So, I've been doing a ton of homebrew for a sonic-themed campaign, where combat encourages movement, flow, and control. Does anyone have any ideas for rule changes, new rules, or anything else that could be a cool addition?
For Sonic's spin dash (since I have a similar ability for a homebrewed creature): [MON] curls into a spikey buzzsaw like ball, +5 to speed +4 to slashing and piercing damage. This remains for 3 rounds per fight. Then again this is for a creature that's a robotic cat so she isn't moving at sonic speed. So feel free to adjust.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So, I've been doing a ton of homebrew for a sonic-themed campaign, where combat encourages movement, flow, and control. Does anyone have any ideas for rule changes, new rules, or anything else that could be a cool addition?
For Sonic's spin dash (since I have a similar ability for a homebrewed creature): [MON] curls into a spikey buzzsaw like ball, +5 to speed +4 to slashing and piercing damage. This remains for 3 rounds per fight. Then again this is for a creature that's a robotic cat so she isn't moving at sonic speed. So feel free to adjust.