enter the Ethereal Plane with etherealness, they'll be transported to the Border Ethereal correct? However, the curtains that will lead them to the Feywild are found within the Deep Ethereal, not the Border Ethereal, right? Is there any way for them to travel from the Border Ethereal to the Deep Ethereal or do they need to travel to the Deep Ethereal directly from the material plane, with a gate or plane shift spell or something?
Don't overthink this. Just do whatever's best for your story. If that means a literal ghost train station where your players catch a ghost train to the Deep Ethereal, that's fine. If they go straight to the Feywild, that's fine too. A lot of stuff is left vague so that you can tailor the universe to your needs.
[+1 for TimCurtin.] If you want your players to get somewhere, then the world will make it happen.
Spell descriptions are standardized mechanics, but a dynamic world will have magic that the players never learn, and different practitioners will learn to cast the same spells with different effects. If the players are casting from a scroll, or getting the help of an NPC, then bending or breaking the rules is entirely fair game. If the players are casting etherealness themselves, then it can't hurt to give them a plot device, like an ethereal Tuning Fork, to guide them into the unknown.
According to 5e, reaching the deep ethereal requires plane shift or something similar, but given that etherealness is the same level as plane shift, you're unlikely to unbalance anything by permitting traveling through a curtain from the border ethereal to the deep ethereal, as well as the reverse.
Honestly love the ghost train idea lmao. And fair enough, that seems reasonable, I just wanted to make sure there weren't rules for this stuff that I would be steeping on.
Thanks yall!
Having ways to get from the near ethereal to the deep ethereal isn't changing the spells, it's changing the geography of the ethereal.