Ember Lance T2 rework: Vulnerability removed. Now: "the next separate instance of fire damage the target takes from one of your subclass features before the end of your next turn is doubled. This effect applies only once." More precise, synergizes with burn ticks, no immunity-immune edge cases. Pyro example recalculated to ~101 fire (was ~142 with vulnerability doubling everything).
Flare T1: Extra damage now explicitly requires the failed Con save.
Concentration startup exception: BT from the activation that starts concentration doesn't trigger a check. Prevents self-fizzle on Frozen Ground, Vectored Thrust, Mass Levitation. Normal pressure resumes after.
All riders → Once per Attack Action. Action Surge now grants a second full opportunity across the board.
Spreading Flames: "cannot trigger itself or chain with other eruptions."
BT equation: "this sequence" instead of "this action."
1. Rider definition (How to Play section) A new paragraph was inserted immediately after the core loop paragraph. It reads: "A rider is any on-hit feature you declare as part of a Manifested Strike package. Passive bonus damage features and triggered passives are not riders unless stated otherwise." This closes the Fire/Cold/Force Supremacy ambiguity since those passives are now explicitly outside the rider definition.
2. Spreading Flames header fix Changed 15th · Passive · Once per Turn → 15th · Passive · Once per Attack Action to match the body text, which already correctly reads "Once per Attack action."
3. Spreading Flames delayed burn clarification Appended one sentence to the T0 body text: "Delayed burn damage from Ember Lance does not trigger Spreading Flames." It sits right at the end of the trigger condition paragraph, so the logic reads continuously.
4. Forced movement rule (Psychokinesis section) Appended one sentence to the Psychokinesis flavor/intro paragraph: "Forced movement from this subclass follows normal 5e rules unless a feature says otherwise." Placed in the discipline intro rather than on any individual feature, so it applies to Shove, Implosion, Force Supremacy's bonus-damage push, and anything added later.
Rider defined. Added formal definition to How to Play: a rider is any on-hit feature declared as part of a Manifested Strike package; passive bonus damage and triggered passives are not riders unless stated otherwise. Closes the primary rules-lawyer gap around Fire/Cold/Force Supremacy interactions.
Spreading Flames header corrected. Tag changed from Once per Turn to Once per Attack Action to match the body text.
Spreading Flames delayed burn clarified. Added explicit sentence: delayed burn damage from Ember Lance does not trigger Spreading Flames.
Action Surge clarified. Action Surge grants another Attack action, creating a new per-Attack-action window for Psionic Instinct and other per-Attack-action rider limits.
Weapon attack / MS mixing clarified. You may mix weapon attacks and Manifested Strikes in any order within the Attack action.
Damage-before-save order codified. Unless a feature says otherwise, damage from the hit resolves before any saving throw rider tied to that hit.
Forced movement rule stated. Forced movement from this subclass follows normal 5e rules unless a feature says otherwise. (Added to Psychokinesis section intro.)
Psychokinesis example corrected. Bonus Action: Vectored Thrust T1 Overload step was missing from the action sequence; added with full Psi, Effect, and Blood Tax breakdown.
Essentially this covers a corner case involving Ember Lance and Spreading Flames. Ember Lance's DoT burn ticks do not cause Spreading Flames to proc on kill.
Cryo example hit line corrected (rules bug). The example declared T2 Glacial Spike but described the T1 outcome (speed 0). T2 gives Restrained on a failed Con save — updated to match.
Pyro example miss line clarified (wording polish). "free (Psionic Instinct)" → "free in Psi via Psionic Instinct" so a skim reader can't mistake it for waiving Blood Tax as well.
v5.29.0— new Section 07: Discipline Cheatsheets spliced in between Design Identity and Changelog.
What's in it:
Each discipline gets a colored header box (matching existing discipline colors — Cryo blue, Pyro red, Psycho purple), then four subsections: Core Identity, Core Turn Loop, Resource & Overload Tips, and a Sample Level 20 Turn. All BT math uses the (T1 × PB) + (T2 × 3 × PB) formula from v5.28.2. I kept the "Incapacitated" from your Pyro Firestorm finisher as "ignition rider" since Firestorm T2 doesn't actually grant Incapacitated — it ignites. Your source text had that for Flare, not Firestorm.
