Hamish closes his eyes briefly. When he reopens them, he is strangely calm. As a servant of Kelemvor, the just and comforting God of death, he abhorred the corruption to the natural order by the undead. He immediately casts Turn Undead. Wis DC 14.
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
The creature is the most horrifically ugly thing Hansel has ever encountered. Irredeemably ugly! He raises his mirror-like shield to cover his face from view, and prays to Sune to rid them of the ugliness before them...
Hansel also uses Turn Undead (DC 14).
(OOC: One good Turn deserves another. Just in case she passes the save...)
Rollback Post to RevisionRollBack
How does a red dragon blow out the candles on its birthday cake?
Mr. Dark remains in the dark, inside the banshees hut. Fae and Stacey having been at the back of the march continued to keep their distance at the far back of the group to observe. The wizard tried her best to remain still and quiet amongst the overgrown ferns in an effort to remain inconspicuous. Meanwhile the redhead would take a wide berth, slipping off into the bushes.
Fae Stealth DC10: 10 Stacey Stealth DC10: 26
Of course, much too curious for her own good, Nova goes sniffing around where she shouldn't be... Huffing at the ghost lady's dress and looking for where her legs went...
KD could elaborate on Auric's initial analysis that Banshees are the undead remnants of elves who, blessed with great beauty, failed to use their gift to bring joy to the world, with some added historical details. Instead, the elves used their beauty to corrupt and control others. Elves afflicted by the banshee’s curse experience no gladness, feeling only distress in the presence of the living. As the curse takes its toll, their minds and bodies decay, until death completes their transformation into undead monsters
But it was Auric's caution about the Banshee that brought something to light. There was something incredibly terrifying about a banshees wail that gave reason to be on edge, but he couldn't quite put his finger on the exact details.
Although he was the one to act first, Hamish was incredibly calm. He calls upon Kelemvor to cast judgement upon the undead. Hansel follows, shielding himself from the horrifically corrupt 'beauty' before him.
Onu and KD both ready themselves for the outcome.
Banshee ST vs Ham DC14: 7 Banshee ST vs Hansel DC14: 20
Should the banshee manage to succeed, she will stand her ground, kicking off combat with a mournful wail in response and then we go into initiative
Everyone make a Con ST vs DC13
Exception: Mr. Dark
Exception: Stacey & Fae if they succeed stealth above
We go into initiative!
Bansheenitiative: 13
On fail, the banshee could only turn and flee, dashing away from the pair of clerics.
Direction: 1
1 = Dash away into the hut where Mr. Dark is
2 = Dash away, passing between Auric and Xeno, who can AoO
3 = Dash away, passing by Onu who can release his readied attack and AoO
4 = Dash away, passing by KD who can release her readies attack and AoO
Is she gone? Hansel glances around the side of his shield. Seeing that the banshee is nowhere in view, he calls out: Be careful darlings! Her ugliness might be contagious!And with that, a divine perfume fills the air, bolstering the courage of several of the warriors within Hansel's view...
"She went into the hut that your friend is in!"Hamish spoke to the group but Hansel in particular. "Banshee's are an affront to the natural order and need to be destroyed. They can be incredibly dangerous. It is scared now and can't really fight back but that will only last a minute or until we hit it. If it's trapped in the hut, we can hit it all at once and hopefully take it out. Whattaya think?"
”Thy tactical acumen is sound,” replies Auric, “Though perhaps an augmentation of aural inhibition wouldst be an appropriate addition.”
The peculiar dragonborn searches through his pockets for wax or cloth or something that could be used to block his hearing, as he recalls something about danger posed by a banshee’s voice.
KD sends Hal in to prepare to attack on a signal, and moves to get herself ready to draw a target on the banshee with her bolt-thrower on her gauntlet (OOC: it's a crossbow, but for an artificer). "Shall we strike as one on the count of three, after everyone has assumed their preferred martial positions?"
She prepares a crossbow attack, and Hal prepares to rend...
This post has potentially manipulated dice roll results.
Onu initiative 7
Onu steels himself and draws his blade working his way in next to Hal "Hold, hold, hold.....' the lithe monk calls out, attempting to orchestrate a single wave of violence to unleash on the monster.
This post has potentially manipulated dice roll results.
