This is something I've been working on offline on paper and my own time to try and see how they work. My player's thought they were funny and neat and we're going to try them in our session tonight!
A Dungeon Master's Modification is exactly what it sounds like. They're mods for your tabletop games!
As it stands now, I have CombatMods and UtiliMods. At the beginning of the session, before we even start, I let them look them over. They can choose one to use this whole session, or elect not to use one if they don't want to. Either way, they're stuck with that choice until the next session.
You can't use the CombatMods outside of combat but they may help if an encounter is going badly for the players. This keeps you, the DM from having to pull the old, "the troll get's bored trying to murderize you and just leaves. Leaving one PC incapacitated and the other thinking hungrily about how that severed Troll Toe would taste with BBQ.
Utilimods are more passive, but some of the best ones have a slight drawback.
The CombatMods can be a bit broken as I'm still testing and tweaking them, but to ensure minimum broken-ness, CombatMods can only be used Once Per Combat.
Our Halfling Rogue said he's going to try out my newest one this evening.
Size DOES Matter!-Once per combat, he can attempt to run under the legs of a medium or larger creature to get behind them. Once he gets to the same space as the enemy, the target makes a Dex check. If they succeed; they snatch him up and he's caught in a grapple. If the target fails, he ducks under them and gets behind them, as long as the enemy doesn't turn around right then, and he's not using something two handed then his next attack ONLY gets treated as a sneak attack.
Our Lizardfolk Monk, Giz is going to try out a Utilimod for when they get to town.
Monastic Focus-your years of training have made you better at reading people, +1 insight, and NPC's can no longer tell if you're bluffing while playing cards at all. But the Rogue found a niftty portable Steelwrights kit. Now as long as he has materials around, he spend 1 hour making 10 coins. Since he's still learning to fully use it, they rarely come out perfectly, but that's why he's hiding out in a statuary garden armed with a tiny mallet and a chisel. Several of these statues are made of gold or silver and were sculpted wearing sandals >:) "good bye toe! And hello dough!"
This is something I've been working on offline on paper and my own time to try and see how they work. My player's thought they were funny and neat and we're going to try them in our session tonight!
A Dungeon Master's Modification is exactly what it sounds like. They're mods for your tabletop games!
As it stands now, I have CombatMods and UtiliMods. At the beginning of the session, before we even start, I let them look them over. They can choose one to use this whole session, or elect not to use one if they don't want to. Either way, they're stuck with that choice until the next session.
You can't use the CombatMods outside of combat but they may help if an encounter is going badly for the players. This keeps you, the DM from having to pull the old, "the troll get's bored trying to murderize you and just leaves. Leaving one PC incapacitated and the other thinking hungrily about how that severed Troll Toe would taste with BBQ.
Utilimods are more passive, but some of the best ones have a slight drawback.
...Ehhh, whatever. It was a dumb idea anyways
The CombatMods can be a bit broken as I'm still testing and tweaking them, but to ensure minimum broken-ness, CombatMods can only be used Once Per Combat.
Our Halfling Rogue said he's going to try out my newest one this evening.
Size DOES Matter!-Once per combat, he can attempt to run under the legs of a medium or larger creature to get behind them. Once he gets to the same space as the enemy, the target makes a Dex check. If they succeed; they snatch him up and he's caught in a grapple. If the target fails, he ducks under them and gets behind them, as long as the enemy doesn't turn around right then, and he's not using something two handed then his next attack ONLY gets treated as a sneak attack.
...Ehhh, whatever. It was a dumb idea anyways
Our Lizardfolk Monk, Giz is going to try out a Utilimod for when they get to town.
Monastic Focus-your years of training have made you better at reading people, +1 insight, and NPC's can no longer tell if you're bluffing while playing cards at all. But the Rogue found a niftty portable Steelwrights kit. Now as long as he has materials around, he spend 1 hour making 10 coins. Since he's still learning to fully use it, they rarely come out perfectly, but that's why he's hiding out in a statuary garden armed with a tiny mallet and a chisel. Several of these statues are made of gold or silver and were sculpted wearing sandals >:) "good bye toe! And hello dough!"
...Ehhh, whatever. It was a dumb idea anyways