Not to be mistaken for a band, Mid Knight and the Night Knights are an undead horde sworn to Orcus, serving as mercenaries, and taking any job. Failure is not an option for these contractors, and the ends always justify the means. Anyone hoping to to see underneath a Night Knights helmet is likely to go night night.
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For the more practical of the gods that want to send a message to their followers, the Knight of the Comet is such a tool. Borne by starlight to the material plane, the knight arrives in a meteor shower, the light slowly fading until it is contained in the humble trappings that it so expertly wears and wields. Remnants of the comet vessel stay with the knight, and it can command this comet as a weapon, as expertly as any marksman.
The knight uses its skills to rekindle faith in its god and master, through equal parts benevolence, intimidation, and might.
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Charging into combat, these centaurs are almost as tough as their attacks. With the centaur’s wild nature trained out of them, or at least under control, the organised maneuvers of a squad of centaur knights can be devastating.
If you want to get on the good side of a centaur knight, and you’re pretty good on horseback, a jousting challenge is a good way to start. Even if you lose, chances are they’ll treat you like a friend.
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The Lupin are a dog-based race who are friendly. Humans might even consider them their best friends, as long as the humans aren’t doing anything morally wrong, because then they don’t deserve the Lupin’s friendship…
The Lupin druid epitomises their culture, a calm collected people that just want the betterment of all, unless you do something that makes them freak out with excitement, or force them to protect their friends, or offer them food. Offering a Lupin food is seen as both horrendously offensive and also Lupin cannot help themselves but to accept the gesture.
These druids are based on some art that depicts a Gnoll, which are far more dog-like in series such as Delicious in Dungeon. Check out the original post over in /r/CharacterDrawing
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Mindflayer’s best friend. The illithound is an excellent addition to your mindflayer slave camp, or wild in a local swamp to indicate that an illithid hive may be underground somewhere nearby.
The illithound is also a threat for any adventurers who are trying to escape an illithid hive, or have perhaps recently bothered the hive. The illithounds don’t seem too dangerous at first, but are easily able to overwhelm foes with their group tactics. Any creatures that get stuck in its tentacle grasp are in great peril as like any illithid the illithound can extract a creature’s brain.
Once the illithound picks up a psionic scent it becomes hungry for that brain, tracking the creature until the point of exhaustion in the hopes of extracting the source of the scent.
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The ruffboi is a canitaur gladiator. Normally a muscular breed of canine centaur, they are martially skilled and seek the glory of victory in the arena. Imposing, respected, strong, and perceptive, they are a challenging foe both inside and outside the tournament.
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The tricker treant is the kind of creature that haunts the forest. In fact, when the adventurers hear about the mysterious apparitions from survivors of the haunted woods they might pack their holy water and blessed weapons only to find out the “apparitions” were illusions of the tricker treant, who then proceeds to remove the interlopers from its realm.
Many songs and tales have appeared around the tricker, but the most common tradition is old hallows, when children dress up as the nightmares of the forest and knock on the doors of their neighbours yelling “Tricker Treant”, in the hopes of being given sweets, coin and other “treats” as an offering. Alternatively the occupants may decide to “trick” the children, usually by scaring them or spraying them with water.
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In no particular order, this submission for halloween week isn’t strictly scary, but is definitely tricky. Suggested on Discord by Brenthar, the Goolem is a Ooze Golem. Not a true golem, though it can be constructed, this monster is a bipedal ooze with a super sticky skin. It’ll stick to walls, ceilings, treasure, adventurers, and honestly just about anything else you can think of.
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This monster, as suggested by Satan on Discord, is an incorporeal inhabitant of derelict dungeons, abandoned abodes, and scuttled ships.You’ll never be sure of exactly where it is due to its invisible nature, but you’ll certainly feel uneasy when you’re in its home, as it spreads fear and hallucinations among interlopers.
