Zyllith moves forward along with the rest of the group, making sure to stick close to the shadows as she does so. Rather then rush in close to the enemy, she decides to keep her distance for now to see how this dervish develops, and instead tosses a dagger at the biggest still-living bugbear that she can. Ideally the one that was giving orders. Hit or miss she would try to slip into the shadows once more as she kept pace with the fleeing horde.
As the remaining monsters flee in a flurry of chaos, you all give chase into the darkness. Arisa stops briefly to cast her spell, sending another fire bolt at one of the bugbears. (They're out of range of Spiritual Weapon. ) Her aim is true, and the flaming missile hits the creature right in the back, causing even more pain. Miros quickly loads another bolt into his heavy crossbow, and taking careful aim, he manages to hit one of the fleeing ogres.
Mirroring Arisa's actions again, Naxene conjures another fire bolt of her own, and this time manages to take down the injured bugbear. It stumbles and falls dead into the dirt.
While Vernon takes off running in chase, Belkas casts his Eldritch Blast, sending a violent ray of energy toward the last remaining bugbear. The blast slams into the creature with forceful blow, injuring it and propelling it even further away, causing it to slam into one of the ogres in front of him. The ogre manages to stay on his feet, though, as it continues to quickly lumber away.
The Shou woman loads another stone into her sling and manages to hit the other fleeing ogre, although it hardly seems to affect the large creature at all. Shalvus pauses to fire a bolt from his hand crossbow, but the shot misses and disappears into the blackness of night.
Everyone can post their next round of actions now.
Vernon is feeling the exhilaration of running without his armor, countered by low sleep. He is continuing to chase down the remaining bugbear, glowing hammer rising and falling with his stride. (Dashing.)
Zyllith will continue moving, hiding among the shadows, trying to get in close to the fleeing enemies. (Dashing, will use a bonus action to Hide again if she needs to)
As you continue to pursue the two ogres and two remaining bugbears, Arisa manages to land another hit with her fire bolt, this time sending it straight into the back of one of the ogres. Osmord's Chill Touch spell also inflicts further damage to the other ogre, and Belkas's arcane blast slams into the bugbear once more. A stout goblinoid, the creature remains on his feet and keeps running.
At the same time both Miros and Naxene fire a crossbow bolt and another fire bolt respectively, but their aim is not as good in the dim light, and they both fail to hit their targets. meanwhile, Vernon is running as fast as his small body and short legs will carry him, and while his dedication is true, it's apparent that he's just not as fast as the much larger bugbear. He remains a steady distance of about 60 feet behind the fleeing creature.
(Could you let us know how far we are from them, and if they are gaining distance on us, or if we are keeping even? Also if they are running close to each other or are spaced out... Thank you.)
You're currently about 70-80 feet behind, moving at roughly the same rate, although the two ogres are a little faster, so they're slowly increasing their distance. The two bugbears are a bit behind them. And since there are only four creatures left, they're kind of spaced out.
Belkas continues to run forward and seeing that the ogres are slowly escaping, throws out an Eldritch Blast at the one that is farthest ahead. He realizes that he still has power left over and with a laugh, shoots out another blast at the same ogre (unless it is dead in which cas he targets the other one). If there are any obstacles (buildings, carts, rocks, trees, convenient enormous pits with sharpened spikes in it), he will try to push the ogre into one, otherwise he will not push it further forward.
---
Eldritch Blast:
First 16 (9+7) to hit for 11 (7+4) damage
Second 23 (16+7) to hit for 6 (2+4) damage
Imp (Investment of the chain master): 6 (1+5) to not hit if he is close enough, otherwise Crowley will dash forward while flying (40 feet X 2)
In the ensuing chaos of the chase in dim light, Arisa is unable to establish a good aim this round, and her fire bolt goes wide. However, Naxene seems to find the extra bit of accuracy and concentration, and she sends her own fire bolt at one of the bugbears. The flaming arcane missile slams into the back of the large goblinoid's head and explodes with a glowing burst that instantly, and violently kills the bugbear, sending its body dropping limply to the ground.
As Crowley speeds ahead to try and catch up with the fleeing creatures, Belkas conjures his two blasts of arcane energy, both of which hit one of the ogres. The force of the first blast sends the body reeling into the wooden fence at the side of the road, where it gets tangled up in the horizontal wooden beams. A few seconds later, the ogre is hit by the second Eldritch blast, and although it only seemed like a minor hit, the combination of injures finally takes its toll and kills the ogre.
Only one ogre and one bugbear are left.
However, as you continue to chase them down the road and get closer to the animal pens where you met Shalvus yesterday afternoon, you suddenly catch sight of another group of monsters who are running around, apparently in the process of trying to capture some of the livestock.
The last remaining bugbear begins screaming and shouting in a high raspy, high pitched goblinoid voice as he tries to get the attention of the other group. Right now, you are about 60 feet behind the two fleeing creatures from the first group, and the other group is about 100-120 feet in front of them, so 160 feet in front of you.