5.29.1— Level 11 cheatsheets spliced in. Section 07 now has two tiers:
LEVEL 11 — FIRST T2 POWER SPIKE includes a Quick Stats & Overload Reference box (MS die, T1/T2 damage and BT, universal tools, Psionic Instinct reminder), then per-discipline blocks with colored headers showing "Cold · Level 11 · PB 4 · 10 Psi · 3 Attacks" etc. Each has Available Riders, a 5-step Sample Turn, and a Budget Tip with full BT formula math. Closes with a Level 11 Playstyle Note in a blue reference box.
LEVEL 20 — FULL BUILD header now sits above the existing v5.29.0 cheatsheet content (unchanged).
I created a stripped down version of my class back in 3.0. Today I have dusted that branch off and uplifted the rules in it to compliance with 5,29,1. Essentially this breaks the class out into the three separate discipline tracks. I will still keep the unified 5.x going as it is easier to backport from that than the reverse.
Ember Lance T2 — doubling now covers the entire next-hit damage package (MS + rider combined)
Flare T1 — parenthetical added: "use the Overloaded die if MS is Overloaded on this hit"
Cold Supremacy: Creeping Cold — each Glacial Spike hit = cumulative −1 to target's Con saves vs your subclass features (cap −3, until end of your next turn)
Empathic Sense — passive Perception rider added (+ Psionic Ability mod vs hostile creatures with readable emotions within 60 ft)
Changelog — trimmed from 30+ entries to 3
v3.2 sheets all reflect the v5.30.0 rules. Cryo gets Creeping Cold, Pyro gets the Ember Lance/Flare rewrites, all three get the Empathic Sense update.
Dazzle replaces Concussive Surge in AT III/IV pool. 3 Psi, Action (not on-hit), no damage. Wis save or Charmed → Blinded → Incapacitated. Works in social situations.
Mind Crush save changed from Wisdom to Intelligence.
AT III/IV pool now targets three distinct saves: Mind Crush (Int), Dazzle (Wis), Burst (Dex).
T2 damage die at 19–20 simplified: 2d20kh replaced with 1d20 + 1d12. Crit adds 1d12 (not 1d20). Savage Attacker rolls package twice, keeps higher. Entire fiddly crit math paragraph eliminated.
Pyro nova example recalculated: Attack 2 avg 44 (MS doubled only, rider at face value), turn total ~103.
Psychokinesis cheatsheet updated: Sample L20 turn uses Mind Crush for Stun; Dazzle noted as Action alternative.
v5.36.0 across all four documents. This change makes Dazzle combat-ready. You can still use the T0 Charm action for social shenanigans but T1/T2 now work off of Manifested Strike, like most of your other abilities. The big upshot of this is that Dazzle can now be used in combat without killing your entire action phase.
v6.0.0 shipped. Four documents, all validated, all in sync. Here's the final tally:
10 features cut: Piercing Cold/Flame/Force, Cold/Fire/Force Supremacy, Mass Levitation, Spreading Flames, plus all their Overload tiers, ribbons, and sub-mechanics.
9 features moved: Psychic Resistance (20th→3rd), Steeled Mind (11th→10th), Snow Chains (15th→10th), VT (11th→10th), Arctic Tempest (18th→15th), Firestorm (18th→15th), TK Slam (18th→15th), OL Mastery + Mental Fortitude (20th→18th), AT IV (20th→18th).
4 mechanical changes: Riders unlimited (Psi-gated), Telepathy two-way with shared language, DS 3d8/4d8 soak buff, Firestorm reworked to concentration zone (20-ft, 5d8/round, difficult terrain).
Document went from 628 paragraphs → 447. The subclass is structurally cleaner — four discipline features per path in a clear progression (3rd: rider → 7th: AoE → 10th: signature → 15th: nova), and every level from 3rd through 18th is fully specified.
