This post has potentially manipulated dice roll results.
Randall:
Failing his save against the Slow, Randall does not react in time to take a swipe against the provoking golem. Instead, he lets his Spirit Guardians do the work and has the Spiritual Weapon strike again!
Spirit Guardians: 18
Spiritual Weapon: Attack: 15 Damage: 6
Throw off the Slow Wisdom Save: 17
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
SAG 6 attacks Randall with a 21 to hit for 15 bludgeoning damage and 9 force damage.
SAG 6 attacks Tempe with a 15, misses.
(Tempe is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tempe attacks SAG 6 Pinky immune to fire hides in the wall of flames
Radiant Sun Bolt: to hit
25
Radiant Sun Bolt: damage
10
Radiant Sun Bolt: to hit
21
Radiant Sun Bolt: damage
11
Radiant Sun Bolt: to hit
23
Radiant Sun Bolt: damage
8
Radiant Sun Bolt: to hit
13
Radiant Sun Bolt: damage
12
If I need to roll on the two SAG's for the wall of fire DC18 Dex
You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.
When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes fire damage, or half as much damage on a successful save.
One side of the wall, selected by you when you cast this spell, deals fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.
Not resistent but they do have advantage to saves. These are tough and maybe throwing half a dozen at you was beyond deadly. Maybe not as you guys are already through two-thirds of them. After you finish off these last two there will be a level up.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
SAG 5 makes two slam attacks vs. Pepin and fires a force bolt at Tempe.
1st slam vs. Pepin: 29 to hit for 18 bludgeoning and 9 force.
2nd slam vs. Pepin: 25 to hit for 21 bludgeoning and 8 force.
Force bolt vs. Tempe: 30 (Nat 20) to hit for 53 force.
End of the round.
Top of the next round.
(Zenodor is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tempe's reaction, deflects some of the blow, but the flame of the wall of fire blows out, as he absorbs most of the blow, he roars in frustration. Flames lick the edges of his mouth, as he focuses on SAG5. Pinky loosing cover, looks around like WTF.
Seeing his allies hurt, Randall sends out a wave of powerful healing energy to cure himself and his friends, even as his Spirit Guardians and hammer continue to assail the golems.
Spirit Guardians Damage: 25
Spiritual Weapon: Attack: 27 Damage: 11
Mass Cure Wounds at 6th Level: 25
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Pepin tries to hit as many as he can with a lvl5 fireball. DC20 dex save for 35+2=37 fire damage.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
SAG 5 succumbs to your onslaught and crumbles into a pile of refuse.
SAG 6 makes a slam attack vs. Zenodor: 12 is a miss.
SAG 6 makes a slam attack vs. Randall: 16 is a miss.
SAG 6 fires a force bolt vs. Tempe: 26 to hit for 18 force damage.
(Tempe is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Tempe attempts to fight stone with stone, casting erupting earth at 3rd level dcDex18 8points of damage half on a save, but with the pain from the force bolt, the spell is not as effective as he would like.
Erupting Earth
3rd LevelTransmutation
Cast
Level3rd
Damage
Customize
Casting Time:
1 action
Range/Area:
120ft./20ft.
Components:
V, S, M(a piece of obsidian)
Duration:
Instantaneous
Attack/Save:
DEX 18
Source:
Elemental Evil Player's Companion, pg. 155
Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.
Pinky spits a mote of flame, then retreats upwards.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
(Z is out of spell slots and has limited options, so ... ) Z continues to blast the last Golem with bolts of eldritch energy:
Beam 1 Attack: 29 Damage: 8 force damage
Beam 2 Attack: 16 Damage: 11 force damage
Beam 3 Attack: 31 Damage: 13 force damage
And he telepathically commands his familiar Irraxan to attack the same Golem (bonus action, class feature):
Sting: Attack: 19 Damage: 7 piercing damage , and the target must make a DC 11 Constitution saving throw, taking 3d6 poison damage on a failed save, or half as much damage on a successful one
Randall:
Failing his save against the Slow, Randall does not react in time to take a swipe against the provoking golem. Instead, he lets his Spirit Guardians do the work and has the Spiritual Weapon strike again!
