Through your knowledge and understanding of Mutagen that you mix with it daily, it has become infused with your blood! The chemicals bring you rush of power and energy! It flows into your mind!
Mutagen Formulas:
unlike the Order of the Mutant which is barely grasped the knowledge and power of the mutagen! You understand it through effects and power. It's like a spice and who controls the spice controls the world, enhancing potions and unique chemicals creating newer and more advanced chemical potions, and converts a simple healing potion into generation potion, the knowledge and power of these chemicals are unsurpassed your knowledge is far superior. You can even taste the difference in your formula over the Order!
At 1rd level, you can take a short rest to concoct a single mutagen. Consuming a single mutagen requires a bonus action, and the effects (including side effects) last until you take a short or long rest to meditate and flush the toxins from your system.
Starting formulas: now, unlike the order, you actually have to craft and find your ingredients, but that makes it all the better your starting formulas though are very crude, you and understand that mutations from animals can be infused into your body. Much like how the Druid transformer into animals, or the curse of the wares, but with more control and focus you can grab a spider mix it into a stew and choose the specific things you want. To go into your body, casting spells of the binding web or paralyzing venom. Maybe grabbing a large patch of fur from the Bears, or scales from the Dragon mixing it into a potion and giving you the power and strength of those creatures with the cost of your mental spring, at least for short period of time. The mindless rage?
Hybrid Transformation:
Feral Might.You gain a bonus to melee damage rolls equal to half your proficiency bonus (rounded down). You also have an advantage on Strength checks and Strength saving throws.
Resilient Hide.You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t silvered. While you are not wearing heavy armor, you gain a +1 bonus to your AC.
Predatory Strikes.Your unarmed strikes are considered a single weapon in regards to your crimson rite feature. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes. When you use the Attack action with an unarmed strike, you can make another unarmed strike as a bonus action.
Your unarmed strikes deal 1d6 slashing damage. This die increases to 1d8 at 5th level, and 1d10 at 10th level.
Animal spells: converting the ingredients of your base creature special abilities into a magic spell depending on its power determined that spell level, very similar to like the one time use fire breath to having a magic wand. At starting levels. You only gain one spell slots, every level you gain a spell slots note, you can only craft spells based on the creature you have used once it goes through your system. Those spells cannot be re-obtained until you make the formula again with the exact same ingredient!
Formulas Book!
A book containing your vast formulas, every so often you may erase and replace it with different formulas. This technically replaces your spell list.
Mystic formulas
you have reached the third level, now you've got a chance to grab and study more potions mixing mutagen within them, coming up with a special nuisance of ingredients and mixing up brand-new spices! Understanding and analyzing the poisons that you collected, developing unique concoctions! Now the spells you took time to learn, you can view your chemicals or any potions you grass's over the wiles you can craft into your natural magic, converting spells and magics in your own body. Sadly, these potions can only be used one time right now, and don't mix well. Yet, but with more practice and understanding. Maybe they can.
At level VI. You can now select [D4]spells that you can mix together into a brand-new potion, drinking this and understand how they merge together, like a potion of ghastly form combined with toxic clouds can make you into a living cloud of poison, at least for short time before the effects will derive your mind into randomness. Understanding and analyzing the effects of the poisons potions and bring you new knowledge.
Instant taste:
Unlike most drugs you don't need a larger dose to maintain the effects now even the smallest dosage is bringing you your powers at level X, now you can have small viles instead of having big heavy potion bottles. Also allows you to change it in mid-battle, sadly, after a while though you get the shakes certain potions should not be mixed and you might encounter unusual side effects. (I.e. you might accidentally cause yourself to explode and become a walking bomb, like a toxic gas spell mixed in with a fireball potion. Not a good idea!)
Looking for some more suggestions for more controls. But this is just a starting point of what I crafted in my mind.
I'd find a different name, it can't really be separated from the negative connotations it has in English.
Also it's not even technically correct. The term eugenics is about making humanity (or metahumanity in D&D) better as a species by the phylogenetic decent of the "best" traits over time.
Dumb brain moments(really wish I could delete this one thread and use the proper one that made)
Okay this is a case of three stupid moments, I don't want to explain beyond the idea of old itself is a great idea to combine the words Mutagen And genetics, because you know combining the words scientist would sound stupid and then combining with AutoCorrect.
Here's a new thread with a slightly better and a name I think might get past everybody M-Mod
Through your knowledge and understanding of Mutagen that you mix with it daily, it has become infused with your blood! The chemicals bring you rush of power and energy! It flows into your mind!