Renames: Psionic Detonation → Concussive Burst. Blast → Fiery Blast. Section 05 → Advanced Training.
Ember Lance T2 rework: Vulnerability removed. Now: "the next separate instance of fire damage the target takes from one of your subclass features before the end of your next turn is doubled. This effect applies only once." More precise, synergizes with burn ticks, no immunity-immune edge cases. Pyro example recalculated to ~101 fire (was ~142 with vulnerability doubling everything).
Flare T1: Extra damage now explicitly requires the failed Con save.
Concentration startup exception: BT from the activation that starts concentration doesn't trigger a check. Prevents self-fizzle on Frozen Ground, Vectored Thrust, Mass Levitation. Normal pressure resumes after.
All riders → Once per Attack Action. Action Surge now grants a second full opportunity across the board.
Spreading Flames: "cannot trigger itself or chain with other eruptions."
BT equation: "this sequence" instead of "this action."
Psycho example: Opens with Vectored Thrust T1 (bonus action fly, 2 Psi, BT 4). Totals updated to 2 Psi, 8 BT.
v 5.27.1 is out.
1. Rider definition (How to Play section) A new paragraph was inserted immediately after the core loop paragraph. It reads: "A rider is any on-hit feature you declare as part of a Manifested Strike package. Passive bonus damage features and triggered passives are not riders unless stated otherwise." This closes the Fire/Cold/Force Supremacy ambiguity since those passives are now explicitly outside the rider definition.
2. Spreading Flames header fix Changed
15th · Passive · Once per Turn→15th · Passive · Once per Attack Actionto match the body text, which already correctly reads "Once per Attack action."3. Spreading Flames delayed burn clarification Appended one sentence to the T0 body text: "Delayed burn damage from Ember Lance does not trigger Spreading Flames." It sits right at the end of the trigger condition paragraph, so the logic reads continuously.
4. Forced movement rule (Psychokinesis section) Appended one sentence to the Psychokinesis flavor/intro paragraph: "Forced movement from this subclass follows normal 5e rules unless a feature says otherwise." Placed in the discipline intro rather than on any individual feature, so it applies to Shove, Implosion, Force Supremacy's bonus-damage push, and anything added later.
v5.27.2
v5.27.3 is out.
Essentially this covers a corner case involving Ember Lance and Spreading Flames. Ember Lance's DoT burn ticks do not cause Spreading Flames to proc on kill.
Two fixes in v5.27.4:
v5.28.0 is done. Four changes:
Here's v5.28.2 with the full formula alignment pass. Every Blood Tax expression now uses
BT = (T1 × PB) + (T2 × 3 × PB):Reference formula — rewritten from
PB × (0×T0 [free] + 1×T1 + 3×T2)to(T1 × PB) + (T2 × 3 × PB). Legend simplified to define T1 and T2 only.Per-attack BT lines — all ten Blood Tax lines in the three examples now show the formula expansion:
1 × 3 × PB = 12(single T2)(1 × PB) + (1 × 3 × PB) = 4 + 12 = 16(T1 + T2)(1 × PB) + (1 × PB) = 4 + 4 = 8(two T1s)1 × PB = 4(single T1)0lines unchangedTurn totals — all three rewritten:
(3 × 4) + (2 × 12) = 12 + 24 = 36(2 × 4) + 0 = 8(1 × 4) + 0 = 4v5.29.0 — new Section 07: Discipline Cheatsheets spliced in between Design Identity and Changelog.
What's in it:
Each discipline gets a colored header box (matching existing discipline colors — Cryo blue, Pyro red, Psycho purple), then four subsections: Core Identity, Core Turn Loop, Resource & Overload Tips, and a Sample Level 20 Turn. All BT math uses the
(T1 × PB) + (T2 × 3 × PB)formula from v5.28.2. I kept the "Incapacitated" from your Pyro Firestorm finisher as "ignition rider" since Firestorm T2 doesn't actually grant Incapacitated — it ignites. Your source text had that for Flare, not Firestorm.Structural changes:
5.29.1 — Level 11 cheatsheets spliced in. Section 07 now has two tiers:
LEVEL 11 — FIRST T2 POWER SPIKE includes a Quick Stats & Overload Reference box (MS die, T1/T2 damage and BT, universal tools, Psionic Instinct reminder), then per-discipline blocks with colored headers showing "Cold · Level 11 · PB 4 · 10 Psi · 3 Attacks" etc. Each has Available Riders, a 5-step Sample Turn, and a Budget Tip with full BT formula math. Closes with a Level 11 Playstyle Note in a blue reference box.