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Today’s monster was another suggestion by Satan, Abra Cadaver, the (now) undead stage magician, formerly known as Al Lusion. With his repertoire of stage magic spells, and his flair for showmanship, Abra always has a trick up his sleeve.
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Thanks to Wing on our discord I was inspired to put quill to parchment and author a sequel to my Mockingbook, the Phantome!
Now these little lexicons are the perfect incentive for a wizard to go ruin roaming, imagine if they could hunt down a Phantome, defeat it and scour its pages for spells to add to their own. The phantome can turn any spell into a wizard spell, although defeating one is hardly easy, and even if you do there is no guarantee what you find within the pages will be legible, sane or not a trap.
The phantome saves a spell slot to plane shift away if in danger, often to a friendly Book Wyrm’s library or just to an inner sanctum somewhere. Phantomes blend into libraries with ease and can take their time to recover. A phantome fights with magical might, intelligence and by summoning storybook creatures to defend it. Even if it loses control of any summons the adventurers will be far more appealing targets than a pile of pages.
If you’re feeling mean, load up a Book Wyrms library with a few mockingbooks, a phantome and an avatar of the xammux and they’ll probably never have overdue fees again!
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Remember, remember, the fifth of November, the gunpowder treason and plot. We know of no reason why the gunpowder treason should ever be forgot.
Happy Bonfire Night all. Today’s monster is the bonfire knight, chosen of the gods of fire. Wielding divine flame, the Bonfire Knight can create large, magical bonfire’s that burn much longer than ordinary magical flames. It’s flaming shield can deflect most nonmagical projectiles, and it’s censer flail allows it to wield a source of fire as a physical weapon.
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Dragon with a difference, the linnorm are two legged, large dragons. Referring to the linnorm as dragons in the presence of a metallic or chromatic dragon however might elicit an angry response. Seen as a bestial mockery of “true dragons” or as an antiquated evolutionary dead-end, there is no love lost between the linnorm and the “real” dragons.
Still the innate magical might present in the linnorm should give anyone pause, as their wingless flight and death curses are as potent as any spell, and their vision up close is flawless, capable of piercing magical illusions effortlessly. In your campaign a territorial dispute between a linnorm and a true dragon could easily result in the adventurers having to pick sides. Although the linnorm are far worse at diplomacy and more likely to attack and eat the adventurers.
The linnorm’s curse is an excellent way to have a creature’s actions take a permanent toll on your adventurers. High level adventurers often see themselves as immune to consequences, yet a death curse can surely humble if not hobble even the most competent of heroes.
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Here is a fighter that doesn’t believe in honour. Here is a fighter that will use every advantage they can in a fight, anything to hinder their opponent and give them the upper hand. Here is a fighter that would stab you in the back because it’s the easiest way.
This should sit somewhere around a very difficult fight for a level 5 character and a pain in the backside for a level 10 character, useful to have if your players are the type which are likely to start a tavern brawl.
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The cloud hag is a guardian angel, looking to do good in the world any way it can. Some people mistake her intentions due to her appearance, assuming that an ugly old woman must be an evil witch. Those are the poor souls who are so often taught a benevolent lesson by the cloud hag.
Whilst they look like traditional witches, broomstick, familiar, vials, potions, cauldron and whatnot, the cloud hag is simply practising magic the way she knows best… and granny always knows best.
The cloud hag may introduce herself as a concerned old lady that just wants to help, other times she might be a ‘fairy godmother’ and every now and then she’s just here to set things right. Remember “good” isn’t always “nice”, ‘Esme Weatherwax hadn't done nice. She'd done what was *needed*’.
Cloud Hags are excellent red herrings, as your adventurers are likely to attack a hag on sight. If the adventurers are wise enough to earn a cloud hag’s admiration, perhaps a coven of cloud hags could provide divination or resurrection services. Having to earn the favour of three good witches to raise the dead is certainly a great way to earn it.
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Finally delivering on Nesges’ punday win on discord, here are the minitaurs.
