Tydir holds his hammer in front of him and mutters under his breath and a ghostly version of hammer slips free, coming down in an arc to smack into Ooze 1.
Tydir holds his hammer in front of him and mutters under his breath and a ghostly version of hammer slips free, coming down in an arc to smack into Ooze 1.
Sorry - Electric Arc - didn't realized it was UA -
Cleric
Electric Arc
EvocationCantrip
CAST
At Will
2d6 Damage
Customize
Casting Time:
1 action
Range/Area:
30ft.
Components:
V, S
Duration:
Instantaneous
Attack/Save:
CON 16
Version:
You unleash an arc of electricity against one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d6 lightning damage and fall prone.
This spell’s damage increases by 1d6 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Tydir Ooze save: 15 The spiritual weapon strikes at one of the oozes, but misses, barely.
ooze1 attacks Gerlad Pseudopod. Melee Weapon Attack: 10 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage plus 10 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze3 moves in, threatening the goblin, but is unable to attack this round. (took dash action.)
ooze7 moves in towards the group, but cannot reach anyone this round.
ooze2 also moves in to threaten Gerlad, but cannot attack this round either.
skarias will keep his distance, holding his hands together as he prayed under his breath, summoning an holy mace, wich smacks ooze1 "those things are quite acid, if i recall correctly. . ."
Gerald Sends a balst of fire at ooze#1, but the fire hits the wall, no where near the ooze.
skarias Summons a spiritual weapon, which wacks ooze#1 for damage.
ooze5 attacks skarias Pseudopod. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage plus 6 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze13 attacks hoghead Pseudopod. Melee Weapon Attack: 20 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage plus 8 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze9 has no action.
ooze6 attacks Alaster Pseudopod. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 7 bludgeoning damage plus 10 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze14 attacks Alaster Pseudopod. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage plus 5 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Neither of the oozes can connect with the tinkerer, so Alaster just turns slowly to face the ooze directly in front of him before thrusting his boomstick viciously into the creature and releasing an arc of electricity into it. He follows up with a pump of his cannon in the air to spread the healing blue dust among his allies.
Move: None
Bonus Action: Activate Eldritch Cannon All party members within 10 feet of Alaster gain 8 Temporary HP
Alaster Gives his allies a boost in health, then sends a blast of lightning into the ooze facing him, hitting for damage.
hoghead Shoots ooze#13 with a crossbow bolt, hitting for damage. (Cannot reload a crossbow and get a second attack. Loading means you only get one shot per round, unless you have the crossbow expert feat.)
ooze8 attacks Alaster Pseudopod. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 6 bludgeoning damage plus 6 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze10 attacks hoghead Pseudopod. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage plus 7 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze11 attacks Gerlad Pseudopod. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage plus 9 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze12 attacks skarias Pseudopod. Melee Weapon Attack: 5 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage plus 7 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Tydir Hits ooze#2 with a blow of the spiritual weapon, then causes it to turn a gastly greenish-gray shade from the sound of the tolling bell. It wavers, but still continues to move. (4 hp left.)
ooze1 attacks Gerlad Pseudopod. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage plus 11 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze3 attacks Gerlad Pseudopod. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage plus 11 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze7 moves and attacks skarias Pseudopod. Melee Weapon Attack: 10 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage plus 5 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze2 moves and attacks Tydir Pseudopod. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage plus 3 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
This post has potentially manipulated dice roll results.
Gerald Takes out ooze1 with a blast of flames.
Skarias Takes out ooze2 with a searing column of sacrid fire, then hits ooze3 with a blow of their spiritual weapon. (ooze1 is already gone, so moving attack to #3.)
This post has potentially manipulated dice roll results.
Hoghead takes a hit from the Ooze and can hear his armor sizzling from the acid attack. "YO! Don't let them touch you! It really hurts! It'll really eff up your weapons and armor""
Hoghead pulls his Glaive and brings it down on ooze 13 Attack: 22 Damage: 6
If ooze 13 is still up, will take another swing. Otherwise will target ooze 9 Attack: 9 Damage: 9
What spell are you casting?
Sorry - Electric Arc - didn't realized it was UA -
You unleash an arc of electricity against one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d6 lightning damage and fall prone.
This spell’s damage increases by 1d6 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Happy to use Sacred Flame instead
Tydir
Ooze save: 15
The spiritual weapon strikes at one of the oozes, but misses, barely.
ooze1 attacks Gerlad
Pseudopod. Melee Weapon Attack: 10 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage plus 10 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze3 moves in, threatening the goblin, but is unable to attack this round. (took dash action.)
ooze7 moves in towards the group, but cannot reach anyone this round.
ooze2 also moves in to threaten Gerlad, but cannot attack this round either.