LEVEL 20 — FULL BUILD header now sits above the existing v5.29.0 cheatsheet content (unchanged).
I created a stripped down version of my class back in 3.0. Today I have dusted that branch off and uplifted the rules in it to compliance with 5,29,1. Essentially this breaks the class out into the three separate discipline tracks. I will still keep the unified 5.x going as it is easier to backport from that than the reverse.
Here are the respective subclass sheets:"
Cryokinesis 3.1.0
Pyrokinesis 3.1.0
Psychokinesis v3.1.0
Full delivery — v5.30.0 master doc plus all three v3.2 character sheets, Cryo, Pyro, and Psycho. All validation clean.
v5.30.0 changes (792 → 623 paragraphs — 169 dropped from changelog alone):
v3.2 sheets all reflect the v5.30.0 rules. Cryo gets Creeping Cold, Pyro gets the Ember Lance/Flare rewrites, all three get the Empathic Sense update.
v5.31.0 (7 changes):
v3.3 sheets all reflect v5.31.0:
v5.32.0 — Current - v3.4.0 Cryo, Pyro, Psycho
v5.33.0 (6 changes):
v3.5 sheets all reflect v5.33.0. Changelog holds 3 entries: v5.33.0, v5.32.0, v5.31.0. Cryo, Pyro, Psycho
v5.34.0 — Telekinetic Slam rewritten:
v3.6 Psycho sheet reflects the new Slam. Cryo and Pyro are version-bumped, content unchanged from v3.5.
v5.35.0 is out. Master, Cryo, Pyro, and Psycho sheets now all follow the same numbering so 3.x is officially closed.
Dazzle now degrades gracefully:
Means Dazzle is never a dead pick against undead, constructs, or fiends — you just need to Overload it to get value
v5.36.0 across all four documents. This change makes Dazzle combat-ready. You can still use the T0 Charm action for social shenanigans but T1/T2 now work off of Manifested Strike, like most of your other abilities. The big upshot of this is that Dazzle can now be used in combat without killing your entire action phase.
Master
Cryo
Pyro
Psycho
Dazzle now reads:
v5.37.0 is out. Here re the links as always:
Master DM
Cryo Player
Pyro Player
Psycho Player
I am really proud that I recently broke over 1k views on this thread. Thank you all for your interest and support, it means a lot.
Completed edits:
5.37.1 is out.
DM
Cryo
Pyro
Psycho
v6.0.0 shipped. Four documents, all validated, all in sync. Here's the final tally:
10 features cut: Piercing Cold/Flame/Force, Cold/Fire/Force Supremacy, Mass Levitation, Spreading Flames, plus all their Overload tiers, ribbons, and sub-mechanics.
9 features moved: Psychic Resistance (20th→3rd), Steeled Mind (11th→10th), Snow Chains (15th→10th), VT (11th→10th), Arctic Tempest (18th→15th), Firestorm (18th→15th), TK Slam (18th→15th), OL Mastery + Mental Fortitude (20th→18th), AT IV (20th→18th).
4 mechanical changes: Riders unlimited (Psi-gated), Telepathy two-way with shared language, DS 3d8/4d8 soak buff, Firestorm reworked to concentration zone (20-ft, 5d8/round, difficult terrain).
Document went from 628 paragraphs → 447. The subclass is structurally cleaner — four discipline features per path in a clear progression (3rd: rider → 7th: AoE → 10th: signature → 15th: nova), and every level from 3rd through 18th is fully specified.
DM
Cryo
Pyro
Psycho