It's a +3 shield, has the emblem of the Morning Lord embossed on it, and it can cast both the Spare the Dying and Aid spells 3 times/day.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
There is loud rumbling, and shouts in the streets for help and more guards at the city gates. Chaos is beginning to erupt in the city of Laurentiis! Cries of 'Purple Worm!' and 'The Apocalypse is upon us!' can be heard as citizens run for their lives.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Pepin hears the shouts and immediately runs from the scriptorium he was working to get going towards where the shouts come from.
Init: 9
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
Purple Worm initiative: 15
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(Although initiative has already been rolled I'm going to say that you all head toward the gate and can be in any of 3 locations when the fighting starts... 120 feet away from the gate, 60 feet from the gate, or melee range of the gate. Please mention in your post where you are, and if you're on the ground or not.)
Round 1
Initiative:
Zenodor Tempe Randall Pepin Purple Worm
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Randall rushes to where his allies are gathering and where he can see the attacking purple worm. That is likely to be either at the gate or close to it (60 feet away).
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
Zenodor starts about 120 ft away, and heads closer to the creature (closing to 90ft) and shoots blasts of Eldritch energy at it as he advanced (120ft range)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tempe, moves within 30ft above the worm, and casts charm monster
Charm Monster
Legacy • 4th LevelEnchantment
Cast
Level4th
Customize
Casting Time:
1 action
Range/Area:
30ft.
Components:
V, S
Duration:
1 hour
Attack/Save:
WIS 18
Source:
Xanathar's Guide to Everything, pg. 151
You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was charmed by you.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Randall:
Moving forward to be as close as possible to all his allies and activating his armor, Randall conjures a glowing mace which promptly bashes at the purple worm’s head!
Armor of Safeguarding manifests Beacon of Hope ( For the duration, each target has Advantage on Wisdom saving throws and Death Saving Throws and regains the maximum number of Hit Points possible from any healing. ) with no concentration needed.
(Spiritual Weapon cast at level 6)
Spiritual Weapon Attack: Attack: 17 Damage: 18
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Pepin stands in front and creates a tiny force balista on his shoulder that he immediately activates:
29 to hit for 17 force damage.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
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It's a +3 shield, has the emblem of the Morning Lord embossed on it, and it can cast both the Spare the Dying and Aid spells 3 times/day.
There is loud rumbling, and shouts in the streets for help and more guards at the city gates. Chaos is beginning to erupt in the city of Laurentiis! Cries of 'Purple Worm!' and 'The Apocalypse is upon us!' can be heard as citizens run for their lives.
Randall:
Hearing the ruckus, Randall rushes out into the street and prepares to do battle.
Initiative: 10
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Initiative 11, dex mod +5
Tempe, moves outside and takes into the air.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zenodor runs outside with the others to see what has happened.
16
Initiative 16 (rolled above but forgot to label)
Pepin hears the shouts and immediately runs from the scriptorium he was working to get going towards where the shouts come from.
Init: 9
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Purple Worm initiative: 15
(Although initiative has already been rolled I'm going to say that you all head toward the gate and can be in any of 3 locations when the fighting starts... 120 feet away from the gate, 60 feet from the gate, or melee range of the gate. Please mention in your post where you are, and if you're on the ground or not.)
Round 1
Initiative:
Zenodor
Tempe
Randall
Pepin
Purple Worm
Pepin will be in melee range of the gate.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Randall:
Randall rushes to where his allies are gathering and where he can see the attacking purple worm. That is likely to be either at the gate or close to it (60 feet away).
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tempe is 60ft from the gate and 40ft up in the air.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zenodor starts about 120 ft away, and heads closer to the creature (closing to 90ft) and shoots blasts of Eldritch energy at it as he advanced (120ft range)
Beam 1: Attack: 19 Damage: 6
Beam 2: Attack: 28 Damage: 13
Beam 3: Attack: 22 Damage: 8
All three eldritch blasts land.
(Tempe is up.)
Tempe, moves within 30ft above the worm, and casts charm monster
Casting Time:
1 action
Range/Area:
30ft.
Components:
V, S
Duration:
1 hour
Attack/Save:
WIS 18
Source:
Xanathar's Guide to Everything, pg. 151
You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was charmed by you.
If it works, he yells out "Do not attack it!"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Purple Worm's WIS save: 22
(Randall is up.)
Randall:
Moving forward to be as close as possible to all his allies and activating his armor, Randall conjures a glowing mace which promptly bashes at the purple worm’s head!
Armor of Safeguarding manifests Beacon of Hope ( For the duration, each target has Advantage on Wisdom saving throws and Death Saving Throws and regains the maximum number of Hit Points possible from any healing. ) with no concentration needed.
(Spiritual Weapon cast at level 6)
Spiritual Weapon Attack: Attack: 17 Damage: 18
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Zenodor
Tempe
Randall
Pepin <---- (Pepin is up)
Purple Worm
Pepin stands in front and creates a tiny force balista on his shoulder that he immediately activates:
29 to hit for 17 force damage.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus