So I have been trying (struggling) to make a class, as well as making subclasses for the class (This part so far has somehow been easier despite not completing the class, I doubt this will last).
One subclass is a non-spellcaster themed around fire. I thought about giving them an feature similar to Alchemist’s Fire. The feature is intended to be a subfeature of a psionic power-esque feature like what soulknife and psi warrior have.
Burning Blast. When you take the Attack action, you can replace one of your attacks with hurling a small flame. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take fire damage equal to one roll of your fuel die (a sort of psi die equivalent) and start Burning, taking one roll of your fuel die fire damage at the start of each of its turns instead of the normal burning damage. When you cause something to start burning this way you expend one fuel die.
Given burning does free damage that is usually stopped by a creature using its action to give itself the prone condition is this feature too powerful for third level or just in general? If the former what level do you think it would be balanced at or if you think its overpower period how would you nerf it? Should the fuel die be used as soon as you try using the ability so it is more costly to just try using or perhaps do you all have another idea?
I’d probably give make the initial do 2(fuel die) damage at the cost of always costing a fuel die. It’d help a bit to keep up. Maybe something like:
Burning Blast. When you take the Attack action, you can expend one fuel die to replace one of your attacks with hurling a small flame. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take Fire damage equal to two rolls of your fuel die and start burning. Targets burned in this way take Fire damage equal to one roll of your fuel die instead of 1d4 Fire damage.
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So I have been trying (struggling) to make a class, as well as making subclasses for the class (This part so far has somehow been easier despite not completing the class, I doubt this will last).
One subclass is a non-spellcaster themed around fire. I thought about giving them an feature similar to Alchemist’s Fire. The feature is intended to be a subfeature of a psionic power-esque feature like what soulknife and psi warrior have.
Burning Blast. When you take the Attack action, you can replace one of your attacks with hurling a small flame. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take fire damage equal to one roll of your fuel die (a sort of psi die equivalent) and start Burning, taking one roll of your fuel die fire damage at the start of each of its turns instead of the normal burning damage. When you cause something to start burning this way you expend one fuel die.
Given burning does free damage that is usually stopped by a creature using its action to give itself the prone condition is this feature too powerful for third level or just in general? If the former what level do you think it would be balanced at or if you think its overpower period how would you nerf it? Should the fuel die be used as soon as you try using the ability so it is more costly to just try using or perhaps do you all have another idea?
I’d probably give make the initial do 2(fuel die) damage at the cost of always costing a fuel die. It’d help a bit to keep up. Maybe something like:
Burning Blast. When you take the Attack action, you can expend one fuel die to replace one of your attacks with hurling a small flame. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take Fire damage equal to two rolls of your fuel die and start burning. Targets burned in this way take Fire damage equal to one roll of your fuel die instead of 1d4 Fire damage.