Initiative Onu | Nova | Ham | Dark | Xeno | Stacey | Hansel | KD | Auric | Banshee | Fae
Onu moves into the hut to support Mr. Dark. He drives his enhanced blade into the undead beauty, however his fist meets air.
Initiative Onu | Nova | Ham | Dark | Xeno | Stacey | Hansel | KD | Auric | Banshee | Fae
Nova blinks, a little stunned at the ghost lady's sudden departure. "Did I offend her?" She pouts a little bit before creeping up to the doorway to peek in. "How 'bout I give you the cold shoulder? See how it feels!" She sticks her tongue out at the banshee. "Pffbtt!"
Frostbite Con save vs DC13: On a failed save, the target takes 6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn. Banshee Save vs DC13: 17
Initiative Onu | Nova | Ham | Dark | Xeno | Stacey | Hansel | KD | Auric | Banshee | Fae
Hamish's voice cuts through the air in a commanding tone, demanding silence.
Banshee Wis ST vs DC14: 15
Initiative Onu | Nova | Ham | Dark | Xeno | Stacey | Hansel | KD | Auric | Banshee | Fae
Mr. Dark was 'cornered' in the round hut by the banshee being bombarded by his brave and boisterous buddies. He fires a defensive shot from behind some furniture. While his aim was on point, his bolt may have chipped her shoulder at the most.
Initiative Onu | Nova | Ham | Dark | Xeno | Stacey | Hansel | KD | Auric | Banshee | Fae
Xeno doesn't mess around. He strides on after the fleeing banshee and brings his hammer down upon her without mercy. While he was successfully ruthless, his bludgeoning wasn't as effective as he fully expected.
Initiative Onu | Nova | Ham | Dark | Xeno | Stacey | Hansel | KD | Auric | Banshee | Fae
It'd take a bit of time to align themself, but Stacey would eventually find a sharpshooting position from the shadows. It was a tougher shot than necessary, but if they were successful, the damage could be significantly more impactful. Having the upper hand from their stealthed position while still feeling this effect of morning's concoction tingling through their veins, she was willing to take the chance.
This post has potentially manipulated dice roll results.
Initiative Onu(B) | Nova | Ham | Dark | Xeno | Stacey(B) | Hansel | KD(B) | Auric | Banshee | Fae
KD's amplified boltthrower enhances her shot, providing full effect upon purchase with nearly perfect aim. Hal charges in, chompers first. Mistaking a table leg for the ghostly woman's, Hal shreds it to bits.
Initiative Onu(B) | Nova | Ham | Dark | Xeno | Stacey(B) | Hansel | KD(B) | Auric | Banshee | Fae
Although she was silenced by the Cleric's command this round, it didn't stop the Banshee from casting a hideous horrifying visage. All those who attacked her were subject to her scowling stink eye.
Horrifying Visage VS Onu, Nova, Ham, Dark, Xeno, Stacey, KD and Hal
Wisdom ST vs DC13:
Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the banshee’s Horrifying Visage for the next 24 hours.
Nova vs DC13: 12 Stacey vs DC13: 18 Bless: 4
Auric had been busy searching for something to plug his ears; Hansel concerning himself with blessing his allies, cautioning them over, and shielding himself from, her hideous looks; and Fae had hung back, waiting, calculating her next step.
Initiative Onu(B) | Nova | Ham | Dark | Xeno | Stacey(B) | Hansel | KD(B) | Auric | Banshee | Fae
Saving Throw Roll Call:Onu, Ham, Dark, Xeno, KD and Hal
Action Roll Call: Everyone!
Rollback Post to RevisionRollBack
just an unstable unicorn.
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Hamish closes his eyes briefly. When he reopens them, he is strangely calm. As a servant of Kelemvor, the just and comforting God of death, he abhorred the corruption to the natural order by the undead. He immediately casts Turn Undead. Wis DC 14.
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Onu draws his silvered blade and moves to protect KD and Hammish from whatever comes next.
Held action: attack if the banshee comes towards him, Hammy or KD
KD also raises her bolt thrower and readies an action to fire if the banshee moves at all -- forward or away.
(OOC - FYI - the Turn Undead will dispel if the Banshee takes damage so we should hit it with everything all at once to try to put it down.)
The creature is the most horrifically ugly thing Hansel has ever encountered. Irredeemably ugly! He raises his mirror-like shield to cover his face from view, and prays to Sune to rid them of the ugliness before them...