Shalvus lets out a desperate yell when he sees the monsters breaking into his animal pens.
Zyllith pushes hard with a burst of speed, leaping from the shadows at the last moment to strike at the close bugbear from the side opposite his ogre companion. Trying to bury her rapier deep in a vital spot before anyone could see the nimble tiefling arrive.
-
( Movement + Cunning Action Dash to move the 60ft. )
Vernon continues his dash after the bugbear, but as he prays to go faster, a mist appears before his eyes (and around him) and he's suddenly next to the bugbear. (Misty Step.)
If the bugbear leaves without disengaging: Opportunity Attack: (2 + 5) = 7, Damage (if that somehow hits): (4 + 2) + 4 radiant = 10.
In a quick flurry of magical mist, Vernon instantly teleports right next to the bugbear, who appears to be quite surprised to see the gnome appear out of nowhere. However, the creature is even more surprised when the silent tiefling woman rushes up being him and stabs him in the back with her rapier. It slumps to the ground with a wide-eyed expression of pain permanently fixed on its face.
Osmord gets on more turn before we begin the initiative again with this new group.
Belkas, excited by the chase, watches his ogre crash into the fence and then collapse after being hit by the second eldritch bolt. Then Vernon and Zylith finish off the final hobgoblin in a coordinated dance of speed and surprise. That is when Belkas sees the other monsters and stops running. "Just great. There had to be more of them," he mutters as he tries to get his breathing back under control and looks over the battlefield to understand the new threat and identify cover.
---- Initiative: 20
Can we see the types and numbers of monsters in this new group and if any have ranged weapons?
Zyllith moves forward along with the rest of the group, making sure to stick close to the shadows as she does so. Rather then rush in close to the enemy, she decides to keep her distance for now to see how this dervish develops, and instead tosses a dagger at the biggest still-living bugbear that she can. Ideally the one that was giving orders. Hit or miss she would try to slip into the shadows once more as she kept pace with the fleeing horde.
-
Dagger Attack: 4+8 = 12 Damage: 6+11 = 17
Bonus Action Hide: Stealth - 8+11 = 19
Sylnache Ashrain - 7th Sojourn
As the remaining monsters flee in a flurry of chaos, you all give chase into the darkness. Arisa stops briefly to cast her spell, sending another fire bolt at one of the bugbears. (They're out of range of Spiritual Weapon. ) Her aim is true, and the flaming missile hits the creature right in the back, causing even more pain. Miros quickly loads another bolt into his heavy crossbow, and taking careful aim, he manages to hit one of the fleeing ogres.
Mirroring Arisa's actions again, Naxene conjures another fire bolt of her own, and this time manages to take down the injured bugbear. It stumbles and falls dead into the dirt.
While Vernon takes off running in chase, Belkas casts his Eldritch Blast, sending a violent ray of energy toward the last remaining bugbear. The blast slams into the creature with forceful blow, injuring it and propelling it even further away, causing it to slam into one of the ogres in front of him. The ogre manages to stay on his feet, though, as it continues to quickly lumber away.
The Shou woman loads another stone into her sling and manages to hit the other fleeing ogre, although it hardly seems to affect the large creature at all. Shalvus pauses to fire a bolt from his hand crossbow, but the shot misses and disappears into the blackness of night.
Everyone can post their next round of actions now.
As we charge through the dark after the remaining enemies Osmord will reach out and cast chill touch on the Bugbear and Ogre.
Ogre : Attack: 18 Damage: 3
Bugbear : Attack: 7 Damage: 7
DM - Caves of the Kobold Slave Masters
Arisa will advance and then shoot the ogre with a firebolt if she can reach it and see it: (120’ range)
22 to hit
13 damage if hit
Vernon is feeling the exhilaration of running without his armor, countered by low sleep. He is continuing to chase down the remaining bugbear, glowing hammer rising and falling with his stride. (Dashing.)
Zyllith will continue moving, hiding among the shadows, trying to get in close to the fleeing enemies. (Dashing, will use a bonus action to Hide again if she needs to)
Sylnache Ashrain - 7th Sojourn
Belkas will try to run forward and repeat the same action, but this time not shoving the enemy farther forward.
---
Eldritch Blast: 25 (18+7) to hit for 6 (2+4) damage
Imp (Investment of the chain master): 9 (4+5) to not hit.
As you continue to pursue the two ogres and two remaining bugbears, Arisa manages to land another hit with her fire bolt, this time sending it straight into the back of one of the ogres. Osmord's Chill Touch spell also inflicts further damage to the other ogre, and Belkas's arcane blast slams into the bugbear once more. A stout goblinoid, the creature remains on his feet and keeps running.