Mutagen Formulas:
unlike the Order of the Mutant which is barely grasped the knowledge and power of the mutagen! You understand it through effects and power. It's like a spice and who controls the spice controls the world, enhancing potions and unique chemicals creating newer and more advanced chemical potions, and converts a simple healing potion into generation potion, the knowledge and power of these chemicals are unsurpassed your knowledge is far superior. You can even taste the difference in your formula over the Order!
At 1rd level, you can take a short rest to concoct a single mutagen. Consuming a single mutagen requires a bonus action, and the effects (including side effects) last until you take a short or long rest to meditate and flush the toxins from your system.
Starting formulas: now, unlike the order, you actually have to craft and find your ingredients, but that makes it all the better your starting formulas though are very crude, you and understand that mutations from animals can be infused into your body. Much like how the Druid transformer into animals, or the curse of the wares, but with more control and focus you can grab a spider mix it into a stew and choose the specific things you want. To go into your body, casting spells of the binding web or paralyzing venom. Maybe grabbing a large patch of fur from the Bears, or scales from the Dragon mixing it into a potion and giving you the power and strength of those creatures with the cost of your mental spring, at least for short period of time. The mindless rage?
Hybrid Transformation:
Feral Might. You gain a bonus to melee damage rolls equal to half your proficiency bonus (rounded down). You also have an advantage on Strength checks and Strength saving throws.
Resilient Hide. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t silvered. While you are not wearing heavy armor, you gain a +1 bonus to your AC.
Predatory Strikes. Your unarmed strikes are considered a single weapon in regards to your crimson rite feature. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes. When you use the Attack action with an unarmed strike, you can make another unarmed strike as a bonus action.
Your unarmed strikes deal 1d6 slashing damage. This die increases to 1d8 at 5th level, and 1d10 at 10th level.
Animal spells: converting the ingredients of your base creature special abilities into a magic spell depending on its power determined that spell level, very similar to like the one time use fire breath to having a magic wand. At starting levels. You only gain one spell slots, every level you gain a spell slots note, you can only craft spells based on the creature you have used once it goes through your system. Those spells cannot be re-obtained until you make the formula again with the exact same ingredient!
Formulas Book!
A book containing your vast formulas, every so often you may erase and replace it with different formulas. This technically replaces your spell list.
Mystic formulas
you have reached the third level, now you've got a chance to grab and study more potions mixing mutagen within them, coming up with a special nuisance of ingredients and mixing up brand-new spices! Understanding and analyzing the poisons that you collected, developing unique concoctions! Now the spells you took time to learn, you can view your chemicals or any potions you grass's over the wiles you can craft into your natural magic, converting spells and magics in your own body. Sadly, these potions can only be used one time right now, and don't mix well. Yet, but with more practice and understanding. Maybe they can.
At level VI. You can now select [D4]spells that you can mix together into a brand-new potion, drinking this and understand how they merge together, like a potion of ghastly form combined with toxic clouds can make you into a living cloud of poison, at least for short time before the effects will derive your mind into randomness. Understanding and analyzing the effects of the poisons potions and bring you new knowledge.
Instant taste:
Unlike most drugs you don't need a larger dose to maintain the effects now even the smallest dosage is bringing you your powers at level X, now you can have small viles instead of having big heavy potion bottles. Also allows you to change it in mid-battle, sadly, after a while though you get the shakes certain potions should not be mixed and you might encounter unusual side effects. (I.e. you might accidentally cause yourself to explode and become a walking bomb, like a toxic gas spell mixed in with a fireball potion. Not a good idea!)
Looking for some more suggestions for more controls. But this is just a starting point of what I crafted in my mind.
I'd find a different name, it can't really be separated from the negative connotations it has in English.
Also it's not even technically correct. The term eugenics is about making humanity (or metahumanity in D&D) better as a species by the phylogenetic decent of the "best" traits over time.
Also, this should be in the Homebrew section.
I'm really hoping you're either young or have English as a second language and don't quite understand what eugenics is.
Change the name.
You can call it the mutagen sorceress or something.
Dumb brain moments(really wish I could delete this one thread and use the proper one that made)
Okay this is a case of three stupid moments, I don't want to explain beyond the idea of old itself is a great idea to combine the words Mutagen And genetics, because you know combining the words scientist would sound stupid and then combining with AutoCorrect.
Here's a new thread with a slightly better and a name I think might get past everybody M-Mod