I got inspired by The legend of korra (blood bending) , tokyo ghoul, dragon age (still reading about it) and finished prototype games, and also darkest dungeon's flagellant, I had this idea of having hemomancy (-like) introduced to my homebrew game. But i am unsure on how to approach it.
The central idea is a person able to manipulate his own and other's blood to inflict damage, enhance ability and maybe support (?).
Some concepts that i got so far,
- Crystallizing blood to create armor and weapons or even making blood whips.
- Stunning enemies using their own blood or using the character's own blood to tense up or wrap their moving parts.
- Supporting by maybe healing others by sacrificing HP and give others and have some ability to give haste.
- Transformations! Because i love those.
- Attaining HP/Temp HP from fallen foes.
These are the things i can think of so far. Hope this is enough to explain what i am trying to get. I appreciate your help or any sort of comment if you'd leave one.
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
I'm actually working on something like this myself for my DnD group and planned on releasing it here when they eventually (hopefully within a year) release homebrew classes. I originally planned on making the class based primary focused on Reaver (DA2), bloodmancer (typical blood mage), and a healer subclass based on the the DD's flagellant. Though after doing some work, I changed course and split these into two classes. One focused on a more warrior Reaver class and the other being a more blood mage focused one. At the moment I have the blood mage class on hold until I finish the reaver class.
Which at the moment, the reaver one is looking like the love child between barbarian, warlock, and blood hunter. With that aside, if you want to talk more about this idea I'm more than willing to help since I plan on working on my own version too but if you want to start on your own I'd recommend by looking at what other people have already done on the homebrew subclass list.
You can't make base classes on DDB yet, so if you want to use it on a character sheet, it will have to be a subclass.
There are blood mage subclasses for just about every class in published homebrew. Then there is the CR blood hunter class that uses its blood to enhance its weapons.
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I got inspired by The legend of korra (blood bending) , tokyo ghoul, dragon age (still reading about it) and finished prototype games, and also darkest dungeon's flagellant, I had this idea of having hemomancy (-like) introduced to my homebrew game. But i am unsure on how to approach it.
The central idea is a person able to manipulate his own and other's blood to inflict damage, enhance ability and maybe support (?).
Some concepts that i got so far,
- Crystallizing blood to create armor and weapons or even making blood whips.
- Stunning enemies using their own blood or using the character's own blood to tense up or wrap their moving parts.
- Supporting by maybe healing others by sacrificing HP and give others and have some ability to give haste.
- Transformations! Because i love those.
- Attaining HP/Temp HP from fallen foes.
These are the things i can think of so far. Hope this is enough to explain what i am trying to get. I appreciate your help or any sort of comment if you'd leave one.
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
I'm actually working on something like this myself for my DnD group and planned on releasing it here when they eventually (hopefully within a year) release homebrew classes. I originally planned on making the class based primary focused on Reaver (DA2), bloodmancer (typical blood mage), and a healer subclass based on the the DD's flagellant. Though after doing some work, I changed course and split these into two classes. One focused on a more warrior Reaver class and the other being a more blood mage focused one. At the moment I have the blood mage class on hold until I finish the reaver class.
Which at the moment, the reaver one is looking like the love child between barbarian, warlock, and blood hunter. With that aside, if you want to talk more about this idea I'm more than willing to help since I plan on working on my own version too but if you want to start on your own I'd recommend by looking at what other people have already done on the homebrew subclass list.
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You can't make base classes on DDB yet, so if you want to use it on a character sheet, it will have to be a subclass.
There are blood mage subclasses for just about every class in published homebrew. Then there is the CR blood hunter class that uses its blood to enhance its weapons.