At the same time both Miros and Naxene fire a crossbow bolt and another fire bolt respectively, but their aim is not as good in the dim light, and they both fail to hit their targets. meanwhile, Vernon is running as fast as his small body and short legs will carry him, and while his dedication is true, it's apparent that he's just not as fast as the much larger bugbear. He remains a steady distance of about 60 feet behind the fleeing creature.
Next round.
(Could you let us know how far we are from them, and if they are gaining distance on us, or if we are keeping even? Also if they are running close to each other or are spaced out... Thank you.)
You're currently about 70-80 feet behind, moving at roughly the same rate, although the two ogres are a little faster, so they're slowly increasing their distance. The two bugbears are a bit behind them. And since there are only four creatures left, they're kind of spaced out.
Arisa will advance 30’ and shoot a firebolt again at the same ogre (120’ range)
9 To hit
17 damage if hit
Belkas continues to run forward and seeing that the ogres are slowly escaping, throws out an Eldritch Blast at the one that is farthest ahead. He realizes that he still has power left over and with a laugh, shoots out another blast at the same ogre (unless it is dead in which cas he targets the other one). If there are any obstacles (buildings, carts, rocks, trees, convenient enormous pits with sharpened spikes in it), he will try to push the ogre into one, otherwise he will not push it further forward.
---
Eldritch Blast:
First 16 (9+7) to hit for 11 (7+4) damage
Second 23 (16+7) to hit for 6 (2+4) damage
Imp (Investment of the chain master): 6 (1+5) to not hit if he is close enough, otherwise Crowley will dash forward while flying (40 feet X 2)
In the ensuing chaos of the chase in dim light, Arisa is unable to establish a good aim this round, and her fire bolt goes wide. However, Naxene seems to find the extra bit of accuracy and concentration, and she sends her own fire bolt at one of the bugbears. The flaming arcane missile slams into the back of the large goblinoid's head and explodes with a glowing burst that instantly, and violently kills the bugbear, sending its body dropping limply to the ground.
As Crowley speeds ahead to try and catch up with the fleeing creatures, Belkas conjures his two blasts of arcane energy, both of which hit one of the ogres. The force of the first blast sends the body reeling into the wooden fence at the side of the road, where it gets tangled up in the horizontal wooden beams. A few seconds later, the ogre is hit by the second Eldritch blast, and although it only seemed like a minor hit, the combination of injures finally takes its toll and kills the ogre.
Only one ogre and one bugbear are left.
However, as you continue to chase them down the road and get closer to the animal pens where you met Shalvus yesterday afternoon, you suddenly catch sight of another group of monsters who are running around, apparently in the process of trying to capture some of the livestock.
The last remaining bugbear begins screaming and shouting in a high raspy, high pitched goblinoid voice as he tries to get the attention of the other group. Right now, you are about 60 feet behind the two fleeing creatures from the first group, and the other group is about 100-120 feet in front of them, so 160 feet in front of you.
Shalvus lets out a desperate yell when he sees the monsters breaking into his animal pens.
Zyllith pushes hard with a burst of speed, leaping from the shadows at the last moment to strike at the close bugbear from the side opposite his ogre companion. Trying to bury her rapier deep in a vital spot before anyone could see the nimble tiefling arrive.
-
( Movement + Cunning Action Dash to move the 60ft. )
Rapier Attack: 16+8 = 24 Damage: 7 + 6 sneak attack = 13
Sylnache Ashrain - 7th Sojourn
Vernon continues his dash after the bugbear, but as he prays to go faster, a mist appears before his eyes (and around him) and he's suddenly next to the bugbear. (Misty Step.)
If the bugbear leaves without disengaging: Opportunity Attack: (2 + 5) = 7, Damage (if that somehow hits): (4 + 2) + 4 radiant = 10.
In a quick flurry of magical mist, Vernon instantly teleports right next to the bugbear, who appears to be quite surprised to see the gnome appear out of nowhere. However, the creature is even more surprised when the silent tiefling woman rushes up being him and stabs him in the back with her rapier. It slumps to the ground with a wide-eyed expression of pain permanently fixed on its face.
Osmord gets on more turn before we begin the initiative again with this new group.
A ray of sickening greenish energy lashes out toward the ogre as Osmord casts Ray of Sickness Attack: 18 Damage: 9
Initiative : 1
DM - Caves of the Kobold Slave Masters
Arisa init 6
Belkas, excited by the chase, watches his ogre crash into the fence and then collapse after being hit by the second eldritch bolt. Then Vernon and Zylith finish off the final hobgoblin in a coordinated dance of speed and surprise. That is when Belkas sees the other monsters and stops running. "Just great. There had to be more of them," he mutters as he tries to get his breathing back under control and looks over the battlefield to understand the new threat and identify cover.
----
Initiative: 20
Can we see the types and numbers of monsters in this new group and if any have ranged weapons?
Vernon's new initiative: (5, 1 [advantage from shield]) = 5.