Not creating the weapons, because I have already done that, but loading them into DnDBeyond. One of the weapons, for example, gives the player a number of spells equal to his Wisdom Modifier from either the Cleric or Wizard spells list(He is an Arcana domain Cleric that really wants to be a Wizard). I have it all written out and I put the base weapon in explaining it but I though there was a way that I could program the weapon to allow him to select the spells that he wants from those lists so that we don't forget, if I misplace my notes and he misplaces his.
Another of the weapons gives the Paladin and attack that can be used, and a reaction as well. I can create those custom as well, correct? I am just not sure how to do that.
Any ideas anyone?
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Not creating the weapons, because I have already done that, but loading them into DnDBeyond. One of the weapons, for example, gives the player a number of spells equal to his Wisdom Modifier from either the Cleric or Wizard spells list(He is an Arcana domain Cleric that really wants to be a Wizard). I have it all written out and I put the base weapon in explaining it but I though there was a way that I could program the weapon to allow him to select the spells that he wants from those lists so that we don't forget, if I misplace my notes and he misplaces his.
Another of the weapons gives the Paladin and attack that can be used, and a reaction as well. I can create those custom as well, correct? I am just not sure how to do that.
Any ideas anyone?