Hansel also uses Turn Undead (DC 14).
(OOC: One good Turn deserves another. Just in case she passes the save...)
How does a red dragon blow out the candles on its birthday cake?
Mr. Dark remains in the dark, inside the banshees hut. Fae and Stacey having been at the back of the march continued to keep their distance at the far back of the group to observe. The wizard tried her best to remain still and quiet amongst the overgrown ferns in an effort to remain inconspicuous. Meanwhile the redhead would take a wide berth, slipping off into the bushes.
Fae Stealth DC10: 10
Stacey Stealth DC10: 26
Of course, much too curious for her own good, Nova goes sniffing around where she shouldn't be... Huffing at the ghost lady's dress and looking for where her legs went...
KD could elaborate on Auric's initial analysis that Banshees are the undead remnants of elves who, blessed with great beauty, failed to use their gift to bring joy to the world, with some added historical details. Instead, the elves used their beauty to corrupt and control others. Elves afflicted by the banshee’s curse experience no gladness, feeling only distress in the presence of the living. As the curse takes its toll, their minds and bodies decay, until death completes their transformation into undead monsters
But it was Auric's caution about the Banshee that brought something to light. There was something incredibly terrifying about a banshees wail that gave reason to be on edge, but he couldn't quite put his finger on the exact details.
Although he was the one to act first, Hamish was incredibly calm. He calls upon Kelemvor to cast judgement upon the undead. Hansel follows, shielding himself from the horrifically corrupt 'beauty' before him.
Onu and KD both ready themselves for the outcome.
Banshee ST vs Ham DC14: 7
Banshee ST vs Hansel DC14: 20
Roll Call: Everyone!
just an unstable unicorn.
Auric:
(No AOO from Auric; he doesn’t want to break the turn)
Initiative: 14
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
KD and Hal initiative: 14
She, unprepared for it to run into the hut, holds till someone else attacks.
Hansel Initiative: 16
Is she gone? Hansel glances around the side of his shield. Seeing that the banshee is nowhere in view, he calls out: Be careful darlings! Her ugliness might be contagious! And with that, a divine perfume fills the air, bolstering the courage of several of the warriors within Hansel's view...
Hansel casts Bless on Xenophon, Stacey and Onu.
How does a red dragon blow out the candles on its birthday cake?
Hamish Initiative 21
"She went into the hut that your friend is in!" Hamish spoke to the group but Hansel in particular. "Banshee's are an affront to the natural order and need to be destroyed. They can be incredibly dangerous. It is scared now and can't really fight back but that will only last a minute or until we hit it. If it's trapped in the hut, we can hit it all at once and hopefully take it out. Whattaya think?"
Auric:
”Thy tactical acumen is sound,” replies Auric, “Though perhaps an augmentation of aural inhibition wouldst be an appropriate addition.”
The peculiar dragonborn searches through his pockets for wax or cloth or something that could be used to block his hearing, as he recalls something about danger posed by a banshee’s voice.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
KD sends Hal in to prepare to attack on a signal, and moves to get herself ready to draw a target on the banshee with her bolt-thrower on her gauntlet (OOC: it's a crossbow, but for an artificer). "Shall we strike as one on the count of three, after everyone has assumed their preferred martial positions?"
She prepares a crossbow attack, and Hal prepares to rend...
On Hamish's turn he will cast Command and say "Silence" DC 14 WIS check
Onu initiative 7
Onu steels himself and draws his blade working his way in next to Hal "Hold, hold, hold.....' the lithe monk calls out, attempting to orchestrate a single wave of violence to unleash on the monster.
Attack: 26 Damage: 7
Bonus Action: Unarmed Strike Attack: 22 Damage: 6
Mr.Dark init: 16
Not liking this one bit, Mr.Dark fires a crossbow bolt into the thing, wondering if he can affect it.
Attack: 20 Damage: 7 + 3 sneak attack damage.
What's the difference between a Wizard and a Sorcerer?
Class.
Attack: 21 Damage: 11
Initiative: 20
Xenophon strikes at the Banshee as it flees from him, hopefully wounding it! Then he gives chase and does so again!
Attack: 10 Damage: 11
Bless: 1
I roll crits on a 19: 2
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Initiative
Onu | Nova | Ham | Dark | Xeno | Stacey | Hansel | KD | Auric | Banshee | Fae
Onu moves into the hut to support Mr. Dark. He drives his enhanced blade into the undead beauty, however his fist meets air.
