Hey my character is a wood-Elf Ranger with a magical morphic wood prosthetic. I was hard pressed to find a way to include it into my game sessions so I made this specs, treating it as one might treat a charged based wand. The hand would level up with me. What do you guys think? I'm really new to D&D and I'm not sure how well its balanced. Too op? Not well made?
Level
Total Charges
Ammunition
Spell level
Spells
Transmutation
Feat
5
5
3 (per charge)
2
-Hail of Thorns
(2 charges)
-Ensnaring strike
(2 charges)
-Bark Skin
(3 charges)
-Spike Growth
(3 charges)
-Small constructs
*Keys
*Shiv
*small totem
Ect.
(1 charge &Bonus action)
-Can grow enough fruits to sustain one individual for one day. (Can only use once per day)
-Can grow simple leaves and herbs.
6
5
3
2nd
-Can grow enough fruits to sustain three individuals for one day
- Can extend arm five feet. (Once per round)
7
6
3
2nd
-Medium constructs
*Clubs
*Staffs
Ect.
(2 charges & Bonus action)
8
6
3
2nd
Can grow enough fruits to sustain six individuals for one day.
9
7
3
3rd
-Plant Growth
(3 Charges or 7 for alternate use)
Speak with Plants
(3 charges)
10
7
3
3rd
Can extend arm ten feet in front of him.
11
8
3
3rd
Large constructs
*Trees
* Cages
*Large obstructions
Ect.
(4 charges & 1 action)
12
8
4
4th
-Grasping Vines
(5 charges)
-Tree Stride
(5 charges)
13
9
4
4th
Constructions of small object take no charge
14
9
4
4th
Can extend arm fifteen feet in front of him.
15
10
4
4th
Constructions of medium objects cost 1 charge
16
10
4
4th
17
11
5
5th
Constructions of large objects cost 2 charges
18
11
5
5th
Constructions of large objects count as a bonus action.
If you are creating this as a magical item, you should not have it level up with you.
My suggestion would be to choose one or two (max) of the features (spells, transudation, or feat) and disregard the other. Too overpowered. Also remove the fact that the prosthetic levels up. I would instead consider the item using the wearer's spell slots, and by expending higher level slots the features increase in power too. Keep the charges as a set thing.
All in all, cool idea, but the item is capable of WAY too much. It's not an item so much as a character subclass at this point, and overpowered a bit at that. But if you knock it down a bit it looks like a fun addition. I'm a bit of a newby myself, and most of my new subclasses that I made were waaaaaay to OP at the beginning as well, so don't be disheartened.
Hey my character is a wood-Elf Ranger with a magical morphic wood prosthetic. I was hard pressed to find a way to include it into my game sessions so I made this specs, treating it as one might treat a charged based wand. The hand would level up with me. What do you guys think? I'm really new to D&D and I'm not sure how well its balanced. Too op? Not well made?
Level
Total Charges
Ammunition
Spell level
Spells
Transmutation
Feat
5
5
3 (per charge)
2
-Hail of Thorns
(2 charges)
-Ensnaring strike
(2 charges)
-Bark Skin
(3 charges)
-Spike Growth
(3 charges)
-Small constructs
*Keys
*Shiv
*small totem
Ect.
(1 charge &Bonus action)
-Can grow enough fruits to sustain one individual for one day. (Can only use once per day)
-Can grow simple leaves and herbs.
6
5
3
2nd
-Can grow enough fruits to sustain three individuals for one day
- Can extend arm five feet. (Once per round)
7
6
3
2nd
-Medium constructs
*Clubs
*Staffs
Ect.
(2 charges & Bonus action)
8
6
3
2nd
Can grow enough fruits to sustain six individuals for one day.
9
7
3
3rd
-Plant Growth
(3 Charges or 7 for alternate use)
Speak with Plants
(3 charges)
10
7
3
3rd
Can extend arm ten feet in front of him.
11
8
3
3rd
Large constructs
*Trees
* Cages
*Large obstructions
Ect.
(4 charges & 1 action)
12
8
4
4th
-Grasping Vines
(5 charges)
-Tree Stride
(5 charges)
13
9
4
4th
Constructions of small object take no charge
14
9
4
4th
Can extend arm fifteen feet in front of him.
15
10
4
4th
Constructions of medium objects cost 1 charge
16
10
4
4th
17
11
5
5th
Constructions of large objects cost 2 charges
18
11
5
5th
Constructions of large objects count as a bonus action.
19
12
5
5th
20
12
No charge
5th
I can't tell what it does. Sorry.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
If you are creating this as a magical item, you should not have it level up with you.
My suggestion would be to choose one or two (max) of the features (spells, transudation, or feat) and disregard the other. Too overpowered. Also remove the fact that the prosthetic levels up. I would instead consider the item using the wearer's spell slots, and by expending higher level slots the features increase in power too. Keep the charges as a set thing.
All in all, cool idea, but the item is capable of WAY too much. It's not an item so much as a character subclass at this point, and overpowered a bit at that. But if you knock it down a bit it looks like a fun addition. I'm a bit of a newby myself, and most of my new subclasses that I made were waaaaaay to OP at the beginning as well, so don't be disheartened.
I see. Thank you very much I appreciate it immensely.