I haven't found a thread on this topic, but if I missed it please feel free to point me at it.
I have a homebrew magic item that recharges its own spell slots (not the player's) based on a dice roll, like how some monster recharge their abilities (like an Ettercap's Web ability). Roll a 4 and get level 1 back, roll a 5 and get levels 1 and 2, roll a 6 and get levels 1, 2, and 3. Anyway to handle this in DnD beyond?
If not, can players manually manage recharging after using a charge?
As I'm sure you have seen, when creating a Magic Item, there is a section for "Has Charges". I would suggest that you use that for your Item Spell Slots.
Once you tick the box, it opens up the following sections:
Number of Charges
Charge Reset Condition (drop-down)
Charge Reset Description
However many Spell Slots it has, you would put that in the Number of Charges section, then in the Charge Reset Condition, I'd choose 'Other', and finally, in the Charge Reset Description, I'd enter the information on what die is rolled, what needs to be rolled for reset of slots, etc.
The rest of the development and instructions should be handled in the item description like it is for monsters in their action descriptions.
Hope this helps :)
Cheers!
Rollback Post to RevisionRollBack
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty. Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers; Sing too of Chromatic Tiamat, painting all over the infinite canvas. Partnered, they woke in the darkness; partnered, they labored in acts of creation.
To post a comment, please login or register a new account.
I haven't found a thread on this topic, but if I missed it please feel free to point me at it.
I have a homebrew magic item that recharges its own spell slots (not the player's) based on a dice roll, like how some monster recharge their abilities (like an Ettercap's Web ability). Roll a 4 and get level 1 back, roll a 5 and get levels 1 and 2, roll a 6 and get levels 1, 2, and 3. Anyway to handle this in DnD beyond?
If not, can players manually manage recharging after using a charge?
Thanks!
Greetings Roland_Xavier,
As I'm sure you have seen, when creating a Magic Item, there is a section for "Has Charges".
I would suggest that you use that for your Item Spell Slots.
Once you tick the box, it opens up the following sections:
However many Spell Slots it has, you would put that in the Number of Charges section, then in the Charge Reset Condition, I'd choose 'Other', and finally, in the Charge Reset Description, I'd enter the information on what die is rolled, what needs to be rolled for reset of slots, etc.
The rest of the development and instructions should be handled in the item description like it is for monsters in their action descriptions.
Hope this helps :)
Cheers!
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers;
Sing too of Chromatic Tiamat, painting all over the infinite canvas.
Partnered, they woke in the darkness; partnered, they labored in acts of creation.