Fully recovered, and fully deciding to pretend that two days ago never happened, Bruvir stood at the ready, Warhammer and Maul on his back and ready to be used. He was particularly agitated on this day and was hoping there would be an opportunity on the last leg of this treasure hunt to to vent his frustrations on a few fools who dared get in his way. Actually, he hoped there were a lot of fools. He had a lot of emotions he needed to let out. If only he could figure out a way to get rid of the terrible after taste he still had...
You guys find yourselves in AREA V2. Take a look at the map in discord.
This vast chamber has the following features: Three age-worn columns support crumbling stone bridges 60 feet overhead, with the ceiling rising another 20 feet beyond that. Set into alcoves are twelve sets of double doors made of iron. Each door is 10 feet wide, 10 feet high, and embossed with images of dwarf warriors in plate armor.
Crumbling Bridges. The bridges connect area V4 to adamantine doors that seal off areas V6, V7, and V8. The eastern half of the northern bridge and the western half of the southern bridge are unstable. They look like they might collapse. Standing on a section of bridge when it collapses must succeed on a DC 15 Dexterity saving throw or fall 60 feet to the floor below. Ouch.
The middle bridge has a 15-foot-wide gap in it. A character can clear this gap with a running jump — but part of the bridge breaks away under the character’s feet on landing, forcing the character to succeed on a DC 15 Dexterity saving throw or fall to the floor below.
This post has potentially manipulated dice roll results.
Syl strides in, his devil-may-care attitude momentarily swayed by the notion dangers may be present within the vault. He scans the area for any outwards traps or signs of anyone unaccounted for. Perc: 16
If nothing adverse happens, he gives a quick nod towards the rest before creeping slowly forwards to A3.
This hall has the following features: at the south end of this chamber, expertly carved stairs climb 70 feet to area V4. The north wall bears a 20-foot-square fresco that depicts dwarves battling goblins. How pretty!
"This... I've got a bad feeling. Or good? I don't know, I feel like we're missing something"
Feliara musters looking at that fresco with curiosity. No one did such an amazing piece of art without reason. She wanted to know the story behind it, maybe it was something that she heard during her adventures. She conjured a bit of magic to form a book on her hands to make it easier for her to remember the stories she heard long ago.
History + Guidance: 17 + 1
Rollback Post to RevisionRollBack
Discord: Vápni Jhonson - Half Orc Fey Wanderer-- Hiritos // Sun-Scales - Dragonborn Armorer-- The Breath of the Machine // Acidia Lavenus - Cabal-- Mass Effect: Last Hope
Umbría: Lena - Oni Abyssal Blodrager-- Journey to the West (Pathfinder 1e) // Karzar "Sawtooth" - Soldier-- When Stars Fall (Starfinder)
Face to Face: DM -- Deepspace & Dragons // Kar'Val - Dragonborn Draconic Sorcerer // Aust Liadon - Summoner--Muntsa's Draconic Adventure
This post has potentially manipulated dice roll results.
Wisdom save: 22
Sylivar is far too focused to fall prey to some measly painting. He cocks his head and stares at Feliara. “I’m not sure if there is one or not. You’ve seen how I deal with dragons. Let’s move on.” With a smile, Syl continues towards Area V4.
This 20-foot-high hall has the following features:
Three pillars running the length of the hall are carved to resemble warhammers, with their square heads pressed against the floor.
The west wall bears a cracked mosaic that depicts a dwarf smith at a forge, crafting dwarves out of black metal and diamonds.
Three archways in the east wall lead to crumbling bridges that span the entrance foyer (area V2) and end in front of adamantine doors (leading to areas V6, V7, and V8).
A little more than halfway down the hall, a section of the western mural has broken off, forming a heap of shattered tile on the floor.
Sylivar holds up a fist in a gesture meaning 'halt' and tentatively approaches the heap of shattered tiles, wondering if any valuables or otherwise lie within.
Fully recovered, and fully deciding to pretend that two days ago never happened, Bruvir stood at the ready, Warhammer and Maul on his back and ready to be used. He was particularly agitated on this day and was hoping there would be an opportunity on the last leg of this treasure hunt to to vent his frustrations on a few fools who dared get in his way. Actually, he hoped there were a lot of fools. He had a lot of emotions he needed to let out. If only he could figure out a way to get rid of the terrible after taste he still had...
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
You guys find yourselves in AREA V2. Take a look at the map in discord.
This vast chamber has the following features: Three age-worn columns support crumbling stone bridges 60 feet overhead, with the ceiling rising another 20 feet beyond that. Set into alcoves are twelve sets of double doors made of iron. Each door is 10 feet wide, 10 feet high, and embossed with images of dwarf warriors in plate armor.
Crumbling Bridges. The bridges connect area V4 to adamantine doors that seal off areas V6, V7, and V8. The eastern half of the northern bridge and the western half of the southern bridge are unstable. They look like they might collapse. Standing on a section of bridge when it collapses must succeed on a DC 15 Dexterity saving throw or fall 60 feet to the floor below. Ouch.
The middle bridge has a 15-foot-wide gap in it. A character can clear this gap with a running jump — but part of the bridge breaks away under the character’s feet on landing, forcing the character to succeed on a DC 15 Dexterity saving throw or fall to the floor below.