Spirit Guardians: 18
Spiritual Weapon: Attack: 15 Damage: 6
Throw off the Slow Wisdom Save: 17
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(Pepin is up.)
Pepin goes for another booming blade
To hit 25 for 18 dmg.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
SAG 6 attacks Zenodor with a 14, misses.
SAG 6 attacks Randall with a 21 to hit for 15 bludgeoning damage and 9 force damage.
SAG 6 attacks Tempe with a 15, misses.
(Tempe is up.)
Randall Constitution Save to maintain Concentration: 19
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.
When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes
fire damage, or half as much damage on a successful save.
One side of the wall, selected by you when you cast this spell, deals
fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.
But, I suppose you may roll the damage, DM
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Don't forget the elemental adept, if these are resistant to fire.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Not resistent but they do have advantage to saves. These are tough and maybe throwing half a dozen at you was beyond deadly. Maybe not as you guys are already through two-thirds of them. After you finish off these last two there will be a level up.
SAG 5 makes two slam attacks vs. Pepin and fires a force bolt at Tempe.
1st slam vs. Pepin: 29 to hit for 18 bludgeoning and 9 force.
2nd slam vs. Pepin: 25 to hit for 21 bludgeoning and 8 force.
Force bolt vs. Tempe: 30 (Nat 20) to hit for 53 force.
End of the round.
Top of the next round.
(Zenodor is up.)
Tempe's reaction, deflects some of the blow, but the flame of the wall of fire blows out, as he absorbs most of the blow, he roars in frustration. Flames lick the edges of his mouth, as he focuses on SAG5. Pinky loosing cover, looks around like WTF.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall:
Seeing his allies hurt, Randall sends out a wave of powerful healing energy to cure himself and his friends, even as his Spirit Guardians and hammer continue to assail the golems.
Spirit Guardians Damage: 25
Spiritual Weapon: Attack: 27 Damage: 11
Mass Cure Wounds at 6th Level: 25
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Zenodor carries on trying to shoot at the Golems, aiming at whichever one looks the weakest / most damaged.
(Sorry, wrong rolls. Let me try again in new post)
Beam 1 Attack: 19 Damage: 7
Beam 2 Attack: 28 Damage: 6
Beam 3 Attack: 21 Damage: 12
(Pepin is up.)
Pepin tries to hit as many as he can with a lvl5 fireball. DC20 dex save for 35+2=37 fire damage.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
SAG 5 succumbs to your onslaught and crumbles into a pile of refuse.
SAG 6 makes a slam attack vs. Zenodor: 12 is a miss.
SAG 6 makes a slam attack vs. Randall: 16 is a miss.
SAG 6 fires a force bolt vs. Tempe: 26 to hit for 18 force damage.
(Tempe is up.)
Tempe attempts to fight stone with stone, casting erupting earth at 3rd level dcDex18 8points of damage half on a save, but with the pain from the force bolt, the spell is not as effective as he would like.
Casting Time:
1 action
Range/Area:
120ft./20ft.
Components:
V, S, M(a piece of obsidian)
Duration:
Instantaneous
Attack/Save:
DEX 18
Source:
Elemental Evil Player's Companion, pg. 155
Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes
bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.
Pinky spits a mote of flame, then retreats upwards.
Attack: 17 Damage: 8
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Just in case the dice roll gremlin hits.
Pinky spits a mote of flame, then retreats upwards.
Attack: 17 Damage: 8
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Back to the top of the initiative order.
(Zenodor is up.)
(Z is out of spell slots and has limited options, so ... ) Z continues to blast the last Golem with bolts of eldritch energy:
Beam 1 Attack: 29 Damage: 8 force damage
Beam 2 Attack: 16 Damage: 11 force damage
Beam 3 Attack: 31 Damage: 13 force damage
And he telepathically commands his familiar Irraxan to attack the same Golem (bonus action, class feature):
Sting: Attack: 19 Damage: 7 piercing damage , and the target must make a DC 11 Constitution saving throw, taking 3d6 poison damage on a failed save, or half as much damage on a successful one