Say i want to make a custom weapon for My Halfling rogue. If anyone has every seen a Kyoketsu-shoge, that is what i want to make. Ive been using a D20+5 for Hit and D6+1 for the damage counter but I feel its too generous. Anyone got any good suggestions or such to help me along with this?
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"Forgive the mess, I am trying to regain my sanity again."
Say i want to make a custom weapon for My Halfling rogue. If anyone has every seen a Kyoketsu-shoge, that is what i want to make. Ive been using a D20+5 for Hit and D6+1 for the damage counter but I feel its too generous. Anyone got any good suggestions or such to help me along with this?
Non-magical weapons normally don't come with modifiers to attack and/or damage rolls. I've used some homebrew versions of masterwork or other special quality items for that, but that's really just a mundane version of what magical enhancements would do. What's the rationale behind the +5 and the +1?
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Want to start playing but don't have anyone to play with? You can try these options: [link].
It's basically a sort of whip with a dagger on the end of it. If anything, I'd just use Whip stats and change the slashing damage to piercing. Maybe add in some of the rules from the Net, so that you can use your action to try and entangle your target at the cost of being able to attack with the Kyoketsu-shoge until the target escapes being restrained.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Say i want to make a custom weapon for My Halfling rogue. If anyone has every seen a Kyoketsu-shoge, that is what i want to make. Ive been using a D20+5 for Hit and D6+1 for the damage counter but I feel its too generous. Anyone got any good suggestions or such to help me along with this?
Non-magical weapons normally don't come with modifiers to attack and/or damage rolls. I've used some homebrew versions of masterwork or other special quality items for that, but that's really just a mundane version of what magical enhancements would do. What's the rationale behind the +5 and the +1?
Call me a noob but i see that stuff like daggers and swords have a hit or damage modifier and i was basing it off that
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"Forgive the mess, I am trying to regain my sanity again."
It's basically a sort of whip with a dagger on the end of it. If anything, I'd just use Whip stats and change the slashing damage to piercing. Maybe add in some of the rules from the Net, so that you can use your action to try and entangle your target at the cost of being able to attack with the Kyoketsu-shoge until the target escapes being restrained.
would you say that, if properly used, that the weapon could be used to restrain?
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"Forgive the mess, I am trying to regain my sanity again."
It's basically a sort of whip with a dagger on the end of it. If anything, I'd just use Whip stats and change the slashing damage to piercing. Maybe add in some of the rules from the Net, so that you can use your action to try and entangle your target at the cost of being able to attack with the Kyoketsu-shoge until the target escapes being restrained.
Ok, but that doesn't explain where the +1 to damage was coming from. :p
I wouldn't have a problem with this being essentially a 1d6 damage piercing whip. It's better than the closest officially statted weapon, but an extra point of damage isn't the end of the world especially with the whip's low damage. The entangle thing is a bit more problematic (you can grab another weapon as part of making an attack, so not being able to attack with the first one isn't much of a downside). Not saying no per se, having some unusual applications for weapons is honestly a good thing, but I wouldn't do both.
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Want to start playing but don't have anyone to play with? You can try these options: [link].
Say i want to make a custom weapon for My Halfling rogue. If anyone has every seen a Kyoketsu-shoge, that is what i want to make. Ive been using a D20+5 for Hit and D6+1 for the damage counter but I feel its too generous. Anyone got any good suggestions or such to help me along with this?
Non-magical weapons normally don't come with modifiers to attack and/or damage rolls. I've used some homebrew versions of masterwork or other special quality items for that, but that's really just a mundane version of what magical enhancements would do. What's the rationale behind the +5 and the +1?
Call me a noob but i see that stuff like daggers and swords have a hit or damage modifier and i was basing it off that
Are you looking at weapons that are already attached to a character? Because then the +1 would be due to the character's strength or dex bonus. And if it's not attached to a character, then it is probably a magical weapon. Pretty much only magical weapons have a built-in +1 (or 2,3, etc.)
Kyoketsu-Shoge 10 gp 1d4 slashing, piercing or bludgeoning 3 lb. Finesse, reach, two-handed, special
This weapon consists of a double-edged blade with a curved hook-blade on one side and a metal ring, linked by a 10-foot length of rope or chain. Special: The damage type is determined by which part of the kyoketsu-shoge's blade, hook or ring is used.
