They tend favor combat. I do have plans to make some spells to give them more options for both in and out of combat. like freezing or thawing a water or using wind to move objects around. As for role playing I feel that's more on the players themselves
Okay, then imagine a three sentence scene for how an elementalist behaves in a combat scenario. That will help influence your decisions. Things to consider are where they position themselves (frontline, midline, backline), their movement (mobile or stationary), and attack behaviors like who they target first.
Elemental resistance needs to state a trigger (I assume to taking damage) for it to be a reaction. It might need a # of uses per rest for cool-down or dip into your classes's resources in some way. I did not see much in the way of defense outside of Earth Armor for your sub-classes, so your other may need ways to reposition or debilitate enemy's offense. Currently your spell choices leans towards combat mostly, and that is okay given your group's play style.
If you needed to deal with exploration or social situations you might consider putting in more class features to compensate for your combat heavy spell list. To create those features then consider how an elementalist might explore an area, and finally how your class might socialize in a scene.
I like the idea, but it isn't always clear. E.g the first level ability (spellcasting). It says that they don't truly cast spells. But they do? I can see what you mean, but not everyone will. Maybe remove that bit and put it into the info on the class overall. Also, the equipment and saving throws are copied from the sorcerer. And spells. I'm creating a class too, and though it can take time to type out equipment etc and make it all up, that makes a class unique and more special. I hope this helped you.
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
Still a work in progress but looking for any feed back. You are free to use this content in your games if you desire
https://docs.google.com/document/d/1Mjicx8H_Havt7z6JeJ26JYr12EfGmaAuZqGO_vWxHq0/edit?usp=sharing
Seems to be locked behind requesting permissions. Is there a way to make it public?
Sorry about that. it should be public now
Do your games tend to be more combat focused? So far the focus is on that pillar of adventure for your class.
They tend favor combat. I do have plans to make some spells to give them more options for both in and out of combat. like freezing or thawing a water or using wind to move objects around. As for role playing I feel that's more on the players themselves
Okay, then imagine a three sentence scene for how an elementalist behaves in a combat scenario. That will help influence your decisions. Things to consider are where they position themselves (frontline, midline, backline), their movement (mobile or stationary), and attack behaviors like who they target first.
Elemental resistance needs to state a trigger (I assume to taking damage) for it to be a reaction. It might need a # of uses per rest for cool-down or dip into your classes's resources in some way. I did not see much in the way of defense outside of Earth Armor for your sub-classes, so your other may need ways to reposition or debilitate enemy's offense. Currently your spell choices leans towards combat mostly, and that is okay given your group's play style.
If you needed to deal with exploration or social situations you might consider putting in more class features to compensate for your combat heavy spell list. To create those features then consider how an elementalist might explore an area, and finally how your class might socialize in a scene.
I like the idea, but it isn't always clear. E.g the first level ability (spellcasting). It says that they don't truly cast spells. But they do? I can see what you mean, but not everyone will. Maybe remove that bit and put it into the info on the class overall. Also, the equipment and saving throws are copied from the sorcerer. And spells. I'm creating a class too, and though it can take time to type out equipment etc and make it all up, that makes a class unique and more special. I hope this helped you.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!