On their own, they’re like tiny minotaurs, no more than an inconvenience as they swing their adorable-yet-still-sharp tiny axe. However, when the minitaur form a swarm or mob, their power increases a great deal as they form a crude likeness of a large minotaur, and work in synchronicity to move and battle much larger foes.
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*“You ever been drunk lad? Not drunk like at the Summertide festival, but drunk so there ain’t a drop of liquid left in you. No? Let me tell you of the Drinking Water then…”*
The Drinking Water is a gargantuan ooze that lies in wait, its dormant form indistinguishable from any other body of water. Once someone is foolish enough to enter the water, they soon found themselves being drunk, the very moisture from their bodies being sucked from it.
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These tree top terrors are somewhere between an ogre and a vampire. Their brutal strength, jagged iron teeth blend with their lithe builds and overwhelming speed but over everything else is pure bloodlust.
The sasabonsam are territorial, usually darting between trees before dragging their prey up into its boughs for slaughter. A forest containing a sasabonsam will quickly gain infamy, folklore, songs and poems… almost as quickly as it claims victims. Sasabonsam have no control over other sasabonsam they sire, however all traces of the person they once were are gone and all that is left is cruelty and hunger.
If your adventurers are investigating a “haunted” wood where people are going missing, this monstrosity might be just the thing for you, allowing those ghosts to be red herrings while still explaining why the bodies were never found. If someone the adventurers need or care for does become a sasabonsam, perhaps there is an ancient ritual or rite that reverses it, but capturing one alive is a truly difficult task.
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Today’s monster is Mid Knight and the Night Knights.
Not to be mistaken for a band, Mid Knight and the Night Knights are an undead horde sworn to Orcus, serving as mercenaries, and taking any job. Failure is not an option for these contractors, and the ends always justify the means. Anyone hoping to to see underneath a Night Knights helmet is likely to go night night.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Knight of the Comet.
For the more practical of the gods that want to send a message to their followers, the Knight of the Comet is such a tool. Borne by starlight to the material plane, the knight arrives in a meteor shower, the light slowly fading until it is contained in the humble trappings that it so expertly wears and wields. Remnants of the comet vessel stay with the knight, and it can command this comet as a weapon, as expertly as any marksman.
The knight uses its skills to rekindle faith in its god and master, through equal parts benevolence, intimidation, and might.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Centaur Knight.
Charging into combat, these centaurs are almost as tough as their attacks. With the centaur’s wild nature trained out of them, or at least under control, the organised maneuvers of a squad of centaur knights can be devastating.
If you want to get on the good side of a centaur knight, and you’re pretty good on horseback, a jousting challenge is a good way to start. Even if you lose, chances are they’ll treat you like a friend.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
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Today’s monster is the Bulwarg.
An armoured worg, able to ride down opponents while it’s rider is protected by the metal plates attached to it.
Just as vicious as any other worg, but revelling in the cruel way that they can knock their prey over, preventing their prey from retaliating.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
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Today’s monster is the Good Boy.
This canine bodyguard is a very capable fighter, but are at their best when protecting someone.
One is a potent ally, but any more are a terrifying prospect for anyone who threatens their master.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
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Today’s monster is the Lupin Druid.
The Lupin are a dog-based race who are friendly. Humans might even consider them their best friends, as long as the humans aren’t doing anything morally wrong, because then they don’t deserve the Lupin’s friendship…
The Lupin druid epitomises their culture, a calm collected people that just want the betterment of all, unless you do something that makes them freak out with excitement, or force them to protect their friends, or offer them food. Offering a Lupin food is seen as both horrendously offensive and also Lupin cannot help themselves but to accept the gesture.
These druids are based on some art that depicts a Gnoll, which are far more dog-like in series such as Delicious in Dungeon. Check out the original post over in /r/CharacterDrawing
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Illithound.
Mindflayer’s best friend. The illithound is an excellent addition to your mindflayer slave camp, or wild in a local swamp to indicate that an illithid hive may be underground somewhere nearby.