Say i want to make a custom weapon for My Halfling rogue. If anyone has every seen a Kyoketsu-shoge, that is what i want to make. Ive been using a D20+5 for Hit and D6+1 for the damage counter but I feel its too generous. Anyone got any good suggestions or such to help me along with this?
Non-magical weapons normally don't come with modifiers to attack and/or damage rolls. I've used some homebrew versions of masterwork or other special quality items for that, but that's really just a mundane version of what magical enhancements would do. What's the rationale behind the +5 and the +1?
Call me a noob but i see that stuff like daggers and swords have a hit or damage modifier and i was basing it off that
Whether they come from the weapon itself (being magical, presumably) or from the wielder (the attribute they use to wield the weapon), attack and damage bonuses would typically be the same. +5 to one and +1 to the other is weird. There are some exceptions like bonuses from a Fighting Style, but those (and the wielder's attribute) shouldn't be part of a weapon's writeup. They come from the wielder, not the weapon.
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Want to start playing but don't have anyone to play with? You can try these options: [link].
Kyoketsu-Shoge 10 gp 1d4 slashing, piercing or bludgeoning 3 lb. Finesse, reach, two-handed, special
This weapon consists of a double-edged blade with a curved hook-blade on one side and a metal ring, linked by a 10-foot length of rope or chain. Special: The damage type is determined by which part of the kyoketsu-shoge's blade, hook or ring is used.
Say i want to make a custom weapon for My Halfling rogue. If anyone has every seen a Kyoketsu-shoge, that is what i want to make. Ive been using a D20+5 for Hit and D6+1 for the damage counter but I feel its too generous. Anyone got any good suggestions or such to help me along with this?
"Forgive the mess, I am trying to regain my sanity again."
[Taken by my gourmand boyfriend]
Non-magical weapons normally don't come with modifiers to attack and/or damage rolls. I've used some homebrew versions of masterwork or other special quality items for that, but that's really just a mundane version of what magical enhancements would do. What's the rationale behind the +5 and the +1?
Want to start playing but don't have anyone to play with? You can try these options: [link].
It's basically a sort of whip with a dagger on the end of it. If anything, I'd just use Whip stats and change the slashing damage to piercing. Maybe add in some of the rules from the Net, so that you can use your action to try and entangle your target at the cost of being able to attack with the Kyoketsu-shoge until the target escapes being restrained.
Call me a noob but i see that stuff like daggers and swords have a hit or damage modifier and i was basing it off that
"Forgive the mess, I am trying to regain my sanity again."
[Taken by my gourmand boyfriend]
would you say that, if properly used, that the weapon could be used to restrain?
"Forgive the mess, I am trying to regain my sanity again."
[Taken by my gourmand boyfriend]
Ok, but that doesn't explain where the +1 to damage was coming from. :p
I wouldn't have a problem with this being essentially a 1d6 damage piercing whip. It's better than the closest officially statted weapon, but an extra point of damage isn't the end of the world especially with the whip's low damage. The entangle thing is a bit more problematic (you can grab another weapon as part of making an attack, so not being able to attack with the first one isn't much of a downside). Not saying no per se, having some unusual applications for weapons is honestly a good thing, but I wouldn't do both.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Are you looking at weapons that are already attached to a character? Because then the +1 would be due to the character's strength or dex bonus. And if it's not attached to a character, then it is probably a magical weapon. Pretty much only magical weapons have a built-in +1 (or 2,3, etc.)
I'd custom it this way;
Whether they come from the weapon itself (being magical, presumably) or from the wielder (the attribute they use to wield the weapon), attack and damage bonuses would typically be the same. +5 to one and +1 to the other is weird. There are some exceptions like bonuses from a Fighting Style, but those (and the wielder's attribute) shouldn't be part of a weapon's writeup. They come from the wielder, not the weapon.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Halfling Greatsword. It’s a short sword, no explanation needed.
Characters (Links!):
Faelin Nighthollow - 7th Sojourn
I’d also go with this
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