Syl strides in, his devil-may-care attitude momentarily swayed by the notion dangers may be present within the vault. He scans the area for any outwards traps or signs of anyone unaccounted for. Perc: 16
If nothing adverse happens, he gives a quick nod towards the rest before creeping slowly forwards to A3.
V3 - STAIRS AND FRESCO
This hall has the following features: at the south end of this chamber, expertly carved stairs climb 70 feet to area V4. The north wall bears a 20-foot-square fresco that depicts dwarves battling goblins. How pretty!
"This... I've got a bad feeling. Or good? I don't know, I feel like we're missing something"
Feliara musters looking at that fresco with curiosity. No one did such an amazing piece of art without reason. She wanted to know the story behind it, maybe it was something that she heard during her adventures. She conjured a bit of magic to form a book on her hands to make it easier for her to remember the stories she heard long ago.
Discord: Vápni Jhonson - Half Orc Fey Wanderer -- Hiritos // Sun-Scales - Dragonborn Armorer -- The Breath of the Machine // Acidia Lavenus - Cabal -- Mass Effect: Last Hope
Umbría: Lena - Oni Abyssal Blodrager -- Journey to the West (Pathfinder 1e) // Karzar "Sawtooth" - Soldier -- When Stars Fall (Starfinder)
Face to Face: DM -- Deepspace & Dragons // Kar'Val - Dragonborn Draconic Sorcerer // Aust Liadon - Summoner --Muntsa's Draconic Adventure
Go ahead and make a WIS DC12 Save, please.
Discord: Vápni Jhonson - Half Orc Fey Wanderer -- Hiritos // Sun-Scales - Dragonborn Armorer -- The Breath of the Machine // Acidia Lavenus - Cabal -- Mass Effect: Last Hope
Umbría: Lena - Oni Abyssal Blodrager -- Journey to the West (Pathfinder 1e) // Karzar "Sawtooth" - Soldier -- When Stars Fall (Starfinder)
Face to Face: DM -- Deepspace & Dragons // Kar'Val - Dragonborn Draconic Sorcerer // Aust Liadon - Summoner --Muntsa's Draconic Adventure
Kasha save: 7
Of course.
Oh wait!
22
Feli saves the day.
"BORING." and drolls, and walks away.
"Quit lollygagging and let's keep moving!" Bruvir whispered harshly to Kasha and Feli before making his way up the stairs to V4.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
"Yeah, going, going! Can't we even stop and admire this place?"
Feliara said pulling Kasha from the arm and walking towards the stairs that led to V4.
"I'm wondering how they fitted a dragon through here. Did we hear that there was a dragon inside or did I dream it?"
Discord: Vápni Jhonson - Half Orc Fey Wanderer -- Hiritos // Sun-Scales - Dragonborn Armorer -- The Breath of the Machine // Acidia Lavenus - Cabal -- Mass Effect: Last Hope
Umbría: Lena - Oni Abyssal Blodrager -- Journey to the West (Pathfinder 1e) // Karzar "Sawtooth" - Soldier -- When Stars Fall (Starfinder)
Face to Face: DM -- Deepspace & Dragons // Kar'Val - Dragonborn Draconic Sorcerer // Aust Liadon - Summoner --Muntsa's Draconic Adventure
Wisdom save: 22
Sylivar is far too focused to fall prey to some measly painting. He cocks his head and stares at Feliara. “I’m not sure if there is one or not. You’ve seen how I deal with dragons. Let’s move on.” With a smile, Syl continues towards Area V4.
AREA V4
This 20-foot-high hall has the following features:
A little more than halfway down the hall, a section of the western mural has broken off, forming a heap of shattered tile on the floor.
Sylivar holds up a fist in a gesture meaning 'halt' and tentatively approaches the heap of shattered tiles, wondering if any valuables or otherwise lie within.
A black pudding slithers out from the debris! What the?!!? Roll for initiative!!
"EW, WHAT THE HELL IS THAT?!" Feliara screamed as she got ready to face that evil pudding
Discord: Vápni Jhonson - Half Orc Fey Wanderer -- Hiritos // Sun-Scales - Dragonborn Armorer -- The Breath of the Machine // Acidia Lavenus - Cabal -- Mass Effect: Last Hope
Umbría: Lena - Oni Abyssal Blodrager -- Journey to the West (Pathfinder 1e) // Karzar "Sawtooth" - Soldier -- When Stars Fall (Starfinder)
Face to Face: DM -- Deepspace & Dragons // Kar'Val - Dragonborn Draconic Sorcerer // Aust Liadon - Summoner --Muntsa's Draconic Adventure
"YOUR MOM!" Kasha screamed!
16
Syl frowns and looks down at his fists. He didn't want to touch any of that.
Init: 23
Finally! Something to smash!! Bruvir thought to himself excitedly
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
YOUR MOM
Syl19, Feli15, Bruvir15, PuddingPop13(AC7/HP85), Kasha6
Pudding: 2
Sylivar brings out his quarterstaff and disgustedly whaps the creature from afar.
Attack: 18 Damage: 5
Bonus Action Attack: 8 Damage: Unable to parse dice roll.