The illithound is also a threat for any adventurers who are trying to escape an illithid hive, or have perhaps recently bothered the hive. The illithounds don’t seem too dangerous at first, but are easily able to overwhelm foes with their group tactics. Any creatures that get stuck in its tentacle grasp are in great peril as like any illithid the illithound can extract a creature’s brain.
Once the illithound picks up a psionic scent it becomes hungry for that brain, tracking the creature until the point of exhaustion in the hopes of extracting the source of the scent.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Ruffboi.
The ruffboi is a canitaur gladiator. Normally a muscular breed of canine centaur, they are martially skilled and seek the glory of victory in the arena. Imposing, respected, strong, and perceptive, they are a challenging foe both inside and outside the tournament.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Tricker Treant.
The tricker treant is the kind of creature that haunts the forest. In fact, when the adventurers hear about the mysterious apparitions from survivors of the haunted woods they might pack their holy water and blessed weapons only to find out the “apparitions” were illusions of the tricker treant, who then proceeds to remove the interlopers from its realm.
Many songs and tales have appeared around the tricker, but the most common tradition is old hallows, when children dress up as the nightmares of the forest and knock on the doors of their neighbours yelling “Tricker Treant”, in the hopes of being given sweets, coin and other “treats” as an offering. Alternatively the occupants may decide to “trick” the children, usually by scaring them or spraying them with water.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Goolem.
In no particular order, this submission for halloween week isn’t strictly scary, but is definitely tricky. Suggested on Discord by Brenthar, the Goolem is a Ooze Golem. Not a true golem, though it can be constructed, this monster is a bipedal ooze with a super sticky skin. It’ll stick to walls, ceilings, treasure, adventurers, and honestly just about anything else you can think of.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Poultrygeist.
This monster, as suggested by Satan on Discord, is an incorporeal inhabitant of derelict dungeons, abandoned abodes, and scuttled ships.You’ll never be sure of exactly where it is due to its invisible nature, but you’ll certainly feel uneasy when you’re in its home, as it spreads fear and hallucinations among interlopers.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is Abra Cadaver.
Today’s monster was another suggestion by Satan, Abra Cadaver, the (now) undead stage magician, formerly known as Al Lusion. With his repertoire of stage magic spells, and his flair for showmanship, Abra always has a trick up his sleeve.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Phantome.
Thanks to Wing on our discord I was inspired to put quill to parchment and author a sequel to my Mockingbook, the Phantome!
Now these little lexicons are the perfect incentive for a wizard to go ruin roaming, imagine if they could hunt down a Phantome, defeat it and scour its pages for spells to add to their own. The phantome can turn any spell into a wizard spell, although defeating one is hardly easy, and even if you do there is no guarantee what you find within the pages will be legible, sane or not a trap.
The phantome saves a spell slot to plane shift away if in danger, often to a friendly Book Wyrm’s library or just to an inner sanctum somewhere. Phantomes blend into libraries with ease and can take their time to recover. A phantome fights with magical might, intelligence and by summoning storybook creatures to defend it. Even if it loses control of any summons the adventurers will be far more appealing targets than a pile of pages.
If you’re feeling mean, load up a Book Wyrms library with a few mockingbooks, a phantome and an avatar of the xammux and they’ll probably never have overdue fees again!
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Bonfire Knight.
Remember, remember, the fifth of November, the gunpowder treason and plot. We know of no reason why the gunpowder treason should ever be forgot.
Happy Bonfire Night all. Today’s monster is the bonfire knight, chosen of the gods of fire. Wielding divine flame, the Bonfire Knight can create large, magical bonfire’s that burn much longer than ordinary magical flames. It’s flaming shield can deflect most nonmagical projectiles, and it’s censer flail allows it to wield a source of fire as a physical weapon.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Taiga Linnorm.
