This is only the 3rd level feature for this subclass, and suggestions are appreciated.
At 3rd level, you can shape your soul into a physical weapon, a Spirit Weapon. At the end of a long rest, you can shape your Spirit Weapon, which lasts until you shape a new one or are killed. You can dismiss or summon the weapon from yourself at any time (no action required). When you shape your Spirit Weapon, you determine its appearance and choose a damage type. You can choose Bludgeoning, Piercing, or Slashing.
Whenever you make an Unarmed Strike, you can choose to attack with your Spirit Weapon instead. When you attack with your Spirit Weapon, you can use Wisdom instead of Dexterity for the attack and damage rolls. When you hit with your Spirit Weapon, the damage is equal to one roll of your Martial Arts die plus your chosen modifier. Your Spirit Weapon counts as a monk weapon for you.
Whenever you shape your Spirit Weapon, choose two enhancements. You can choose a 3rd enhancement at 11th level.
Guarding: You gain +1 to your AC while holding the Spirit Weapon.
Balanced: You gain +1 to attack rolls with the Spirit Weapon.
Lengthened: Your reach with melee attacks with the Spirit Weapon is increased by 5ft.
Throwing: When you attack with the Spirit Weapon, you can choose to throw it; the attack has a range of 30ft and a long range of 120ft. After the attack hits or misses, the Spirit Weapon reappears in your hand.
Forceful: Once per turn, when you hit a creature with the Spirit Weapon, you can move it up to 10ft away from you.
Shining: While holding the Spirit Weapon, it shines Bright Light within a 20ft radius and Dim Light for an additional 20ft.
6th Level will add Force as a damage option, and add a feature that uses Focus points that I have yet to come up with.
This is only the 3rd level feature for this subclass, and suggestions are appreciated.
At 3rd level, you can shape your soul into a physical weapon, a Spirit Weapon.
At the end of a long rest, you can shape your Spirit Weapon, which lasts until you shape a new one or are killed.
You can dismiss or summon the weapon from yourself at any time (no action required).
When you shape your Spirit Weapon, you determine its appearance and choose a damage type. You can choose Bludgeoning, Piercing, or Slashing.
Whenever you make an Unarmed Strike, you can choose to attack with your Spirit Weapon instead. When you attack with your Spirit Weapon, you can use Wisdom instead of Dexterity for the attack and damage rolls.
When you hit with your Spirit Weapon, the damage is equal to one roll of your Martial Arts die plus your chosen modifier. Your Spirit Weapon counts as a monk weapon for you.
Whenever you shape your Spirit Weapon, choose two enhancements. You can choose a 3rd enhancement at 11th level.
Guarding: You gain +1 to your AC while holding the Spirit Weapon.
Balanced: You gain +1 to attack rolls with the Spirit Weapon.
Lengthened: Your reach with melee attacks with the Spirit Weapon is increased by 5ft.
Throwing: When you attack with the Spirit Weapon, you can choose to throw it; the attack has a range of 30ft and a long range of 120ft.
After the attack hits or misses, the Spirit Weapon reappears in your hand.
Forceful: Once per turn, when you hit a creature with the Spirit Weapon, you can move it up to 10ft away from you.
Shining: While holding the Spirit Weapon, it shines Bright Light within a 20ft radius and Dim Light for an additional 20ft.
6th Level will add Force as a damage option, and add a feature that uses Focus points that I have yet to come up with.