I changed some Feats in my home-game after I got asked for feedback and less powergaming. So I introduced the following changes:
Heavy Armor Mastery Prerequisite: Proficiency with heavy armor
Increase your Strength score by 1, up to maximum of 20.
While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take is reduced by your proficiency modifier.
Great Weapon Master
On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add double your proficiency bonus to the attack's damage.
Sharpshooter
Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
Your ranged weapon attacks ignore half cover and three-quarters cover.
Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add double your proficiency bonus to the attack's damage.
What I have seen before for Sharpshooter and Great Weapon Master is taking your removing your proficiency bonus to hit and doubling it for damage. I think that might be an effective way to still get the "big hit" but also have it scale with level as well. I haven't tried it, so I am not sure how good it is.
What I have seen before for Sharpshooter and Great Weapon Master is taking your removing your proficiency bonus to hit and doubling it for damage.
I dont want Sharpshooter to be a no brainer, and starting with prof bonus at 2, it would only be a -2 to hit and a +4 damage, which gets completly negated by archery fighting style
I changed some Feats in my home-game after I got asked for feedback and less powergaming. So I introduced the following changes:
Heavy Armor Mastery
Prerequisite: Proficiency with heavy armor
Great Weapon Master
Sharpshooter
What I have seen before for Sharpshooter and Great Weapon Master is taking your removing your proficiency bonus to hit and doubling it for damage. I think that might be an effective way to still get the "big hit" but also have it scale with level as well. I haven't tried it, so I am not sure how good it is.
I dont want Sharpshooter to be a no brainer, and starting with prof bonus at 2, it would only be a -2 to hit and a +4 damage, which gets completly negated by archery fighting style
anyone else able to give feedbakc or already has used something similar?