Dragon with a difference, the linnorm are two legged, large dragons. Referring to the linnorm as dragons in the presence of a metallic or chromatic dragon however might elicit an angry response. Seen as a bestial mockery of “true dragons” or as an antiquated evolutionary dead-end, there is no love lost between the linnorm and the “real” dragons.
Still the innate magical might present in the linnorm should give anyone pause, as their wingless flight and death curses are as potent as any spell, and their vision up close is flawless, capable of piercing magical illusions effortlessly. In your campaign a territorial dispute between a linnorm and a true dragon could easily result in the adventurers having to pick sides. Although the linnorm are far worse at diplomacy and more likely to attack and eat the adventurers.
The linnorm’s curse is an excellent way to have a creature’s actions take a permanent toll on your adventurers. High level adventurers often see themselves as immune to consequences, yet a death curse can surely humble if not hobble even the most competent of heroes.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Dirty Fighter.
Here is a fighter that doesn’t believe in honour. Here is a fighter that will use every advantage they can in a fight, anything to hinder their opponent and give them the upper hand. Here is a fighter that would stab you in the back because it’s the easiest way.
This should sit somewhere around a very difficult fight for a level 5 character and a pain in the backside for a level 10 character, useful to have if your players are the type which are likely to start a tavern brawl.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Cloud Hag
The cloud hag is a guardian angel, looking to do good in the world any way it can. Some people mistake her intentions due to her appearance, assuming that an ugly old woman must be an evil witch. Those are the poor souls who are so often taught a benevolent lesson by the cloud hag.
Whilst they look like traditional witches, broomstick, familiar, vials, potions, cauldron and whatnot, the cloud hag is simply practising magic the way she knows best… and granny always knows best.
The cloud hag may introduce herself as a concerned old lady that just wants to help, other times she might be a ‘fairy godmother’ and every now and then she’s just here to set things right. Remember “good” isn’t always “nice”, ‘Esme Weatherwax hadn't done nice. She'd done what was *needed*’.
Cloud Hags are excellent red herrings, as your adventurers are likely to attack a hag on sight. If the adventurers are wise enough to earn a cloud hag’s admiration, perhaps a coven of cloud hags could provide divination or resurrection services. Having to earn the favour of three good witches to raise the dead is certainly a great way to earn it.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monsters are the Minitaurs.
Finally delivering on Nesges’ punday win on discord, here are the minitaurs.
On their own, they’re like tiny minotaurs, no more than an inconvenience as they swing their adorable-yet-still-sharp tiny axe. However, when the minitaur form a swarm or mob, their power increases a great deal as they form a crude likeness of a large minotaur, and work in synchronicity to move and battle much larger foes.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is Drinking Water.
*“You ever been drunk lad? Not drunk like at the Summertide festival, but drunk so there ain’t a drop of liquid left in you. No? Let me tell you of the Drinking Water then…”*
The Drinking Water is a gargantuan ooze that lies in wait, its dormant form indistinguishable from any other body of water. Once someone is foolish enough to enter the water, they soon found themselves being drunk, the very moisture from their bodies being sucked from it.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is Sasabonsam.
These tree top terrors are somewhere between an ogre and a vampire. Their brutal strength, jagged iron teeth blend with their lithe builds and overwhelming speed but over everything else is pure bloodlust.
The sasabonsam are territorial, usually darting between trees before dragging their prey up into its boughs for slaughter. A forest containing a sasabonsam will quickly gain infamy, folklore, songs and poems… almost as quickly as it claims victims. Sasabonsam have no control over other sasabonsam they sire, however all traces of the person they once were are gone and all that is left is cruelty and hunger.
If your adventurers are investigating a “haunted” wood where people are going missing, this monstrosity might be just the thing for you, allowing those ghosts to be red herrings while still explaining why the bodies were never found. If someone the adventurers need or care for does become a sasabonsam, perhaps there is an ancient ritual or rite that reverses it, but capturing one alive is a truly difficult task.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!