I'm new to being a DM and need help understanding how the languages work exactly. One of my players claims that languages are learned as they progress through the campaign thus leaving the language part of the character sheet with just common and starter race; however, to surpass the language puzzle placed before them they need to roll high enough to succeed. This would state that they become familiar with the language on the spot by one encounter with NO previous history or backstory in place as to how they know the language.
Personally, this seems a bit overpowered as to if a character is able to learn several languages due to race and background they would have no point in limiting at all. I was going to impose unluckily scenarios to where even if they know the language but didn't roll high enough blame would go to faulty memory or environmental interference.
Basically, I'm at loss on how the proper form of the game should be implied in regards to learning and using languages in game.
I can’t find anything in the rules about this except a ranger ‘favoured enemy’ ability that gains a new language at 6th and 14th levels. Language learning is hard and you don’t just pick it up. I’d make it a downtime activity with a cost for tutoring. I‘m also interested in this question..
The answer is in Xanathar's Guide. Usually, you need a tutor and ten workweeks of training. You can reduce the number of workweeks by an amount equal to the INT modifier.
Hey Guys
I'm new to being a DM and need help understanding how the languages work exactly. One of my players claims that languages are learned as they progress through the campaign thus leaving the language part of the character sheet with just common and starter race; however, to surpass the language puzzle placed before them they need to roll high enough to succeed. This would state that they become familiar with the language on the spot by one encounter with NO previous history or backstory in place as to how they know the language.
Personally, this seems a bit overpowered as to if a character is able to learn several languages due to race and background they would have no point in limiting at all. I was going to impose unluckily scenarios to where even if they know the language but didn't roll high enough blame would go to faulty memory or environmental interference.
Basically, I'm at loss on how the proper form of the game should be implied in regards to learning and using languages in game.
Any tips or guidance would help thank you
I can’t find anything in the rules about this except a ranger ‘favoured enemy’ ability that gains a new language at 6th and 14th levels. Language learning is hard and you don’t just pick it up. I’d make it a downtime activity with a cost for tutoring. I‘m also interested in this question..
yeah, no.
there's a spell called comprehend languages. there's also language enabling items. these wouldn't be needed if learning languages was so easy.
i wouldn't let anyone claim any familiarity with a non-starting language without significant investment.
The answer is in Xanathar's Guide. Usually, you need a tutor and ten workweeks of training. You can reduce the number of workweeks by an amount equal to the INT modifier.
thank you everyone this helps alot