Initiative
Onu | Nova | Ham | Dark | Xeno | Stacey | Hansel | KD | Auric | Banshee | Fae
Nova blinks, a little stunned at the ghost lady's sudden departure. "Did I offend her?" She pouts a little bit before creeping up to the doorway to peek in. "How 'bout I give you the cold shoulder? See how it feels!" She sticks her tongue out at the banshee. "Pffbtt!"
Frostbite Con save vs DC13: On a failed save, the target takes 6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
Banshee Save vs DC13: 17
Initiative
Onu | Nova | Ham | Dark | Xeno | Stacey | Hansel | KD | Auric | Banshee | Fae
Hamish's voice cuts through the air in a commanding tone, demanding silence.
Banshee Wis ST vs DC14: 15
Initiative
Onu | Nova | Ham | Dark | Xeno | Stacey | Hansel | KD | Auric | Banshee | Fae
Mr. Dark was 'cornered' in the round hut by the banshee being bombarded by his brave and boisterous buddies. He fires a defensive shot from behind some furniture. While his aim was on point, his bolt may have chipped her shoulder at the most.
Initiative
Onu | Nova | Ham | Dark | Xeno | Stacey | Hansel | KD | Auric | Banshee | Fae
Xeno doesn't mess around. He strides on after the fleeing banshee and brings his hammer down upon her without mercy. While he was successfully ruthless, his bludgeoning wasn't as effective as he fully expected.
Initiative
Onu | Nova | Ham | Dark | Xeno | Stacey | Hansel | KD | Auric | Banshee | Fae
It'd take a bit of time to align themself, but Stacey would eventually find a sharpshooting position from the shadows. It was a tougher shot than necessary, but if they were successful, the damage could be significantly more impactful. Having the upper hand from their stealthed position while still feeling this effect of morning's concoction tingling through their veins, she was willing to take the chance.
Mutagencraft + Sharpshooter 'Combo' Attack: 21 Damage: 20
Initiative
Onu | Nova | Ham | Dark | Xeno | Stacey | Hansel | KD | Auric | Banshee | Fae
Hansel cautions his companions, blessing them.
Initiative
Onu(B) | Nova | Ham | Dark | Xeno | Stacey(B) | Hansel | KD(B) | Auric | Banshee | Fae
KD holds her attack, ready to release it any time
Meanwhile Auric secures a solution to block his hearing. He finds some malleable candle wax from his stash, molding them into his ears.
Initiative
Onu(B) | Nova | Ham | Dark | Xeno | Stacey(B) | Hansel | KD(B) | Auric | Banshee | Fae
Roll call: KD release your attack
just an unstable unicorn.
KD's boltthrower twangs:
Attack: 13 Damage: 11
(If Hal also gets a rend attack)
Attack: 17 Damage: 6
Initiative
Onu(B) | Nova | Ham | Dark | Xeno | Stacey(B) | Hansel | KD(B) | Auric | Banshee | Fae
KD's amplified boltthrower enhances her shot, providing full effect upon purchase with nearly perfect aim. Hal charges in, chompers first. Mistaking a table leg for the ghostly woman's, Hal shreds it to bits.
Initiative
Onu(B) | Nova | Ham | Dark | Xeno | Stacey(B) | Hansel | KD(B) | Auric | Banshee | Fae
Although she was silenced by the Cleric's command this round, it didn't stop the Banshee from casting a hideous horrifying visage. All those who attacked her were subject to her scowling stink eye.
Horrifying Visage VS Onu, Nova, Ham, Dark, Xeno, Stacey, KD and Hal
Wisdom ST vs DC13:
Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the banshee’s Horrifying Visage for the next 24 hours.
Nova vs DC13: 12
Stacey vs DC13: 18 Bless: 4
Auric had been busy searching for something to plug his ears; Hansel concerning himself with blessing his allies, cautioning them over, and shielding himself from, her hideous looks; and Fae had hung back, waiting, calculating her next step.
Initiative
Onu(B) | Nova | Ham | Dark | Xeno | Stacey(B) | Hansel | KD(B) | Auric | Banshee | Fae
Saving Throw Roll Call: Onu, Ham, Dark, Xeno, KD and Hal
Action Roll Call: Everyone!
just an unstable unicorn.