Gerald and skarias are now up...
Updated Map
Gerald and skarias, still need posts for this round. Will skip if not recieved within 24 hours of this post.
My Spell DC is 16 so think the Ooze fails and takes 6 points of damage and is 'prone' for whatever that means for an ooze :)
skarias will keep his distance, holding his hands together as he prayed under his breath, summoning an holy mace, wich smacks ooze1 "those things are quite acid, if i recall correctly. . ."
spell: spiritual weapon
Attack: 14 Damage: 7
fire bolt on ooze 1.
Attack: 7 Damage: 8
I am an average mathematics enjoyer.
>Extended Signature<
Gerald
Sends a balst of fire at ooze#1, but the fire hits the wall, no where near the ooze.
skarias
Summons a spiritual weapon, which wacks ooze#1 for damage.
ooze5 attacks skarias
Pseudopod. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage plus 6 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze13 attacks hoghead Pseudopod. Melee Weapon Attack: 20 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage plus 8 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze9 has no action.
ooze6 attacks Alaster Pseudopod. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 7 bludgeoning damage plus 10 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze14 attacks Alaster Pseudopod. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage plus 5 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Alaster and hoghead are up now.
Map:
Updated Map
Neither of the oozes can connect with the tinkerer, so Alaster just turns slowly to face the ooze directly in front of him before thrusting his boomstick viciously into the creature and releasing an arc of electricity into it. He follows up with a pump of his cannon in the air to spread the healing blue dust among his allies.
Move: None
Bonus Action: Activate Eldritch Cannon
All party members within 10 feet of Alaster gain 8 Temporary HP
Action: Cast Boomstick (Taser)
(Against Ooze 14) Attack: 23 Damage: 11
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
The ooze narrowly misses Hoghead. He fires a crossbow bolt into ooze 13 Attack: 19 Damage: 9
He reloads and fires again for his second attack Attack: 16 Damage: 6
Alaster
Gives his allies a boost in health, then sends a blast of lightning into the ooze facing him, hitting for damage.
hoghead
Shoots ooze#13 with a crossbow bolt, hitting for damage. (Cannot reload a crossbow and get a second attack. Loading means you only get one shot per round, unless you have the crossbow expert feat.)
ooze8 attacks Alaster Pseudopod. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 6 bludgeoning damage plus 6 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze10 attacks hoghead Pseudopod. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage plus 7 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze11 attacks Gerlad Pseudopod. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage plus 9 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze12 attacks skarias Pseudopod. Melee Weapon Attack: 5 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage plus 7 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Tydir is now up.
Map
Tydir brings his ghostly hammer down onto Ooze 2 and follows up by pointing his real hammer at it and muttering a curse under his breath.
BonusAttack: 9 Damage: 10
Attack; Toll the Dead wis save 16 or take 8
Wis save: -1
Tydir
Hits ooze#2 with a blow of the spiritual weapon, then causes it to turn a gastly greenish-gray shade from the sound of the tolling bell. It wavers, but still continues to move. (4 hp left.)
ooze1 attacks Gerlad
Pseudopod. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage plus 11 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze3 attacks Gerlad
Pseudopod. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage plus 11 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze7 moves and attacks skarias
Pseudopod. Melee Weapon Attack: 10 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage plus 5 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
ooze2 moves and attacks Tydir
Pseudopod. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage plus 3 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Gerald and skarias are now up.
Current Map
fire bolt on ooze 1.
Attack: 12 Damage: 12
I am an average mathematics enjoyer.
>Extended Signature<
skarias will keep the pace
Action: Sacred flame on ooze2
Attack: dex 13 save Damage: 11
Bonus action: spiritual weapon on ooze 1
Attack: 8 Damage: 5
dex save: 4
Gerald
Takes out ooze1 with a blast of flames.
Skarias
Takes out ooze2 with a searing column of sacrid fire, then hits ooze3 with a blow of their spiritual weapon. (ooze1 is already gone, so moving attack to #3.)
ooze5 attacks skarias
Attack: 23 Damage: 23
ooze13 attacks hoghead
Attack: 19 Damage: 14
ooze9 has no action.
ooze6 attacks Alaster
Attack: 22 Damage: 5
ooze14 attacks Alaster
Attack: 16 Damage: 15
Alaster and Hoghead are now up.
Updated Map
Just remember any hits degrades metal armor.
Hoghead takes a hit from the Ooze and can hear his armor sizzling from the acid attack. "YO! Don't let them touch you! It really hurts! It'll really eff up your weapons and armor""
Hoghead pulls his Glaive and brings it down on ooze 13 Attack: 22 Damage: 6
If ooze 13 is still up, will take another swing. Otherwise will target ooze 9 Attack: 9 Damage: 9