I have spent hours and hours creating homebrew magic items and spells. I would like to post a few here for people to take a look at and tell me what you think. Feel free to post your own.
Weapon (Long swords), Legendary (Must Attune to both, only counts as one).
Two Swords, one of black, one of white. The black serrated and oozes shadow. The white Curved and shines with light. Together the Void is found.
1/Day you can use an action and fuse the two blades together to create the void blade. This lasts for 1 minute and can not be done again until the next dawn
BLACK
Gain +2 to damage. You gain darkvision, if you already have darkvision the range becomes 120ft.
WHITE
Gain +2 to attack rolls. You gain resistance to radiant damage.
VOID
Gain +2 to attack and damage rolls. Gain resistance to radian damage and gain Darkvision. If you already have darkvision the range becomes 120ft. You can cast Cure wounds and Inflict wounds once each at 3rd level. When you take the attack action you can make another attack as a bonus action.
AWAKEND
When a character awakens Despair, apply the following changes to the item's traits:
BLACK
Gain +3 to damage and deal an extra 1d6 necrotic damage. You gain darkvision, if you already have darkvision the range becomes 120ft. When you are the target of a melee attack and the attack misses you can use a reaction to give advantage on the next attack against that creature.
WHITE
Gain +3 to attack rolls and crit on a roll 0f 19-20. You gain resistance to radiant and necrotic damage.
VOID
Gain +3 to attack and damage rolls, deal an extra 1d6 necrotic damage, crit on a roll of 19-20. Gain resistance to radiant and Necrotic damage. Gain Darkvision, if you already have darkvision the range becomes 120ft. You can cast mass Cure wounds and Destuctive wave (necrotic) once each. When you take the attack action you can make another attack as a bonus action.
EXALTED
When a character exalts Despair, apply the following changes to the item’s traits:
BLACK
Gain +4 to damage and deal an extra 1d6 necrotic damage. You can see through Darkness and Magical Darkness to a range of 120ft. When you are the target of a melee attack hit or miss you can use a reaction to give advantage on the next attack against that creature. You can cast darkness as a bonus action once a day.
WHITE
Gain +4 to attack rolls, crit on a roll 0f 19-20, and deal an extra 1d6 radiant damage. You gain resistance to radiant and necrotic damage. You can cast Prayer of healing as an action once a day.
VOID
Gain +4 to attack and damage rolls, deal an extra 1d6 radiant & necrotic damage, and Crit on 19-20. Gain resistance to radiant and Necrotic damage. You can see through Darkness and Magical Darkness to a range of 120ft. You can cast Heal and Harm once each. When you take the attack action you can make another attack as a bonus action.
I have spent hours and hours creating homebrew magic items and spells. I would like to post a few here for people to take a look at and tell me what you think. Feel free to post your own.
VOID TWINS
Weapon (Long swords), Legendary (Must Attune to both, only counts as one).
Two Swords, one of black, one of white. The black serrated and oozes shadow. The white Curved and shines with light. Together the Void is found.
1/Day you can use an action and fuse the two blades together to create the void blade. This lasts for 1 minute and can not be done again until the next dawn
BLACK
Gain +2 to damage. You gain darkvision, if you already have darkvision the range becomes 120ft.
WHITE
Gain +2 to attack rolls. You gain resistance to radiant damage.
VOID
Gain +2 to attack and damage rolls. Gain resistance to radian damage and gain Darkvision. If you already have darkvision the range becomes 120ft. You can cast Cure wounds and Inflict wounds once each at 3rd level. When you take the attack action you can make another attack as a bonus action.
AWAKEND
When a character awakens Despair, apply the following changes to the item's traits:
BLACK
Gain +3 to damage and deal an extra 1d6 necrotic damage. You gain darkvision, if you already have darkvision the range becomes 120ft. When you are the target of a melee attack and the attack misses you can use a reaction to give advantage on the next attack against that creature.
WHITE
Gain +3 to attack rolls and crit on a roll 0f 19-20. You gain resistance to radiant and necrotic damage.
VOID
Gain +3 to attack and damage rolls, deal an extra 1d6 necrotic damage, crit on a roll of 19-20. Gain resistance to radiant and Necrotic damage. Gain Darkvision, if you already have darkvision the range becomes 120ft. You can cast mass Cure wounds and Destuctive wave (necrotic) once each. When you take the attack action you can make another attack as a bonus action.
EXALTED
When a character exalts Despair, apply the following changes to the item’s traits:
BLACK
Gain +4 to damage and deal an extra 1d6 necrotic damage. You can see through Darkness and Magical Darkness to a range of 120ft. When you are the target of a melee attack hit or miss you can use a reaction to give advantage on the next attack against that creature. You can cast darkness as a bonus action once a day.
WHITE
Gain +4 to attack rolls, crit on a roll 0f 19-20, and deal an extra 1d6 radiant damage. You gain resistance to radiant and necrotic damage. You can cast Prayer of healing as an action once a day.
VOID
Gain +4 to attack and damage rolls, deal an extra 1d6 radiant & necrotic damage, and Crit on 19-20. Gain resistance to radiant and Necrotic damage. You can see through Darkness and Magical Darkness to a range of 120ft. You can cast Heal and Harm once each. When you take the attack action you can make another attack as a bonus action.